By sweet Chautauqua’s flow’ry banks
We love to sing and play,
But should we spy a foeman’s ranks,
We’d proudly run away!
—H. P. Lovecraft, “Pacifist War Song—1917″
There comes a time in all heroes’ lives when they must make the ultimate sacrifice and perish while saving their adventuring companions, their true loves, and sometimes even the very universe. But if everyone would play the hero and die nobly, who would live to tell the tale and reap the profits?
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What are reviewers saying about Iron Gazetteer, Open Design’s source for the dwarves of Zobeck in 4th Edition?
… the authors clearly made sure that the majority of the material can be used in almost any 4e campaign world.
… really eye-catching was one of the ten paragon paths… the gearforged… in which the once living character is transformed into a mechanized construct of iron and steel!
… I can definitely recommend the Iron Gazetteer supplement as a very good buy. Given the richness and sheer volume of new material provided in this e-book, I think it’s safe to say that DMs will be happy to have it on their virtual bookshelves.
Read the full review on the blog Neuroglyph Games.
We’ve got a little something for everybody. Pick up your own copy of Iron Gazetteer.
This haggard-looking book bears a nondescript jacket of sturdy leather, the pages between filled with austerely elegant elven script. It appears to be a combat manual passed from a powerful elven mage-warrior to her much younger niece, an aspiring sorceress. Among the strict and detailed mandates that concern diet and training regime, there are several spells.
Not simply a spellbook, however, this combat manual describes techniques both physical and arcane. Indeed, the author appears to have viewed them as one discipline, and her use of martial lexicon to describe magical concepts (or vice-versa) seems intentionally obtuse at times. Using this book requires a DC 25 Spellcraft check, to which characters proficient with all martial weapons gain a +5 bonus. It requires 2d4 hours of study to make one check, and taking 10 or 20 takes proportionally longer…
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What are reviewers saying about the latest issue of Kobold Quarterly?
… Not only does it have great art to capture your attention, but the content covers everything from vampires to the myth of the Philosopher’s Stone and far beyond.
… The issue starts off with “A Broken Mind“… I love the idea of merging in sanity rules with D&D… And I just love describing a character’s sanity points as “the currency of madness”… [insert evil laughter here]
… Another great article is “Howling Werebeasts”… As a player, you must take the bad with the good… As a GM, it offers logical responses to how to work it into a game without throwing the balance off…
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Notable for the soft humming it emits, a magnet stone is a polarized black mineral that has been handy to alchemists, invaluable to city defense planners, and lethal to countless adventurers. While it occurs naturally in veins beneath the mountains of the realm, magnet stones are most often encountered as jagged, obelisk-shaped stalagmites that form after centuries of attracting metallic dust and detritus. Oozes and other mindless denizens flock to sites where magnet stones are common; feeding on both the organic and inorganic matter the hazard has collected.
Magnet Stone (Level Variable Obstacle)
Hazard (XP Variable)
Skeletons encased in rusting armor cling to an obelisk of dark stone, as if grabbed by an unseen force…
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