Wolfgang Baur | October 7, 2015
When I was a wee lad growing up in a rather Germanic household,the Advent calendar was one of the joys of each year. A picture or a chocolate lay behind each of its 25 little cardboard cutouts, and—because you only opened one per day—the last window in the Advent calendar was always for Christmas. It…
Kobold Staff | September 8, 2015
HEROES, ARISE! — New Options for 5th Edition Heroes — Deep voices of the giants chant in the hills and forests. Red-cloaked cultists gather to perform their unholy rites, and howling tribes of dust goblins ride out of the Western Wastes to sack villages and towns. But you do not fear these things. You are a hero of Midgard—and…
Few things are better than treasure, but a Letter of Introduction into the noble houses of the Grand Duchy is certainly one. A Letter of Introduction is a doorway into genteel society, a chance for adventurers to demonstrate they can step into the world and observe the same courtesies as the high-born. One of the... Continue reading »
“The knowledge and the arts of the ancients are beyond the ken of modern man.” —Pan Dan Chee, Llana of Gathol by Edgar Rice Burroughs Well met, intrepid readers, and welcome to another pulp-laden pontification of the tabletop arts! Here are treasures to astonish—designed to dazzle the demystified and beguile even the most battle-hardened of... Continue reading »
When I was a wee lad growing up in a rather Germanic household,the Advent calendar was one of the joys of each year. A picture or a chocolate lay behind each of its 25 little cardboard cutouts, and—because you only opened one per day—the last window in the Advent calendar was always for Christmas. It... Continue reading »
Magicians are performers and charlatans of the highest caliber, fooling even the most seasoned warlock or witch into believing they perform real magic. In actuality, their powers are far more mundane, but no less clever. They rely on sleight of hand, optical illusions, and the power to mystify through grandiose speeches and gestures. Only they... Continue reading »
Wildlings are those who have made the wilderness their home, whether by choice or by circumstance. Rather than draw upon magic, the wildlings’ power comes from their ability to blend into the wild, to mimic the form of its many creatures, and to use the wilderness to their tactical advantage. Continue reading »
Cartography by Meshon Cantrill She lay down her sword and wept; her tears are the water. She lay down her body and slept; her bones are the fountain. Atop the mountain, at the war’s end, a place for gods to wonder. “Atop the Mountain” is an explorable fifth edition location designed to offer a hard... Continue reading »
The necromancer is an archetype whose power players crave, but whose darkness many gamemasters will look askance at. This is particularly true for gamemasters who want groups of heroes, not simply characters who are a lighter shade of gray than the servants of darkness they’re standing against. Those who deal with the dead are often... Continue reading »
This place—with its endless granite faces leering up at her—this place scared her. There was something wrong here; something wrong underneath the endless sand and the dust. But then, if thieving had taught her anything it was that all the things worth stealing are found in places like this… Irijiem is an impossibly ancient fortress.... Continue reading »
Friars are the spiritual leaders of their community, protecting the bodies and souls of their people from the temptation and evil that plagues the hearts of humanity. Friars are ordinary men and women who are made powerful by their faith in their deity, and the faith their followers have in them. Healers and Inspirers The... Continue reading »
Magic is a wondrous, awe-inspiring, and sometimes scary force in roleplaying games. Although fifth edition handles it well mechanically, it can also make magic seem kind of mundane. Cantrips make magic a common occurrence, and now that every class has a spell-focused player option, it’s more common. So, you might be left feeling that because... Continue reading »
A veteran of TSR and Wizards of the Coast, Steve Winter writes the Howling Tower blog and shares his thoughts on the Kobold Press blog. Always well-reasoned and thought-provoking, his work in RPGs incites discussion rather than just more edition-war rage. The kobolds bow to him with deepest respect!
A veteran of TSR and Wizards of the Coast, Richard Pett writes adventure paths for Paizo, smaller adventures for Open Design, and delivers delightful and offbeat tales and game tables in the Whispering Homunculus series. These have proven so popular, they have been collected in the Your Whispering Homunculus book and PDF. Bizarre and whimsical and veddy veddy British, it’s gaming with dark humor and sly amusement. Check out the slithering vileness of the homunculus!
As a practicing bladesmith, Todd Gdula knows what’s he’s talking about, and he will smack down nonsense like a bar of pigiron smacks down a fencepost. Only, you know, with more deadly force. His practical knowledge and gaming background combine to provide a unique perspective on the making and use of human-powered melee weapons.
Welcome to the small tunnels and the dangerous life of the kobold! We’re always tinkering here, and there’s quite a few projects underway every week. Here’s the two most important at the moment. Check back often, because we’ll be announcing some more in the coming weeks.
Kobold Quarterly: After an amazing five-year run culminating with Kobold Quarterly 23, Kobold Press ended the magazine on a high note. (You can read the announcement on the blog.) The kobolds are now focused on designing and publishing high-quality RPG adventures, sourcebooks, campaign materials and other types of roleplaying game supplements in print and electronic formats.
Open Design: One or two projects each year are written as Open Design commissions, funded by gamers who gain input into the final adventure or sourcebook, and who learn about the steps involved in moving from idea to final publication.
Do you want to write for Kobold Press? We accept submissions for new articles. The best place to start is by checking out our Submission guidelines.