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 Three Dragon Ante; Harrow; or others « View previous topic :: View next topic » 
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kunger00
PostPosted: Thu Oct 02, 2008 2:53 pm    Post subject: Three Dragon Ante; Harrow; or others Reply with quote

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Question for you smart folks out there...

In my Ptolus w/ Pathfinder rules game, I'm wanting to actually play out situations where the PC's are in a tavern gambling.

I own Three Dragon Ante and think this is a wonderful fit for in game play with rules on how PC skills can affect the card game.

It's my understanding that Paizo's Harrow is a similar situation: a card game that can be played for real, a game within the game sort of thing.

I have a few questions though:

First, Is Harrow any good as a game? Second, does it have rules on how a characters skills can effect the game?

A third question not related to Harrow but to fantasy gambling games in general; Does anyone know of any OTHER games besides TDA and Harrow that can be played as a game within the game? Dice games, Board games, Card games, what ever...

The Ptolus book itself has a listing of various games played within Ptolus but reduces the games to a series of dice rolls, opposed DC's etc. Which is wonderful but not what I'm looking for.

Thanks for any help on this!

Keith
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Zherog
PostPosted: Fri Oct 03, 2008 8:07 am    Post subject: Reply with quote

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I've had my players play craps. I forget exactly what skill we used, but players were allowed to cheat; if their skill check was successful, they were allowed to reroll one of the two dice if they didn't like the result. Other than that change, we followed the regular rules of the game - including allowing side bets and all that.
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kunger00
PostPosted: Fri Oct 03, 2008 8:42 am    Post subject: Reply with quote

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Rambling Scribe
PostPosted: Mon Oct 06, 2008 4:09 am    Post subject: Reply with quote



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There was an issue of Dragon a while ago that had a bunch of gambling games for PCs to play in game. Issue 346. It also has an article I wrote for using 3DA for generating character stats with a Tarot-like reading.

3DA's rules for using character skills in game are a neat innovation, but are poorly implemented IMO. WE modified them to require opposed checks, although our DM mostly just winged it.

In general though, having our characters play 3DA in game worked pretty well for our group.

I haven't played the actual Harrow game yet.
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lou
PostPosted: Mon Oct 06, 2008 5:43 am    Post subject: Neat Reply with quote



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Zherog wrote:
I've had my players play craps. I forget exactly what skill we used, but players were allowed to cheat; if their skill check was successful, they were allowed to reroll one of the two dice if they didn't like the result. Other than that change, we followed the regular rules of the game - including allowing side bets and all that.


That's a neat idea. I like that using skills to cheat bit!
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lou
PostPosted: Mon Oct 06, 2008 5:45 am    Post subject: Real Reply with quote



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Why not go historical? There have to be some real medieval dicing or gambling games you could co-opt. I think wikipedia is probably our friend here, but I haven't checked yet..
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Wolfgang
PostPosted: Mon Oct 06, 2008 1:03 pm    Post subject: Reply with quote

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Yeah, I did a little research on Hazard and a few related card and dice games for Book of Roguish Luck.

Time was, you couldn't call yourself a mercenary or a gambler without knowing Hazard. They rules are pretty simple and online.
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jesse.colegoldberg
PostPosted: Tue Oct 07, 2008 4:20 am    Post subject: Reply with quote



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Though it is not optimal for the classic party size, I ran across this the other day and found it interesting enough to share with my gaming group:
Gleekhttp://www.davidparlett.co.uk/histocs/gleek.html
With terms like mournival and towser it strikes me as a candidate.
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kunger00
PostPosted: Tue Oct 07, 2008 5:47 am    Post subject: Reply with quote

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Wolfgang wrote:
Yeah, I did a little research on Hazard and a few related card and dice games for Book of Roguish Luck.

Time was, you couldn't call yourself a mercenary or a gambler without knowing Hazard. They rules are pretty simple and online.


Really? Does Roguish Luck have and rules for these games? Or was it just part of your research?
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kunger00
PostPosted: Tue Oct 07, 2008 5:48 am    Post subject: Re: Real Reply with quote

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lou wrote:
Why not go historical? There have to be some real medieval dicing or gambling games you could co-opt. I think wikipedia is probably our friend here, but I haven't checked yet..


It's not really an absence of games that I'm having a problem with, it is more a lack of how that game intereacts with 3.5/Pathfinder rules when characters play the games.
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kunger00
PostPosted: Tue Oct 07, 2008 6:02 am    Post subject: Reply with quote

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Rambling Scribe wrote:
There was an issue of Dragon a while ago that had a bunch of gambling games for PCs to play in game. Issue 346. It also has an article I wrote for using 3DA for generating character stats with a Tarot-like reading.

3DA's rules for using character skills in game are a neat innovation, but are poorly implemented IMO. WE modified them to require opposed checks, although our DM mostly just winged it.

In general though, having our characters play 3DA in game worked pretty well for our group.

I haven't played the actual Harrow game yet.


I'll have to check out that issue. To bad it was the first issue to NOT be released as a PDF. Sad I would have liked to avoid spending $8 for a magazine just to get a single article or two.

You are right, by the way that an opposed skill check would be best as far as realism goes. But, that is a slippery slope. If not careful, you might as well just go all the way and not play the game and just resort to dice rolls.

That is an over simplification, of course.

I felt that the TDA rules allowed you to play the card game, yet still influence the game slightly based on your characters skills and abilities.

Perhaps your method could be a compromise of sorts.
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Wolfgang
PostPosted: Tue Oct 07, 2008 7:21 am    Post subject: Reply with quote

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kunger00 wrote:
Really? Does Roguish Luck have and rules for these games? Or was it just part of your research?


There's a whole chapter on Gambling, with rules for cheating, bluffs, and how to model Hazard etc without playing out each game in full.

And yes, there are short descriptions of play for Hazard, bassette faro, picket, etc.
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kunger00
PostPosted: Fri Oct 10, 2008 2:49 pm    Post subject: Reply with quote

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Wolfgang wrote:
kunger00 wrote:
Really? Does Roguish Luck have and rules for these games? Or was it just part of your research?


There's a whole chapter on Gambling, with rules for cheating, bluffs, and how to model Hazard etc without playing out each game in full.

And yes, there are short descriptions of play for Hazard, bassette faro, picket, etc.


Excellent! I'll have to pick this up!
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finerion
PostPosted: Sat Oct 11, 2008 12:10 am    Post subject: Reply with quote



Joined: 20 Jan 2008
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Wolfgang wrote:
kunger00 wrote:
Really? Does Roguish Luck have and rules for these games? Or was it just part of your research?


There's a whole chapter on Gambling, with rules for cheating, bluffs, and how to model Hazard etc without playing out each game in full.

And yes, there are short descriptions of play for Hazard, bassette faro, picket, etc.


Wow, thanks for the recommendation. I'm definitely in the market for a good couple of games to have available for my Curse of the Crimson Throne campaign that is about to start.
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Lilith
PostPosted: Fri Oct 17, 2008 9:02 am    Post subject: Reply with quote

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Check out the rules for Tablero. It's a dice and drinking game, though you could certainly replace the drink with something non-alcoholic. Also something you can describe going on in the background of a tavern.
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