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Sigfried
PostPosted: Tue Jun 14, 2011 12:00 pm    Post subject: The Complete Advanced Feats: Collected Reviews Reply with quote

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Hi folks,

This is simply a collection of reviews for The Complete Advanced Feats

These are posted by yours truly and collected from various locations. These reviews are not edited other than formatting so they are readable in this forum.

If you wish to post your own review, you are by all means welcome to do so.
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Sigfried
PostPosted: Tue Jun 14, 2011 12:03 pm    Post subject: Dark Mistress - 4.5 of 5 stars Reply with quote

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Reviewer: Dark Mistress
Website: Paizo
Rating: 4.5 of 5 Stars


The Complete Advanced Feats by Open Design

This product is 77 pages long. It starts with a cover, intro and credits. (4 pages)

Feats (37 pages)
This is where all the new feats are for the new classes from the Advance Players Guide are located. There is 30 feats for each of the six new classes for a total of 180 feats.

Class Builds (32 pages)
This section has 3 builds for each of the six classes for a total of 18 builds. Each build is built on a theme with advice on how to build the class and advance it up the levels.

It ends with a OGL, Eidolon sheet, Cavalier Mount sheet and back cover(4 pages)

Closing thoughts. This is just the 6 Advanced Feats for the new APG classes all collected into a single book with the errata applied. Art work is mostly black and white and good, layout and editing are good. I am unsure just what or how much has changed but the majority is unchanged. So you can see my full reviews of each products on Paizo.com. Which makes rating this a bit hard. I gave the other products ratings of one 3.5, two 4, two 4.5 and one 5 star review. So for this I am going to settle on a 4.5, it fixed a couple of the issues. It is nice to have them all collected together. For those that own the previous ones you don't need this of course. But I plan to pick up the print version myself and that is where I see it's greatest value, that and for those who never bought them before.

Trust me, I'm a Succubus.
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Sigfried
PostPosted: Tue Jun 14, 2011 12:04 pm    Post subject: NEOCON - 5 of 5 stars Reply with quote

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Reviewer: NEOCON
Website: Paizo
Rating: 5 of 5 Stars


I just picked this up at #PaizoCon. It is an excellent source of interesting feats for players & GMs alike. But, my favorite part of the book is all of the commentary, both on the feats and in the sidebars. People looking to transition to professional game design should own this book.
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Sigfried
PostPosted: Tue Jun 14, 2011 12:05 pm    Post subject: Megan Robertson of RPG Resource - 5 of 5 stars Reply with quote

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Reviewer: Megan Rbertson
Website: Paizo
Rating: 5 of 5 Stars


OK. So those books of feats for the new classes in the Advanced Player's Guide that you, like me, have been collecting have just been bundled up to make a new product that we don't really need... WRONG! Well, maybe if you only want to play an Oracle, say, you might be better off with just that subset. Even apart from those who clamoured for a print version, this is an advantage to most people and in particular GMs trying to keep track. True, nearly everything here, apart from a few corrections and improvements, is available in the previous products. But it's all laid out in an easy-to-use form, with all the feats ordered in the first section, and then all the 'builds' collected together afterwards.

The Introduction explains some of the background to the work, including the author's long-time fascination with feats and the way in which he approaches them. The preference is for feats that are widely available but which can be used to customise, hone or otherwise fine-tune a character to be just what you want. Advice for both gamemasters and players about thoughtful and balanced use of feats is also included.

So, on to the feats themselves, listed alphabetically. Possibly the best part of each feat description is the 'commentary' giving the author's thoughts on that feat - a real delight both for those who fancy doing a bit of game design themselves and those curious as to how game designers come up with things. For those who don't want to plough through pages and pages of feats in the first instance, there is a summary table that gives feat name, prerequisites if any, and a brief outline of what it enables you to do. There are also sidebar comments of wider interest, some historical anecdotes and overarching commentary covering feat combinations or the approach to an entire group of feats. The historical asides are fascinating, demonstrating how wide-ranging research can become at times - I'm glad I'm not the only one to delve into obscure matters to improve my game!

This is followed by the 'Builds' grouped by each class in turn. Some may deride the entire concept as a very cold and calculating way in which to view your character - yet how many students visit a careers counsellor and plan course combinations to maximise their chances for getting the college place or job that they fancy? Of late, players applying to my games often include a 'build' profile in their submission, even if they don't stick to it once I call for a level-up; and it doesn't hurt to have some idea of where you think you are going, even if it changes with time. (The character planning development as an open-handed combatant has suddenly wondered just how she'll incorporate the intelligent magic dagger she's just bonded with...) It is certainly an interesting approach, and there is nothing more infuriating as hearing about a neat feat and then finding at your next levelling point that you have nowhere the right prerequisites for it, and yet if only you'd... Most GMs are not too happy at a retrofit, so you are stuck, whereas with a bit of forethought you'd have the feat you want. Also, as you read through these 'Builds' plenty of role-playing possibilities are presented, some are so full of concept ideas that whole character backgrounds can be spawned from merely reading them.

If you didn't get the earlier class-by-class products, this is a better work to go for: even if you did the value of the compilation outweighs the sneaking feeling that you've already paid for this material!
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Sigfried
PostPosted: Tue Jun 14, 2011 12:09 pm    Post subject: Sean Holland of RPGDrivethrough - 5 of 5 stars Reply with quote

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Reviewer: Sean Holland
Website: Sea of Stars
Rating: 5 of 5 Stars (on drive through rpg)


You cannot have too many feats, right? If they are all of the quality of the ones in this collection, then, yes, you can always use more. This collection is worthwhile for the feats alone, but the advice for playing the new base classes from the Pathfinder Advanced Player’s Guide is quite useful too.

The Complete Advanced Feats is a 77-page PDF (74-pages if you remove the cover, ad and OGL page) for the Pathfinder RPG written by Sigfried Trent and published by Open Design. This is a compilation of Open Design’s Advance Feats line for Pathfinder.

The layout is primary traditional two columns and the table of feats clear to read. The cover is full color while the interior art is mostly black and white with much of it directly tying into a feat on that page or the character class being discussed.

The Complete Advanced Feats begins with an introduction to this product and the role of feats in the game.

The majority of this product is the one hundred and eighty new feats, less than 20% are directly tied to class abilities of the new classes introduced in the Advanced Player Guide allowing for wide applicability. Each has paragraph or so of commentary that talk about the reasoning behind the feat and occasionally potential balance issues with a feat. As Mr. Trent is an old hand with feat development, his insight into game balance and feat design is interesting reading. The feats are solid mechanically and cover combat to magic, social to monster feats.

After the huge selection of feats, the product moves onto looking at each of the new APG base classes (Alchemist, Cavalier, Inquisitor, Oracle, Summoner, and Witch) in brief, giving a useful overview of the class and its ability. Each class also gets three example 20-level builds. Rounding out the product are character sheets for the Cavalier’s mount and the Summoner’s Eidelon.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.
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Sigfried
PostPosted: Tue Jun 14, 2011 12:12 pm    Post subject: Satyre of Fame and Fortune - 5 out of 5 Feasts Reply with quote

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Reviewer: Satyre
Website: Fame & Fortune
Rating: 5 of 5 feasts


Metric: Feasts. Creating an odd hybrid of previous metrics would create something Lovecraftian... so instead I'm going to use the most common typo I've done writing this review. Random yet apposite.
DISCLAIMER: Review based on a PDF copy provided by Open Design.
Overall: 5 feasts. Some tweaks on content and improved artwork, while you can still pick these up individually, the collection provides helpful structure and removes the rough edges in some of the previous books. Worth getting in it's own right as a companion volume to APG for those needing to lessen the learning curve.

Contents: 5 feasts. This compilation has all the feats in the Advanced Feat series in one place (with a seven page table summarising them) and a little tweaking which will make some GMs sigh with relief. These in combination will encourage players and GMs alike in exploring options. A fair share of these feats are not limited to the APG classes and provide options for those players who still want to play clerics and rogues. My only kvetch about this PDF is a minor one - hyperlink the feats in the table to the feat entries. Given the breadth of options and versatility that the feats offfer, there is enough to spark many interesting new characters for years to come.

Following the feats are clear guides to each of the Pathfinder Advanced Players' Guide classes from alchemist to witch and builds with attached characters for each of these. Character sheets for a cavalier's mount and summoner's eidolon help those with special friends keep track of them. Dotted among all of these are pieces of commentary and sidebars that show the thinking behind certain feats and character decisions. These offer little tasters of design insight and playability considerations.

Artwork/Layout: 5 feasts. The cover has a hero with his back to the wall - an excellent piece by Christophe Swal. Interior art from Christophe Swal and Darell Langley provide whimsy as well as action, the chihuahua on p22 is extremely funny. The increasing amounts of colour art reprising the covers of the previous books really help the Complete Advanced Feats stand out. The economy-size table of feats is easy to search and the layout is easy on the eye.

More than just a list of feats? From this showing, definitely! Characters are attached to builds, the sheets for eidolon and mount have whimsy all of their own. Worth getting if you have the other PDFs? Again yes, the tweaks and organisation of Complete Advanced Feats make it easier to use and reference. Having banged on about a compilation for some time, now it's here, I'm glad to see some extra work went into it's assembly and that the layout is inspired by the best rather than going back a step. Sigfried and the team have provided a companion volume to Paizo's APG that compliments the new core classes admirably.
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Sigfried
PostPosted: Tue Jun 14, 2011 12:14 pm    Post subject: Berin Kinsman - Reccomended Reply with quote

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Reviewer: Berin Kinsman
Website: Berin Kinsman's Dire Blog
Rating: You'll want this

This is a collection of new feats largely (but not exclusively) for the classes introduced in the Pathfinder Advanced Players Guide. As explained in the Introduction, while the original function of feats was to allow players to customize characters with abilities that aren’t class-specific, having the ability to further customize a character within their character class is pretty cool as well. It maintains the flexibilty for two characters of the same class and level to be very different, but allows them to diversify within the boundaries of that class.

Trent’s Introduction also contains thoughts on game balance. I like where he’s coming from. He starts by acknowledging that any time you add new abilities to a system, you risk breaking the game. somewhere, some player is going to take some feat one person wrote in one product, combine it with another feat written by a different person for a different product, and create some horrifically over-powered combination. You can’t foresee these things. It’s a trade-off in open designs and open licenses. When it needs to be addressed is with the gamemaster. This is something I’ve been saying for years, and I’m going to take this opportunity to say it again: game balance always, always, always begins and ends with the gamemaster and not with the rules. If it doesn’t feel right, don’t allow it. Trent advises GM’s to always look over a player’s choices and to never automatically allow a book to be legal within a campaign without giving it a good, hard looking over first.

At the same time, Trent also tries to encourage players to look at feats not just a ways to get better at killing monsters, but to imbue a character with some personality. Character creation and development can be a means of self-expression. Run with that. I couldn’t agree more. Not everything that’s fun about roleplaying games, and Pathfinder in particular, stems from combat advantages.

The feats themselves offer a lot of neat options. I think my favorite here is “Size Doesn’t Matter”, which eliminates size penalties for Intimidation checks. Having played some seriously scary-assed gnomes in my day, this goes into my ongoing bag of tricks. You get “Practice Makes Perfect”, which gives a bonus to Taking 10 and Taking 20. Why not? A lot of people use those options, frequently, why not allow them to get better at it? What I truly enjoy is Trent’s personal commentary on a lot of the feats, explaining why he created it, how he anticipates it being used and yes, how he can foresee it being abused. In these cases he pleads with players to discuss taking the feat with the GM first and not abuse it. This kind of commentary isn’t going to be everyone’s cup of tea, but it’s the sort of thing that endears me to the book. I wish more game books had the designers’ scribbling in the margins. It adds to the usefulness of the material.

If you’re playing Pathfinder using the Advanced Players Guide, you’ll want this. It hit at just the right time for me, as one of my groups is just about to start a campaign using the APG (I’m playing an Alchemist, my wife Katie an Oracle; other players are using variants for Cleric and Fighter).It’s going to be used as a core book for at least that campaign, if not all the Pathfinder campaigns I plan to play in and run in the future.
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Sigfried
PostPosted: Wed Jun 22, 2011 3:38 pm    Post subject: Tzimiscedracul - Superb offer Reply with quote

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Reviewer: Tzimiscedracul
Website: Tower of the Lonely GM
Rating: Superb offer

Complete Advanced Feats is the compilation of Sigfried Trent’s series that pushed the feat design model ahead using the new Pathfinder classes from the Advanced Player’s Guide. I admit that I was hoping for new installments, now based on the classes of the Core Rulebook (well, I still CAN hope for that).

Because I already reviewed a good part of the original series (Visions of the Oracle, Summoner’s Circle, Inquisitor’s Edge and Cavalier’s Creed), I’ll try to focus my comments on feats for the Alchemist and Witch classes. If interested in any of the other classes, the links above should have (I sincerely hope) more pertinent information.

The Complete Advanced Feats is 77-pages color PDF that brings tons of new feats, many specific for the new base classes of Pathfinder (Alchemist, Cavalier, Inquisitor, Oracle, Summoner and Witch), together with three complete builds for each class, usually around a class feature (like the “bomber” alchemist) or a classical archetype (like the quintessential black knight).

Books of feats are rarely a novelty these days, but the author manages to surprise by approaching the subject with new or intelligent mechanics, the kind of thing that when spotted generates this typical though: “Why had I not thought of that?”

A few examples of feats that improve mechanical aspects of Pathfinder are:

Advanced Alchemy that allows you to add your Int mod to the target DC used to resist your alchemical items;
Familiar Focus bases your familiar’s progression on you character level, not class;
Hexing Familiar allows you little servant to cast basic hexes;

Now, feat that in my opinion, bring new perspectives to the game:

Create Wondrous Creature let you play of Dr. Frankenstein and you don’t even need to be a spellcaster. This is the type of feat that sold me on Trent’s works.
Magic Sense gives a sixth-sense against permanent magic effects and allows you to specify what would’ve happened if you failed a particular saving throw against magic (very useful with enchantments);
Mystic Retribution grants you a minor counterattack against spellcaster in melee range that thwart your spellcasting actions;
Opportunity Counterspell finally makes counterspelling a tempting tactic (it’s almost too good actually);

Other feats are just natural progressions or extrapolations of the classes’ structures, like Extra Familiar, which allows a witch to improve her spell of known spells; or Familiar Development, that increases your familiar’s powers (whose abilities are really weak and deserved a better mechanic); or the simple (but essential) Improved Concentration and Potent Hex.

If you already have most of the Advanced Feats’ PDFs, it’s unnecessary to say that won’t find anything new in Complete Advanced Feats. However, if you still haven’t the entire collection and desire a print version of these feats, then Complete Advanced Feats is a superb offer, almost an appendix of the Advanced Player’s Guide (especially if you consider that many of the feats are not exclusive to the new classes).

Finally, it worth mentioning that Complete Advanced Feats has a nice character sheets for summoner’s eidolons and cavalier’s mounts.
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Sigfried
PostPosted: Wed Jun 22, 2011 3:41 pm    Post subject: Sunglar of Stargazer's World - Excellent Reply with quote

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Reviewer:Sunglar
Website: Stargazer's World
Rating: Excellent

When I read the author’s preface to The Complete Advanced Feats by Sigfried Trent and the author said that the compilation and publication in print was borne of the request of fans I could only say, “right on”! I felt I did my very small part by reviewing the electronic books here in the blog. From the beginning I was a fan, despite my misgivings about the cover on the very first installment, the series just got better and better. As a matter of fact you can read my reviews of all the individual books that make up this compilation here:

The Alchemist, The Cavalier, The Inquisitor, The Oracle, The Summoner, The Witch

The larger part of the book are obviously the feats. They are all here, in one unified list, which is a big plus. Like I said before, while many of these feats will enhance the classes they were written for, they will be useful for other classes. There are some corrections done, and all the things I liked, such as commentary on the reasoning behind the feat’s design, and sidebars appropriate to the feats. I am not a fan of feat books for feats sakes, but this does not feel like a random list of ideas, there is a theme and focus here unlike other feat books I have read. This may be my favorite book of this sort in print.

And of course the other big part of the books is here, the builds. This is where the author shows you how all this get’s put together and how the feats make these types of characters unique. I must commend the author for showing so clearly his vision on what feats should be, not by telling us but by doing it. The build each feature archetypes of the classes and yet makes them different.

So what about the art? I must say I love all of it! There wasn’t a single one I did not like, a mix of color and black and white art with very fitting decoration on the page. Some are a little tongue in cheek, like the one accompanying the Lighten Weapon feat (which allows the character to use oversized weapons) with the little war Chihuahua pulling the cart where his mistress carried her giant hammer (the art is FAR cooler than I am able to describe it) and the pet lover in me just loved the cat sleeping on top the giant from on page 16. Many pieces were reused from the previous books, but put to good use. The few new pieces illustrate some element of the feats on the page. The art is sparse but appropriate, the layout clear and very elegant.

So indulge me here for a moment as I type out a few partying words. Thanks to Mr. Trent for writing an excellent series, to Shelly Baur for giving me the opportunity to review it, and to the whole Open Design team for the high quality products you keep churning out! I don’t know what you are feeding that kobold, but you keep doing it. Here is looking forward to Mr. Trent working his magic on the other classes in the Pathfinder RPG game, specially the Magus. I would love to see what he does with it…
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Sigfried
PostPosted: Sun Jul 03, 2011 10:25 am    Post subject: Neuroglyph of EN World - 4.1 of 5 Reply with quote

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Reviewer: Neuroglyph
Website: EN World
Rating: 4.1 out of 5

As many fans are aware, earlier this month PaizoCon 2011 was held out in Bellevue, WA, and in honor of that event, I thought it would be only fitting to review a new Pathfinder related product. As it so happened, last month, Open Design LLC – known to many in the gaming community as those Kobold Quarterly folks – published a new Pathfinder supplement for Players - The Complete Advanced Feats book!

I should mention that The Complete Advanced Feats book was designed by Sigfried Trent, a name practically synonymous with the Netbook of Feats project, and who is no stranger to feat editing and design. I was fortunate enough to obtain a review copy (Thank you, Shelly!), and so have had an opportunity to take a look at this new player-character content for Paizo’s Pathfinder game system.


The Complete Advanced Feats
Designer: Sigfried Trent
Editors: Wolfgang Bauer, Scott Gable
Publisher: Open Design LLC
Illustrations: Christophe Swal (cover); Christophe Swal, Stanislav, Anne Trent, Matt Widmann, Jonathan Roberts, Olaus Magnus, Darell Langley (interior)
Year: 2011
Media: PDF + Print (77 pages)
Cost: $18.95 (PDF + Print from Kobold Quarterly)
The Complete Advanced Feats book is a supplement designed for use with the Pathfinder game system by Open Design LLC. The book contains more than 150 new feats, many of which are designed with the character classes from the Pathfinder Advanced Players Guide in mind, although there is still considerable number of feats usable by almost any character class. In addition to the feats, there is also a section on Advanced Character Builds, which provide optimization recommendations for creating specific builds of the Alchemist, Cavalier, Inquisitor, Oracle, Summoner, and Witch classes found in the Pathfinder’s Advanced Players Guide. The supplement includes an alphabetical table of feats for reference, and blank character sheet templates for handling the Summoner’s Eidolon and Cavalier’s Warhorse.


Production Quality

The production quality of The Complete Advanced Feats book is quite good, with material presented in a logical format, and with some sharp writing and design. The feats are presented in a format recognizable to any Pathfinder (or D&D) gamer, and many of the feats include a commentary section with design notes and recommendations for use in the game. The book includes a table of content for reference, and the PDF includes bookmarks for ease of navigation through the pages.

The artwork is fair to good, with a number of memorable pieces which enhance the overall reading experience of the book. I have to admit, I’m a sucker for any pics involving kittens, and in the familiar feats section of the book, there is the drawing of one laying on the back of a giant grimacing toad – I can’t help myself… it was just too damned cute not to mention!


The Feats

There are a wide range of content in The Complete Advanced Feats book, from new martial feats, to spellcasting and metamagic feats, to feats which enhance movement and skills and equipment use. One type of feat I liked in particular was the Familiar Feats, which has some really interesting potential. In essence, it offers a spellcaster with a familiar the option of spending a feat to grant his familiar a feat, such as Familiar Concentration, Familiar Development, and Familiar Focus. In a way, it makes one’s familiar much more interesting, assuming a caster is willing to sacrifice a feat for his magical pet.

There are also a category of Teamwork Feats, which grant benefits to members of a group that take the same feat. Examples of these new feats are Coordinated Fire, Strength in Numbers, and Team Initiative. I really liked the Soulmate Feat, which grants player-characters the ability to sense when the other is in danger, and increases bonuses when skills are used on their soulmate.

And of course, no Open Design product would be complete without some mention of clockworks – I know that editor Wolfgang Bauer has a real obsession for tick-tocking magical machines. There’s a nifty new metamagic feat called Clockwork Summoning, which brings forth a clockwork version of a creature normally summoned to aid the caster.
There are some feats which I feel are fairly close to ones we’ve seen before in the various 3.5 “Complete” books, but re-named and updated to Pathfinder stats and terminology. But honestly, after the number of years and editions that D&D has been on the market, one might easily say that there is “nothing new under the sun”, and Pathfinder-ing some of these older feats does add more diversity to the gaming experience.

One issue I did have with all this new Pathfinder material – and I have had this same complaint with 3.5 and 4E feat lists as well – is that there is a real issue with feat organization. The feats in The Complete Advanced Feats are organized in simple alphabetical order, with no thought to grouping feats into categories to make feat selection easier and more effective. Given the number of feats already in play from the Pathfinder Core Rules and Advanced Players Guide, taking the extra time editing and laying out the feats into some sort of organized list would have been a great service to both GMs and Players wanting to use this book.


Advanced Character Builds

The second half of The Complete Advanced Feats is a guide to Advanced Character Builds. The author has taken the six character classes from the Advanced Players Guide and gone into great detail about how to build optimized and unique characters from those rules, including new feats from The Complete Advanced Feats. The analyses and recommendations cover many facets of each class and are quite thoughtfully written, giving sort of a thumbnail précis of pros and cons for each category. Categories include spellcasting, defenses, skills, and a run-down of benefits of class features. There are even recommendations on whether multi-classing is a good option, and potential benefits from such a character choice.

And the author even includes a 2-3 sample builds per class, with a recommended leveling guide from 1st to 20th Level. Some examples of these builds include the Wild Bomber and Mighty Mutant builds for the Alchemist class, the Green Knight and Black Knight for the Cavalier class, and the White Witch and Wicked Witch for, well, the Witch class. I found a couple of builds particularly intriguing, and think I definitely would enjoy playing the Detective build for the Inquisitor Class, which I think reminded me a lot of the recent portrayal of Sherlock Holmes by Robert Downey, Jr. The author mixes the Monk and Inquisitor classes very well to create a nice crime-fighting investigator. The Chess Master build for the Summoner class is also very nifty, specializing in wall and pit spells to make any battlefield a nightmare of peril for one’s enemies. As a veteran Marvel comic fan, the Chess Master build immediately evoked images of the villain Arcade, who toyed with his enemies in many similar ways, and would be a heck of a lot of fun to portray the character as a vigilante hero.

Overall Score: 4.1 out of 5.0

Conclusions

The Complete Advanced Feats book is a really great supplement for any Pathfinder gamer out there. The book offers a tremendous selection of new feats, and the Advanced Character Builds is like having a bonus player-character “strategy” guide built right in to make the book instantly useful for creating new and diverse characters. The fact that the supplement comes in both PDF and print versions with one purchase, it makes it a very decent buy for a gamers’ dollar, providing both a hardcopy of The Complete Advanced Feats for the bookshelf, and an electronic copy for your hand-held or laptop to use at the gaming table.

So until next review… I wish you Happy Gaming!

Author’s Note: This Reviewer received a complimentary copy of the product in PDF format from which the review was written.


Grade Card (Ratings 1 to 5)
Presentation: 3.75
- Design: 4.5
- Illustrations: 3.0
Content: 4.5
- Crunch: 4.5
- Fluff: 4.5
Value: 4.0
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