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| Erekose13 |
Posted: Fri Nov 28, 2008 11:50 am Post subject: Tales of Zobeck and Gazetteer in Hand (or screen atleast) |
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Joined: 02 Jan 2008 Posts: 52
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| Just arrived in the inbox and popped open on my screen at work (shh!) and they look beautiful! Shouldn't really delve into them till this weekend, but well... hmm maybe just a bit more of a peek. |
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| ariakon |
Posted: Sun Nov 30, 2008 5:47 am Post subject: |
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Joined: 21 Jul 2008 Posts: 7
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With work and remodeling our bathroom this weekend, I haven't had as much time as I would like to browse my copy of Tales of Zobek. I really like what I have seen so far in my limitied browsing! Thanks again Mr. Baur and contributors!
I did have one quick question: The gearforged PC race has no level adjustment? I just want to make sure I'm reading that right. |
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| varianor |
Posted: Sun Nov 30, 2008 11:18 am Post subject: |
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Joined: 06 Jan 2008 Posts: 602
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Yep, looks that way to me.
Interesting design choice. I think I'm okay with it? Immunity to sleep, meh. Immunity to poison? Okay, that's a biggie, but it still doesn't come up that often. It's a pretty big list of benefits overall, however you don't have a Con score. So, you don't get bonus hit points at all. You don't get a bump to your Fort save and there are plenty of spells that affect objects, like Fireball. That, over time, could represent a lot of damage. Plus you don't get healing. Okay, you get minimal healing. (I think that could benefit from a ruling on <i>heal</i> separately, otherwise you get all your hit points -4 back. The gearforged spend a lot of time in the desperate area, then suddenly they're fine?) No stat bumps, no other special abilities, only a +2 to two related skills, and you have to do self-maintenance nightly. Guess I'd have to try one in a game. |
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| deinol |
Posted: Sun Nov 30, 2008 2:32 pm Post subject: |
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Joined: 27 Aug 2008 Posts: 380
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You also don't get any bonuses to stats, which is something of a drawback in itself.
I thought having no constitution score made you immune to all things fort save. Is this not true? |
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| Aberzanzorax |
Posted: Mon Dec 01, 2008 9:02 am Post subject: |
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Joined: 01 Jul 2008 Posts: 276
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Usually it makes you immune to all fort saves except for those that would affect objects.
Polymorph any object and disintegrate would still work. |
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| bullonir |
Posted: Thu Dec 04, 2008 11:44 am Post subject: Very adaptable... |
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Joined: 23 Mar 2008 Posts: 188
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Just have two seconds (broken computer - writing this from work)
But I have to say it just seems very easy to integrate Zobeck into quite a few settings...
I am using Zobeck instead of Nartok, Darkon in Ravenloft (I still call it Nartok btw). And I don't think I'll have that many problems converting a few things.
Zobeck has its own identity but I can import it. That is a major strength of this product!
Anybody else doing this? Or are you using it as is?
Patrick |
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| deinol |
Posted: Thu Dec 04, 2008 12:00 pm Post subject: |
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Joined: 27 Aug 2008 Posts: 380
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| I'm running a planescape game, so I just plugged it in as is. I don't know if my players will go there yet, but I've already made a villain from Zobeck who uses the clockwork spells and has 4 clockwork guards and a clockwork choker to protect himself. Should be fun, although with my disrupted December schedule they may not get to it until January. |
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| deinol |
Posted: Sat Dec 13, 2008 4:20 pm Post subject: |
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Joined: 27 Aug 2008 Posts: 380
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| marcr |
Posted: Sat Dec 13, 2008 8:11 pm Post subject: |
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Joined: 19 May 2008 Posts: 364
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| I was anxious to read your review, but the link does not work ... |
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| deinol |
Posted: Sun Dec 14, 2008 9:39 am Post subject: |
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Joined: 27 Aug 2008 Posts: 380
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| Strange, the link works for me. You can also just go to apathyblogs.com |
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| terraleon |
Posted: Sun Dec 14, 2008 2:05 pm Post subject: |
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Joined: 16 Jan 2008 Posts: 2013 Location: upstate NY
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Works for me, too!
-Ben. _________________ progressio sine timore aut praejudica - Spectemur agendo |
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