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bullonir
PostPosted: Sun Oct 12, 2008 11:45 am    Post subject: Reply with quote

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I would be VERY CURIOUS to see a Pathfinder project...

Patrick

PS: Although a pulp adventure to fit into my Masque of the Red Death on & off campaign would be very cool.
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Wolfgang
PostPosted: Mon Oct 13, 2008 8:47 am    Post subject: Reply with quote

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For some reason, designers love pulp more than the gaming audience as a whole loves pulp.

Which is weird, because pulp and hard-boiled do EXTREMELY well in Hollywood. Think Indiana Jones and that Mummy flick with Brendan Frazier, or the darker tones of Batman, Mulholland Drive, etc.
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Montalve
PostPosted: Mon Oct 13, 2008 9:56 am    Post subject: Reply with quote



Joined: 13 Oct 2008
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i would love either a pulp-adventure in this Lost City or one standing in Golarion

i would like to see Deep Ones and Mythos... but as always i prefer them more subtle than not... something more felt that seen... if they are "seen" i as a player would feel happy if i survived the experience, that would be a thriumph in itself

i would like an adventure that goes from low level to high
yes i would like to see (or play) the characters dive in the see, investigate the old ruins in silence, hidding from predators and sicovering secrets no mortal being was supposed to find.

i see Sahuagins as what would have happened to some of the "survivors" of the city after they peldge themselves to Myhos creature to save their lives...

A storm, there is always a storm, but one in a lighthouse or an small town with fog where half the population has already been overtaken andchanged by deep ones masqueradong as humans would be terryfing
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Watcher
PostPosted: Mon Oct 13, 2008 11:28 am    Post subject: Reply with quote

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A Golarion module would rock, especially since I don't see Paizo going back to Varisia any time soon.. and this is a whopping big plot hook left for GMs to explore.

Heck, Black Magga from Hook Mountain Massacre was just a taste of the undersea horrors that could await.

You think Erik, Vic, and Lisa would allow you to do an Open Design Project with the Golarion IP?

Perhaps through a special arrangement, as Clark Peterson is oft to have said he could finagle with WOTC?

If so.. such a project becomes very attractive.

Hell, if such a thing could be, in good faith, advertised.. one could mention it on the Paizo boards and it might well change the entire voting dynamic as it stands right now, today.

NOTE: It might be wise to refrain posting such a possibility until we know if it can be done.


Last edited by Watcher on Mon Oct 13, 2008 11:33 am; edited 1 time in total
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Wolfgang
PostPosted: Mon Oct 13, 2008 11:33 am    Post subject: Reply with quote

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I think I have at least a credible case to make the request of Lisa, Vic, Erik, and company. It would have to be worth their while, of course, but it might also produce some additional interest in the setting.

Or heck, they might just commission me to write it for the Gamemastery line. That's what happened with the Crucible of Chaos adventure, which was once an Open Design pitch.

And I did post about it under the thread name "Old Azlant" in the General Pathfinder topic, but their boards were flaking out over the weekend.
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Watcher
PostPosted: Mon Oct 13, 2008 11:35 am    Post subject: Reply with quote

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Wolfgang wrote:
I think I have at least a credible case to make the request of Lisa, Vic, Erik, and company. It would have to be worth their while, of course, but it might also produce some additional interest in the setting.

Or heck, they might just commission me to write it for the Gamemastery line. That's what happened with the Crucible of Chaos adventure, which was once an Open Design pitch.

And I did post about it under the thread name "Old Azlant" in the General Pathfinder topic, but their boards were flaking out over the weekend.


Well hell then, I got to go geek that up some right now.
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catdragon
PostPosted: Tue Oct 14, 2008 7:26 am    Post subject: Reply with quote



Joined: 13 Feb 2008
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Gods i would love to be a part of this... i will be looking for ways to get involved...

And oh....

Wolfgang, I'd love it if you talked to Paizo and asked them if you can set it in Golarion! Very Happy
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planewalker
PostPosted: Tue Oct 14, 2008 12:32 pm    Post subject: Reply with quote



Joined: 30 Jul 2008
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I'd support this OD project no matter if its set in Golarion or not. You can never have too many deep sea adventures. If its cthulhu-pulp, all the better. Smile
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Wolfgang
PostPosted: Tue Oct 14, 2008 12:35 pm    Post subject: Reply with quote

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catdragon wrote:
Wolfgang, I'd love it if you talked to Paizo and asked them if you can set it in Golarion! Very Happy


Already asked. It may be too early for them to say "yes", or they may want to keep the world-specific adventure to themselves.

But even if they say "no", it's an adventure that can be written to be very, very portable to any setting that has an ocean.

If they say "yes", though, it would be great to have some Golarion-specific discussions from the start...
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catdragon
PostPosted: Tue Oct 14, 2008 2:53 pm    Post subject: Reply with quote



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Wolfgang wrote:
If they say "yes", though, it would be great to have some Golarion-specific discussions from the start...


Considering that nearly half of the Runelord empire is off the coast of Varisis, that shouldn't be much of a problem.
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Tom
PostPosted: Wed Oct 15, 2008 12:28 am    Post subject: Reply with quote

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Having this project go Golarion would be soooo awesome!
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Aeolius
PostPosted: Wed Oct 15, 2008 8:47 am    Post subject: Reply with quote

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Wolfgang wrote:
The plots feature large-scale seaborne and undersea elements as the party goes to a lost continent and the deepest, blackest portions of the ocean


The more undersea supplements, the better. I always thought that 3e didn't go far enough in that direction. In addition to "Stormwrack" I wanted to see "The Hydronomicon", "Races of Water", "Complete Aquan", and "Waterscape. They would have sold at least one copy of each. Wink

cgplayer2000 wrote:
The requirements of an underwater adventure argue for a fairly high level affair. Having the means to survive without air for a significant period of time is, of course, a fundamental requirement.


Assuming, of course, that your PCs are not native water-breathers from the start. PCs races must have a natural swim speed and the ability to breathe underwater without the use of magic. Core races could include sea elves, locathah, and merfolk.
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Wolfgang
PostPosted: Wed Oct 15, 2008 9:15 am    Post subject: Reply with quote

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Well, there's other ways to handle this as well, with a low-level charm or item that makes the undersea environment breathable. Give the party scuba gear, essentially.

But the Lost Lords should be half surface and half underwater. i don't see it as undersea races as the default, especially because I want it to work for a d20 Modern port.
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Eyebite
PostPosted: Wed Oct 15, 2008 10:08 am    Post subject: Reply with quote

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Also, once the party gets to Arbonesse/Azlant - there could be "pockets of air" or a large bubble/dome that protects portions of the city.

I like the idea of pieces of the ruins being underwater, other portions having breathable air, etc. This would provide a nice mix of terrain.
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Aeolius
PostPosted: Wed Oct 15, 2008 10:23 am    Post subject: Reply with quote

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To set the tone of the adventure, the game could begin above the surface. Over the course of time, the PCs take on aquatic aspects; scaley skin, webbing between their fingers, and finally gills. The only clues regarding the nature of their transformation and a possible cure rest on the ocean floor. An OGL adventure could make use of the aquatic racial variants.

For a d20 Modern port of the above-mentioned scenario, one could look to the TV Show "Surface" for inspiration.
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