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| Aberzanzorax |
Posted: Sun Jul 15, 2012 4:48 pm Post subject: The Kobold challenge. |
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Patron
Joined: 01 Jul 2008 Posts: 276
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I couldn't decide where to put this (OD or KQ subforum), but here goes:
One reason I LOVE Open Design is that monsters are treated as monsters...not stat collections. In a discussion of "monster roles" on ENworld here: http://www.enworld.org/forum/news/326185-working-game-mine-14.html#post5970009 it occurred to me that the simple goblin (or in this case, kobold) could be used, used again, and yet once more with the exact same statistics in a well written adventure (no templates, no kobold assassin, no kobold brute, etc). My point was/is that a monster's role should not define its actions; it should only be descriptive in regard to its common tactics.
My thought was that it might be interesting to show gamers and game companies that the story and action is what matters, not the statblocks. Encounterwise, kobolds might attack from hiding, attack en masse, wear armor (the leader) who is surrounded by polearm wielders aiding another on his armor class, use traps, cause avalanches and rockslides, bargain, sing, plead, connive, flee and regroup, flee just to flee, use poison, etc.
So the "Kobold challenge" is a suggestion for an article on or an adventure on this idea. Can an adventure be designed with one creature fulfilling multiple roles (perhaps even sucking at some...kobold brute? HAH! and defining itself by those actions and that ineptitude)?
Can a compelling adventure be written with kobolds fulfilling striker, brute, artillery, controller, etc etc. with no actual changes to the statblock of the kobold (apart from mundane equipment usage that they're skilled in).
Even if no one takes up the banner, I'm curious what the excellent writers here think about such an idea.
Thanks for perusing this little flight of fancy. |
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| Wolfgang |
Posted: Mon Jul 16, 2012 8:39 am Post subject: |
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 Kobold Overlord
Joined: 30 Dec 2007 Posts: 4985 Location: The Mines
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Sounds a bit like the Dragon Mountain boxed set. Certainly a fun idea! _________________ Wolfgang Baur
Publisher, Kobold Press |
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| James Thomas |
Posted: Mon Jul 16, 2012 7:19 pm Post subject: |
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 Patron
Joined: 19 Feb 2010 Posts: 727 Location: Rocklin, California
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I totally agree with you A-baby! _________________ Kobold Minion #66
MightyMongo's Summoned Monster
Freelancer 2, Game Master 7, Historian 5 |
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| Amy Carrier |
Posted: Mon Sep 17, 2012 6:31 am Post subject: |
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Joined: 31 May 2008 Posts: 588
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| Agreed! I was never happy with the "roles" assignments; they seem contrived and artificial to me. Also, not very well named. "Brute" is okay, but as you point out, "controller" just doesn't have a fantasy / sword-and-sorcery ring to it. Every time I see that one in an adventure, it jars me right out of the setting. A "controller" is something inside my computer that makes my hard drive work - it is not a creature on pseudo-medieval fantasy battlefield! |
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