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 overall thoughts on the MIDGARD - Campaign setting? « View previous topic :: View next topic » 
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kevperrine
PostPosted: Wed Nov 21, 2012 10:46 pm    Post subject: overall thoughts on the MIDGARD - Campaign setting? Reply with quote



Joined: 19 Oct 2012
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I haven't really seen much in the way of customer reviews or ideas, what do folks think of the MIDGARD setting (I'm looking at the rules for Pathfinder rules)?

I'm trying to decide if I should look into buying it for a new campaign that I'd like to begin for the new year.
What are your favorite parts (that maybe aren't "shown"/told in all the marketing preview materials)?
What makes it COOL?
What makes it different than other D&D or Pathfinder settings? Is it "similar" to any known settings out there? Which ones? How?
Is it like any other fiction out there? Books, comics, movies? How?

And most of all...
What types of stories would you best tell in the setting?
Would old-school modules work?
Or Pathfinder adventure-paths?
Or immersive political STORIES be fun to run in the world?
Why?
What do you imagine?


Also... I'm a little confused with the products that are "SPECIFICALLY" for the Midgard setting. There are some other gazetteer type books and adventures from the same company and I'm not sure which are made for the Midgard setting. Which products are out for it?


I'd love to hear any thoughts or better reviews!
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einherjar
PostPosted: Thu Nov 22, 2012 12:00 am    Post subject: Reply with quote

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Location: Blue Mountains, NSW, Australia

Here's a link to the thread in this forum with lots of links to reviews.

Review Roundup

I would say you can port just about any part of your backlog of adventures, concepts/ideas and mechanics into Midgard, and vice versa.
There is much made of the "other-European" feel of the Setting - moving away from the Anglo-Celtic and into the Slavo-Germanic-Eastern European-Magyar-Mongolian-Russo-Finno-Polish- etc etc. This exists, but there is so much more. It is very eclectic, and mixes in dashes of Lovecraft/Mythos, Pulp, clockpunk both high and lo fantasy and much much more...

I'll let those more conversant with the setting describe the official canon... But there is lots out there - Sunken Empires completely rocks, as does the newl released Crossroads guide to the equally rocking Zobeck series. Imperial Gazetteer. Tales of the old Margreve. Northlands. I have all but the last two, and thy are all very flavorful, beautifully laid out and depicted.

In short, I don't think you would be disappointed.

[EDIT TO ADD] Definitely yes to political intrigue in quite a few states/nations of many kinds, yes to porting Pf adventure paths with few flavor tweaks, and definitely definitely oldskool DnD!
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Amy Carrier
PostPosted: Mon Nov 26, 2012 10:13 am    Post subject: Reply with quote

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Posts: 591

From a DM perspective, the thing I like most about Midgard is that it embraces a classic "flat world" design. This is the world as real-life medieval heroes and villains imagined it.

It includes a fey realm, also just as real-life medieval heroes and villains imagined. The "otherworldly" side is currently less developed than the "worldly" side, but that is not a problem since most adventures will probably take place on the "worldly" side.

As for what kind of adventures you can run there... Midgard is intended to be a viable FRPG setting, so just about any FRPG adventure you can think of should fit. There is plenty of room for old-school dungeon crawls, ongoing story lines, and non-combat challenges like politics, court intrigue, and even medieval mysteries (I'll bet it would be easy to set Name of the Rose in Midgard).

If you want something really off the wall, like aliens hunting dinosaurs from hovercrafts while medieval knights watch from their castle towers... Well, that might not fit - but then again, that isn't really a Fantasy RPG situation, that's more of a Sci-Fi RPG situation.
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Mjodr
PostPosted: Mon Nov 26, 2012 11:54 am    Post subject: Re: overall thoughts on the MIDGARD - Campaign setting? Reply with quote

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Joined: 17 Oct 2012
Posts: 33

kevperrine wrote:
I haven't really seen much in the way of customer reviews or ideas, what do folks think of the MIDGARD setting (I'm looking at the rules for Pathfinder rules)?

I'm trying to decide if I should look into buying it for a new campaign that I'd like to begin for the new year.
What are your favorite parts (that maybe aren't "shown"/told in all the marketing preview materials)?
What makes it COOL?
What makes it different than other D&D or Pathfinder settings? Is it "similar" to any known settings out there? Which ones? How?
Is it like any other fiction out there? Books, comics, movies? How?

And most of all...
What types of stories would you best tell in the setting?
Would old-school modules work?
Or Pathfinder adventure-paths?
Or immersive political STORIES be fun to run in the world?
Why?
What do you imagine?


Also... I'm a little confused with the products that are "SPECIFICALLY" for the Midgard setting. There are some other gazetteer type books and adventures from the same company and I'm not sure which are made for the Midgard setting. Which products are out for it?


I'd love to hear any thoughts or better reviews!


My favorite parts are the Northlands, Dornig, The Crossroads, The Wasted West, The Plains in the East and the Islands of the West. I like the south, but that isn't my preferred sort of setting.

I also like the clockwork available in some areas.

I also enjoy the gods using masks... and that they typically only have one permanent part of their alignment.

It is similar in some ways to many shared worlds. Most shared worlds do tend to get a more hodgepodge feel with some similar themes. Gothic area, area destroyed by demons or old ones, classic land of knights, old broken up empire, land of infernal gnomes... Ok, maybe every setting doesn't have that last.

You can tell most stories, except already mentioned... scifi wouldn't work, unlike Golarion. On the other hand, you might be able to base more stories here on real life myths.

Seems to me that Dornig and the Septimes are rife with political intrigue. Mharoti empire seems rife with draconic intrigue.

Many of the books not specifically about expanded classes, or divine power, seem to have bits about Midgard. For example, Sunken Empires has Cassadega.
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