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 3.5 Random Encounter Generator - It just leveled up. « View previous topic :: View next topic » 
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MonsterAdvancerOverlord
PostPosted: Wed Jun 10, 2009 1:24 pm    Post subject: 3.5 Random Encounter Generator - It just leveled up. Reply with quote

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Joined: 13 May 2009
Posts: 11

I just thought I would let people know as this has been a fairly popular portion of the Monster Advancer. The random encounter generator now lets you generate a number of creatures at a given CR or generate an encounter at any level you specify (it does the # of creatures and distributions to approximate the EL you asked for)

It also lets you restrict either method by creature type or environment.
(I wouldn't currently recommend restricting too much just because we need to increase the sheer volume of monsters in the system but do what you like)

For example:

I want a 10th level EL of Goblinoids. The system generates a randomly selected group of creatures that are goblinoids (currently only bugbears and goblins I think). It decides to return the following:

Half-fiend Bugbear Ranger 2 (CR5)
Goblin Rogue 2, Fighter 4 (CR6)
Bugbear Wizard 4 (CR6)
Goblin Wizard 1, Bard 5 (CR6)

3 CR 6 creatures and 1 CR5 creature which adds up to about a 9.78 EL overall.

That's right...it will give back advanced monsters, creatures with class levels, creatures with templates, creatures with templates and class levels, creatures with advanced hit dice, class levels and templates...you name it. All while working out groups of creatures of all different group distributions from one creature to many--and keeping the Encounter Level fairly close to what you want.

I hope you like it and send me your feedback.
(I just got a Fiendish Spellwarped Bugbear, Fighter 4, Druid 3 )

Help 3.5 Thrive!
(OGL Kobold Quarterly creatures coming to the Monster Advancer soon!)
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