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| Wolfgang |
Posted: Wed Dec 16, 2009 6:11 pm Post subject: |
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 Kobold Overlord
Joined: 30 Dec 2007 Posts: 5008 Location: The Mines
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DR makes sense as simulation, but it bugs the *crap* out of me as a designer because it means that combats run longer.
And generally, D&D doesn't need longer combats. _________________ Wolfgang Baur
Publisher, Kobold Press |
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| Daigle |
Posted: Wed Dec 16, 2009 6:44 pm Post subject: |
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 Contributor
Joined: 30 Dec 2007 Posts: 562 Location: Redmond, WA
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| I think DR is best used as "virtual hit points" for a creature whose hit points are a bit too low (due to Con score, HD, whatever) to fully fit their CR. |
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| Amy Carrier |
Posted: Thu Dec 17, 2009 11:24 am Post subject: |
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Patron
Joined: 31 May 2008 Posts: 591
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| Zherog wrote: |
| The "golf bag" term was coined shortly after the 3.5 DR rules were released. The premise was that a character would carry a huge assortment of weapons in order to overcome DR -- a cold iron weapon, an adamantine weapon, an alchemical silvered weapon, etc. With all these various weapons, it would be like a golfer pulling the right club for the situation out of his/her bag. |
Ah, I get it. Thanks. Come to think of it, I've heard something similar said about wands in Monty Haul campaigns.
| Zherog wrote: |
| I have no idea what the MC fix is, though. |
I guess I'll just have to learn to live with dissapointment, unless Varianor revisits this thread. |
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| Zherog |
Posted: Thu Dec 17, 2009 11:26 am Post subject: |
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 Contributor
Joined: 03 Jan 2008 Posts: 587 Location: Bensalem, PA
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Gosh, and I so hate to disappoint a lady, too.  _________________ John Ling
Freelance Writer
Kobold Fan |
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| varianor |
Posted: Thu Dec 17, 2009 7:49 pm Post subject: |
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Patron
Joined: 06 Jan 2008 Posts: 602
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| Zherog wrote: |
Gosh, and I so hate to disappoint a lady, too.  |
John, if you're me, please send me your address. 207 claim files including 17 fatalities and 4 dismemberments will arrive in short order!
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| I guess I'll just have to learn to live with dissapointment, unless Varianor revisits this thread. |
You rang Miss?
http://www.montecook.com/cgi-bin/page.cgi?otherd20_damage_reduction |
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| Neostrider |
Posted: Thu Dec 17, 2009 10:09 pm Post subject: |
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 Patron
Joined: 30 Apr 2009 Posts: 316
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| I've found in my own campaigns that doubling the bonus to damage is all the magical enhancements need to be effective again. My players will almost always take a +1 to hit, +2 to damage over a d6 that may be resisted by an enemy. |
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| Amy Carrier |
Posted: Wed Dec 23, 2009 7:06 pm Post subject: |
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Patron
Joined: 31 May 2008 Posts: 591
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Aha! Nice rule - makes perfect sense.
Thank you. |
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