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| runnyeye |
Posted: Thu Sep 17, 2009 9:29 am Post subject: D&D 3.5/Pathfinder Combat Questions |
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Joined: 12 Sep 2008 Posts: 2
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When a rogue is successfully hiding in an unlit room without cover and a PC/NPC walks in the room that has darkvision, what happens? Is the character instantly spotted if he/she is in line of sight or does the spotting character need to make a spot/perception check?
Does Cleave trigger when destroying a Mirror Image?
Does Shield Other stack with a second Shield Other cast by a second Cleric? |
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| Zherog |
Posted: Thu Sep 17, 2009 9:48 am Post subject: Re: D&D 3.5/Pathfinder Combat Questions |
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Joined: 03 Jan 2008 Posts: 586 Location: Bensalem, PA
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| runnyeye wrote: |
| When a rogue is successfully hiding in an unlit room without cover and a PC/NPC walks in the room that has darkvision, what happens? Is the character instantly spotted if he/she is in line of sight or does the spotting character need to make a spot/perception check? |
By my interpretation, yes, the rogue is spotted. The rogue needs shadows in which to hide, and darkvision negates those shadows.
| Quote: |
| Does Cleave trigger when destroying a Mirror Image? |
I recall either Skip or Andy addressing this one. The answer was that technically no, it doesn't; however, it wouldn't be a terrible house rule to allow it.
| Quote: |
| Does Shield Other stack with a second Shield Other cast by a second Cleric? |
This part absolutely, positively does not stack:
| SRD wrote: |
| The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. |
The target would only gain those bonuses once. However, I suspect you're actually inquiring about this part:
| SRD wrote: |
| Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage. The amount of damage not taken by the warded creature is taken by you. Forms of harm that do not involve hit points, such as charm effects, temporary ability damage, level draining, and death effects, are not affected. If the subject suffers a reduction of hit points from a lowered Constitution score, the reduction is not split with you because it is not hit point damage. When the spell ends, subsequent damage is no longer divided between the subject and you, but damage already split is not reassigned to the subject. |
That's a tougher question. In my opinion, it can't result in you taking 0 damage; the first line of the second quote indicates the subject takes some damage. So that leaves a couple ways to interpret it:
A) They don't stack at all, and the second casting overrides the first. (this would be my off-the-cuff preference.)
B) The first caster takes half damage; the remaining half is split between the subject and the second caster.
C) The subject and both casters each take one-third damage.
This sounds like a good question for Skip. _________________ John Ling
Freelance Writer
Kobold Fan |
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| that1mofo |
Posted: Mon Sep 21, 2009 12:10 am Post subject: |
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Joined: 20 Sep 2009 Posts: 29
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I don't want to high jack the thread, but while we are answering combat rules it seems, to me, rather pointless to start a new thread while we are here. I apologize ahead of time if I am breaking any standards and practices set forth by the moderators.
I should know this, I have been told before, but can't remember. And I can't find it.
Wtf is a slam attack? |
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| Zherog |
Posted: Mon Sep 21, 2009 6:29 am Post subject: |
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Joined: 03 Jan 2008 Posts: 586 Location: Bensalem, PA
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Are you asking what the monster does when it makes a slam attack? If so...
| SRD, Monster Types, Sub-Types and Special Abilities wrote: |
Natural Weapons: Natural weapons are weapons that are physically a part of a creature. A creature making a melee attack with a natural weapon is considered armed and does not provoke attacks of opportunity. Likewise, it threatens any space it can reach. Creatures do not receive additional attacks from a high base attack bonus when using natural weapons. The number of attacks a creature can make with its natural weapons depends on the type of the attack—generally, a creature can make one bite attack, one attack per claw or tentacle, one gore attack, one sting attack, or one slam attack (although Large creatures with arms or arm-like limbs can make a slam attack with each arm). Refer to the individual monster descriptions.
Unless otherwise noted, a natural weapon threatens a critical hit on a natural attack roll of 20.
When a creature has more than one natural weapon, one of them (or sometimes a pair or set of them) is the primary weapon. All the creature’s remaining natural weapons are secondary.
The primary weapon is given in the creature’s Attack entry, and the primary weapon or weapons is given first in the creature’s Full Attack entry. A creature’s primary natural weapon is its most effective natural attack, usually by virtue of the creature’s physiology, training, or innate talent with the weapon. An attack with a primary natural weapon uses the creature’s full attack bonus. Attacks with secondary natural weapons are less effective and are made with a –5 penalty on the attack roll, no matter how many there are. (Creatures with the Multiattack feat take only a –2 penalty on secondary attacks.) This penalty applies even when the creature makes a single attack with the secondary weapon as part of the attack action or as an attack of opportunity.
Natural weapons have types just as other weapons do. The most common are summarized below.
Bite: The creature attacks with its mouth, dealing piercing, slashing, and bludgeoning damage.
Claw or Talon: The creature rips with a sharp appendage, dealing piercing and slashing damage.
Gore: The creature spears the opponent with an antler, horn, or similar appendage, dealing piercing damage.
Slap or Slam: The creature batters opponents with an appendage, dealing bludgeoning damage.
Sting: The creature stabs with a stinger, dealing piercing damage. Sting attacks usually deal damage from poison in addition to hit point damage.
Tentacle: The creature flails at opponents with a powerful tentacle, dealing bludgeoning (and sometimes slashing) damage. |
(underlining mine) _________________ John Ling
Freelance Writer
Kobold Fan |
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| that1mofo |
Posted: Mon Sep 21, 2009 3:46 pm Post subject: |
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Joined: 20 Sep 2009 Posts: 29
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| randerson |
Posted: Mon Dec 21, 2009 5:20 am Post subject: |
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Joined: 21 Dec 2009 Posts: 1
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| Neostrider |
Posted: Mon Dec 21, 2009 5:43 am Post subject: |
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Joined: 30 Apr 2009 Posts: 316
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I believe in both systems that would be called a gauntlet, though it is a very slimmed down one for sure. It has the same damage as a regular unarmed attack, but it doesn't take a penalty for dealing lethal damage and you can enchant it.
There's a Ask Skip Williams rules thread that a lot of people read where you can post questions like these. Then Skip or any of the other members will quickly answer your question. |
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