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| m8adam |
Posted: Fri Dec 18, 2009 12:59 am Post subject: What's up with 4e? |
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Joined: 18 Nov 2008 Posts: 148
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| So, Courts of the Shadow Fey has me wondering how difficult it would be to modify a lot of the mechanics they're coming up with to fit into a 3rd edition campaign. What I'm really wondering is, aside from adjusting the encounters to an appropriate level, is there anything in fourth edition that JUST DOESN"T TRANSLATE back into 3rd edition terms? Skill challenges for example, seem to be just a series of skill checks with various results. No? Someone help me out here. |
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| deinol |
Posted: Tue Dec 22, 2009 9:46 am Post subject: |
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Joined: 27 Aug 2008 Posts: 380
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I think there is a lot you can take from 4e and bring back to 3e. Now that my players are 11th level, I use minions all the time for soldiers and thugs.
Skill challenges are easy to convert. Traps are fairly similar.
The only thing I think that is hard to convert are the character powers and monsters. Monsters don't follow the same rules as players (building them at least) like they do in 3e, so a lot of how they are put together is hand waved.
I do think that even if you don't like 4e over all that there are plenty of good ideas the designers put in it that can be stolen for other systems. _________________ -Jesse Butler
Fanig Entertainment or Apathy Blogs |
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| terraleon |
Posted: Tue Dec 22, 2009 8:49 pm Post subject: |
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Joined: 16 Jan 2008 Posts: 2013 Location: upstate NY
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Having just completed a conversion project that included 4E material, I would second this. The 4E monsters need to be examined for their core abilities and then look at how you can translate those abilities to their OGL/PFRPG equivalents-- this usually means feats, spells and spell-like abilities.
I aimed for feats first, spells next, and spell-like abilities third. The first two were the easiest to implement, because adjudicating what the impact of a spell-like ability or two is on the CR of a creature is tough. The level can give you a ballpark on the CR, and then from there, I just used the base monster development rules.
-Ben. _________________ progressio sine timore aut praejudica - Spectemur agendo |
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| 14354354343 |
Posted: Mon Jan 18, 2010 1:15 pm Post subject: |
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Joined: 21 Nov 2009 Posts: 14
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The title looks like you're going to rant against 4E. I am very disappointed now.  |
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| MatthewJHanson |
Posted: Mon Jan 18, 2010 1:26 pm Post subject: |
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Joined: 14 Jan 2008 Posts: 78 Location: Minneapolis, MN
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| I've wondered about taking a 4e approach to designing 3e monsters. I have not tried it yet, but I don't see why it couldn't work. |
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