Issue #12
Winter 2010

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12 March 2010

"What a roleplaying magazine should be."
Ed Greenwood

Friday Funny: Krenshar-Pei

by Mike Welham

sharpeiThe shopkeeper looked at the leopard-spotted dog sitting outside his shop, and he found himself oddly compelled to leave his shop so he could pet the sad-looking animal. The dog sat there while he consoled it and asked it where its owner was. Suddenly, a sharp whistle sounded to his left, and the dog trotted off toward the sound. The shopkeeper watched the animal wistfully before returning to his shop, where he discovered his most expensive wares had been stolen.

Krenshar-Pei (CR 1)

XP 400
N Medium magical beast
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +6…

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Ancient Weapons: The Trebuchet

by Alan Leddon

trebuchetTrebuchets are the dominant siege engine in parts of the world. They have advantages over many other weapons, including longer range, the ability to throw a variety of objects, easy maintenance, and variable power.

Trebuchets include a frame from which a long, unbalanced arm (virga) swings. The virga is attached to the frame by means of an axle or pivot point. The longer section of the virga ends in a sling, the shorter in a counterweight. The long end is 3 to 4 times the length of the short end. The whole rests upon a base; the guide chute is attached to the base. For game purposes, the whole weapon can be assumed to weigh 5 times its maximum counterweight load and cost 1 gp/lb.

The counterweight mounts on a swinging connection (a hinge, chains, etc), to the virga. It is often a heavy net or box, strong enough to contain metal spheres, boulders, or other heavy objects…

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Humpday Hazard: Ghoul Vomit

by Scott A. Murray

ghoul“The door was thick—made of stone, I think—but I could still hear it. Damn my soul, I could still bloody hear it.”

The priest sat in silence, casting a long frown over the ninth bowl of oatmeal the warrior had ignored this week.

“When it first touched my ears, it sounded like a barrel of rancid meat was being dumped on a cellar floor all at once. I could hear chunks of wet skin sliding on the ground, settling in cracks between the masonry.” He stopped, licked his teeth, and loosed a hoarse cough. The priest offered a bowl of water to the man, but he refused…

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Rituals and Incantations:
Welcome Zombie Sky Press

by Wolfgang Baur

Zombie Sky PressThough he’s too modest to brag about it himself, our Web Editor Scott Gable has launched a dual-edition set of Spirit Magic that I think is the most promising new company launch in ages.

Now I might be slightly biased, but if you’ve seen Gable’s writeups in Kobold Quarterly, you might not be surprised. This is the man who brought us the 4 Pathfinder “Holy Remix” priests, as well as the “Ecology of the Phantom Fungus.” Now publishing as Zombie Sky Press, his launch titles contain inspired writeups for voodoo, Slavic spirits, and the Cthulhu Mythos: fun, original, easy to adapt to use in any game with a touch of the unworldly—and definitely a surprise for PCs not used to spirit magic in these traditions.

I’m proud to say the Kobold Store is carrying both the 4th Edition Rituals from the Other Side and the Pathfinder RPG Incantations from the Other Side.

In either system, they are well worth your while to check out. And they are hopefully the first of many under the Zombie Sky banner!

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Trapsmith: Trap Enhancements

by Maurice de Mare

trapThere is always room for improvement. This is a basic fact known to trapsmiths. The only limits to improvement are time and money: usually clients only want “reasonable” protection or warding. Trapsmiths offer a plethora of reasonably priced enhancements to improve standard issue traps, making them something special and unique.

Many traps are that much more unexpected and capable when combined with secondary traps. Consider stacking traps, so you catch adventurers off guard when they’re busy dealing with the first trap. Maybe the new addition just slows them down or maybe it’s the coup de grace itself.

Rippling Floor Trap (CR 1)

Type mechanical; Perception DC 20; Disable Device DC 20
Trigger location; Reset manual
Effect floor moves (DC 20 Acrobatics check or lose Dexterity bonus to your AC and Reflex saves)

This is a great option when combined with a direct damage trap such as a burning hands trap or a swinging axe trap since it distracts the targets and makes them easier to hit…

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