Issue #14
Summer 2010

 
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2 September 2010

"What a roleplaying magazine should be."
Ed Greenwood

Advanced Feats: Secrets of the Alchemist Now Available!

by Wade Rockett

You and your companions are trapped underground in a lightless hell with miles of lethal traps and hungry monsters between you and the surface. Betrayed… lost… your situation seems hopeless. But each of you has unique abilities: ways with the blade, the spell, and the fist that set you apart from other adventurers. Those abilities will get you—all of you—out of this place alive.

When Paizo announced the Advanced Player’s Guide for Pathfinder Roleplaying Game, our excited kobold brains whirred with ideas for cool feats to customize your new Alchemist, Cavalier, Inquisitor, Oracle, Summoner, and Witch characters. We immediately got to work, and today, we’re launching the first volume in a monthly series of companion products for that book—Advanced Feats: Secrets of the Alchemist

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Now, the Twist: On Playing Games

by Colin McComb

medieval backgammonWelcome to Colin McComb’s Now, the Twist. A dangerous journey that will force him to take a long, hard look at game design.

Join him, won’t you… in his ongoing struggle to pass Go.

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Ah, the dreaded introductory post. Let’s make this fast and painless, and then we’ll get to the meat (no points will be awarded for “that’s what she said!”).

I’ve been playing games for most of my life, but my interest in gaming stepped into high gear when I was 10 (that was 30 years ago), when I first played Dungeons & Dragons. From that point, I became obsessed. I played D&D through high school and through college, and through a truly strange twist of luck, I found a job at TSR as a game designer—quite possibly the optimal use for a degree in Philosophy…

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Trapsmith: Faneway of Air

by Maurice de Mare

mountain shrine“A man of conviction and piety will walk the fanes at least once in his life. To walk the fanes is to tread in the footsteps of the saints; it is a test of faith. A test where the righteous are rewarded and the false are punished.”

The Faneway of Air straddles the highest mountain of the realm, spiralling upward toward the peak. Each part of the faneway presents a test of faith for a cleric sharing the faneway’s domain. To others, it presents deadly peril.

The First Fane: Blast of Electricity Trap (CR 5)

A 10-ft.-tall statue of a woman stands in the middle of a 30-ft.-wide passageway. Four large pillars surround the statue, casting long shadows over it. The distance from each pillar to the statue is 15 ft. Strong winds blow through the passageway…

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King of the Monsters 2, Final Voting!

by Scott Gable

King of the MonstersAnd thus concludes our live broadcast from Monster Island! Thanks, and…

What’s that? Who won? Oh, that’s right… YOU haven’t voted yet! Well, let’s fix that right now. Go to the KQ Forums and vote for your favorite entry from King of the Monsters 2!

Here we are at the end of our second tournament to discover the newest King of the Monsters. Who will win, standing in glorious triumph before your accolades as the latest Monster King of the Kobolds? Who will be left battered and bloodied, dreaming of vengeance? You, the fans, will now decide.

There are 10 finalists, each already a winner. The one that receives the most votes will be crowned the champion and will appear in the next issue of Kobold Quarterly, fully illustrated. Who will you vote for?

Thank you, everyone, for entering the contest! On behalf of the judges and KoboldQuarterly.com, it was a real pleasure to be a part of. Please, show your support of events like this by voting for your favorite monster. Voting ends this Friday (09-03-10).

A View from the Judge’s Chamber

To wrap up the contest, our guest judges—Jason Bulmahn, Logan Bonner, and Adam Daigle—wanted to share their thoughts…

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KotM2 Fight! Broodiken

by Trevor Gulliver

broodikenWelcome to the King of the Monsters 2 finals (see the list of finalists): the broodiken is random finalist 10 of 10. These submissions are left almost entirely as they were received with the exceptions that all submissions are posted with an image and are standardized to KoboldQuarterly.com style. Let the fight commence!

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Sailors familiar with the southern islands speak of tribes where the men give birth. They mock the bloated bellies of the old shamans without understanding what they have seen. They would not laugh if they understood. I lived 5 years on these islands—2 as a prisoner, 3 as an apprentice. I know too well the broodikens. I sacrificed both mind and body to learn these secrets.

I travelled to the islands on a merchant ship captained by a man whose tongue dripped lies. I watched his deceits and betrayals. I saw him taken prisoner. I watched the shaman draw a dagger across his own bloated belly, birthing the broodikens. I saw the brood consume their prey.

I know the making of the broodikens and their purpose. I know their effectiveness as spies and assassins. Now, as the sailors titter at my swelling abdomen, I know their minds. I have eaten the seed and feel the broodikens moving inside me now. My brood will be born before this ship finds port…

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