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	<title>Comments on: A Broken Mind: Sanity and Mental Disorders… for Pathfinder Roleplaying Game (Part 2)</title>
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	<link>http://www.koboldquarterly.com/k/article2525.php</link>
	<description>Monsters and Magic for D&#38;D Gamers</description>
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		<title>By: Scott Gable</title>
		<link>http://www.koboldquarterly.com/k/article2525.php/comment-page-1#comment-4051</link>
		<dc:creator>Scott Gable</dc:creator>
		<pubDate>Fri, 05 Feb 2010 21:46:50 +0000</pubDate>
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		<description>Edit: Fixed the handful of 4E terms that went unconverted.</description>
		<content:encoded><![CDATA[<p>Edit: Fixed the handful of 4E terms that went unconverted.</p>
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		<title>By: A Man In Black</title>
		<link>http://www.koboldquarterly.com/k/article2525.php/comment-page-1#comment-3106</link>
		<dc:creator>A Man In Black</dc:creator>
		<pubDate>Sun, 08 Nov 2009 11:30:11 +0000</pubDate>
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		<description>The bonuses for the indefinite insanities aren&#039;t anything even close to balanced, and they&#039;re also somewhat insulting. Why does mental illness come with upsides? Physical illnesses don&#039;t, in 3e or in 4e.</description>
		<content:encoded><![CDATA[<p>The bonuses for the indefinite insanities aren&#8217;t anything even close to balanced, and they&#8217;re also somewhat insulting. Why does mental illness come with upsides? Physical illnesses don&#8217;t, in 3e or in 4e.</p>
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		<title>By: Charles</title>
		<link>http://www.koboldquarterly.com/k/article2525.php/comment-page-1#comment-3105</link>
		<dc:creator>Charles</dc:creator>
		<pubDate>Sun, 08 Nov 2009 04:16:39 +0000</pubDate>
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		<description>I can&#039;t help but agree with mxyzplk. The other problem I see here is that someone forgot to convert this part of the article to Pathfinder. There is no such thing as minor actions or the Thievery skill in Pathfinder.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t help but agree with mxyzplk. The other problem I see here is that someone forgot to convert this part of the article to Pathfinder. There is no such thing as minor actions or the Thievery skill in Pathfinder.</p>
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		<title>By: mxyzplk</title>
		<link>http://www.koboldquarterly.com/k/article2525.php/comment-page-1#comment-3104</link>
		<dc:creator>mxyzplk</dc:creator>
		<pubDate>Sun, 08 Nov 2009 03:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=2525#comment-3104</guid>
		<description>Hmmm, a word of advice.  When converting to 3.5e, definitely remove what many perceive to be the nerfed nature of 4e (cf. rust monster).  The indefinite insanities being &quot;balanced&quot; is a real problem for me - seems like a poor payoff for months of Sanity tracking.  I&#039;d immediately remove all the positives for a published 3.x/PFRPG article.  A lot of these, even with the negatives, are frankly worth a trait or even a feat - +10 initiative is incredible, unachievable using other means, and worth running your SAN down to 0 tout suite for.  If I was a rogue I&#039;d totally go there and let the cleric worry about me in the rare event I get feared.</description>
		<content:encoded><![CDATA[<p>Hmmm, a word of advice.  When converting to 3.5e, definitely remove what many perceive to be the nerfed nature of 4e (cf. rust monster).  The indefinite insanities being &#8220;balanced&#8221; is a real problem for me &#8211; seems like a poor payoff for months of Sanity tracking.  I&#8217;d immediately remove all the positives for a published 3.x/PFRPG article.  A lot of these, even with the negatives, are frankly worth a trait or even a feat &#8211; +10 initiative is incredible, unachievable using other means, and worth running your SAN down to 0 tout suite for.  If I was a rogue I&#8217;d totally go there and let the cleric worry about me in the rare event I get feared.</p>
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		<title>By: Scott</title>
		<link>http://www.koboldquarterly.com/k/article2525.php/comment-page-1#comment-3100</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sat, 07 Nov 2009 17:58:57 +0000</pubDate>
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		<description>Actually, anonymous, since this is using the d20 mechanics of D&amp;D instead of the d% of Call of Cthulhu, there is no &quot;percent&quot; sanity, only a convenient pool of sanity. This was built to take advantage of the d20 mechanic, making it fit more easily into D&amp;D. Your example would simply be 105 points of sanity, instead of 105% sanity.

If you feel it&#039;s too important, set a cap of 100 to the Sanity pool to address this. But in play, I don&#039;t think you&#039;ll find it necessary.</description>
		<content:encoded><![CDATA[<p>Actually, anonymous, since this is using the d20 mechanics of D&amp;D instead of the d% of Call of Cthulhu, there is no &#8220;percent&#8221; sanity, only a convenient pool of sanity. This was built to take advantage of the d20 mechanic, making it fit more easily into D&amp;D. Your example would simply be 105 points of sanity, instead of 105% sanity.</p>
<p>If you feel it&#8217;s too important, set a cap of 100 to the Sanity pool to address this. But in play, I don&#8217;t think you&#8217;ll find it necessary.</p>
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		<title>By: anonymous</title>
		<link>http://www.koboldquarterly.com/k/article2525.php/comment-page-1#comment-3094</link>
		<dc:creator>anonymous</dc:creator>
		<pubDate>Sat, 07 Nov 2009 01:35:49 +0000</pubDate>
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		<description>Correct me if I am wrong but if you can increase MIND like other attributes and you start with an 18 (base + racial could make that a 20 to start) and 20x5 = 100.  And if I remember then that you can go over 20 but how can your mind be more than 100% sane (21x5 = 105)?</description>
		<content:encoded><![CDATA[<p>Correct me if I am wrong but if you can increase MIND like other attributes and you start with an 18 (base + racial could make that a 20 to start) and 20&#215;5 = 100.  And if I remember then that you can go over 20 but how can your mind be more than 100% sane (21&#215;5 = 105)?</p>
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