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	<title>Comments on: Review: Why I Like Scarrport, City of Secrets</title>
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	<description>Monsters and Magic for D&#38;D Gamers</description>
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		<title>By: Greg Tito</title>
		<link>http://www.koboldquarterly.com/k/article727.php/comment-page-1#comment-1979</link>
		<dc:creator>Greg Tito</dc:creator>
		<pubDate>Fri, 08 May 2009 23:44:40 +0000</pubDate>
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		<description>Hi Aaron, thanks for the great review!

I really liked working on the games of chance.  My gaming group had a lot of fun playtesting them, to the point where I had to tell them to stop playing so we could get on with the adventuring session we had planned!

One note, you said, &quot;a Flame Mage has to be within 5 squares of lava, something that they can’t necessarily control.&quot;  The flame mage needs to be within 5 squares of any square which contains fire including lava, torches or a campfire.  Also, many elementalist powers including an implement encounter power and an at-will also create fire on the battlefield.  It is definitely something that a flame mage can control.

On top of that, the elemental connection damage can be applied every turn for 1d4 damage.  When the condition is met, this bonus goes up to 1d4 + 2.  That way the elemtantalist is not terribly penalized for not meeting the condition, but is just more effective when he does.  I tried to come up with a fun interesting way to encourage the elementalist to be connected to his element.

Anywho, thanks for the great review.  I&#039;m glad you liked the book, I think Scarrport has got tons of great elements (pun intended!) that can be dropped into any campaign.  It&#039;s a smorgasbord for DMs looking to spice up their game.  Have fun with it!

Greg Tito</description>
		<content:encoded><![CDATA[<p>Hi Aaron, thanks for the great review!</p>
<p>I really liked working on the games of chance.  My gaming group had a lot of fun playtesting them, to the point where I had to tell them to stop playing so we could get on with the adventuring session we had planned!</p>
<p>One note, you said, &#8220;a Flame Mage has to be within 5 squares of lava, something that they can’t necessarily control.&#8221;  The flame mage needs to be within 5 squares of any square which contains fire including lava, torches or a campfire.  Also, many elementalist powers including an implement encounter power and an at-will also create fire on the battlefield.  It is definitely something that a flame mage can control.</p>
<p>On top of that, the elemental connection damage can be applied every turn for 1d4 damage.  When the condition is met, this bonus goes up to 1d4 + 2.  That way the elemtantalist is not terribly penalized for not meeting the condition, but is just more effective when he does.  I tried to come up with a fun interesting way to encourage the elementalist to be connected to his element.</p>
<p>Anywho, thanks for the great review.  I&#8217;m glad you liked the book, I think Scarrport has got tons of great elements (pun intended!) that can be dropped into any campaign.  It&#8217;s a smorgasbord for DMs looking to spice up their game.  Have fun with it!</p>
<p>Greg Tito</p>
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