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Blessings and Curses: A d20 Narrative Mechanic

Inspired by the wild die mechanic of the D6 system, and Fantasy Flight’s narrative dice, GMs and players can incorporate their own narrative dice into d20 games, granting GM and player actions with blessings and curses. Here’s how: Designate 1d6 as your blessing die and another 1d6 as your curse die. These dice should be…

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Collection of Curiosities: The Beggar’s Cap

You might see those less fortunate than you everywhere in the next town you visit, or there might be only one beggar calling for alms. If, for some reason, the characters take a look into a beggar’s cap, there might be more in there than coins. You can roll randomly for a result below, or…

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Your Whispering Homunculus: Treasure of the Pharaohs

Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere. (So much more than just another bloke in a dress.) “Stop! Gah, too late, you selfish imp.” “Master, help! I can’t get this pot off my hand. I was…

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Deep Magic for 13th Age Now Available

An Age of Wizardy has arrived! Magic is everywhere. Whether it’s a hidden power wielded by a secret few or the energy that powers an entire realm, magic is a vital part of any fantasy world. And now its secrets are yours! Now available from the Kobold Store, DriveThruRPG, Paizo and Amazon, Deep Magic: 13th Age…

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