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November 3, 2010 / Scott A. Murray / 3 comments
Encounter Codex presents encounters that can be quickly slotted into any adventure. They are system neutral and easily adapted to any edition (and other games for that matter) with little effort—just add stats from your favorite monster manual. [previous encounter] ___ A radiant yellow orb—like a miniature sun—gleams from beneath a veil of crushed rubies.…
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October 26, 2010 / Scott A. Murray / 4 comments
Trap themes are templates that can be applied to existing traps to give them a distinct and shared flavor. Each theme introduces new powers—adding one does not affect a trap’s XP value, but upgrade a trap to an elite or solo if you apply two or more themes. [part 1][part 2][part 3] ___ Few places…
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October 12, 2010 / Scott A. Murray / 2 comments
Trap themes are templates that can be applied to existing traps to give them a distinct and shared flavor. Each theme introduces new powers—adding one does not affect a trap’s XP value, but upgrade a trap to an elite or solo if you apply two or more themes. [part 1][part 2] ___ Whether manifested in…
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October 6, 2010 / Scott A. Murray / 3 comments
“Encounter Codex” presents individual encounters that can be quickly slotted into any adventure. They are system neutral and easily adapted to any edition (and other games for that matter) with little effort—just add stats. [Previous Encounter] ___ A narrow catacomb stretches toward a T-intersection roughly 20 paces ahead. The jaw and limbs of a four-armed gargoyle…
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September 28, 2010 / Scott A. Murray / 6 comments
Trap themes are templates that can be applied to existing traps to give them a distinct and shared flavor. Each theme presented introduces new powers—adding one does not affect a trap’s XP value, but upgrade a trap to an elite or solo if you apply two or more themes. [part 1] ___ Since the first expeditions…
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