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Treasure Tables: Baubles & Trinkets

What happens to all the treasure that adventurers find? If it’s not useful, it usually gets sold. Should you find yourself frequently liberating others’ possessions, the following can be used to add a little variety to your loot or even as inspiration for a story hook. The value of the items can vary at the…

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Prepared!: The Forgotten Assistant

In great laughter, wonder, loss, and grief it is there—water at the corner of eye. —Archdruid Naqua of Tellwood Dungeon delvers discover that an abandoned alchemist’s lab has one remaining assistant in today’s elementally imbued scene. The Forgotten Assistant Your footsteps echo off the crude stone walls as you proceed down the corridor. Here and…

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Collection of Curiosities: Inside the Spell Component Bag

What components will you find in the wizard’s bag? You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.

Howling Tower: A Need for Speed

“Take time to deliberate, but when the time for action comes, stop thinking and go in.” ―Napoléon Bonaparte A combat turn in most RPGs represents 5 to 10 seconds. If you spend much more time than that deciding what to do on your turn, you’re wasting time. That doesn’t mean your turn can’t take more…

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Grand Duchy: Adulterine Castles of the North

A persistent, even nagging, feature of the Imperatrix’s reign has been the presence of adulterine castles, fortresses without royal license or outside the crown’s control. Across the great northern kingdom are scattered hundreds of castles, fortresses, and towers. These adulterine strongholds are something of an incongruity in a kingdom that is otherwise stable and secure.…

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