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April 4, 2013 / Neal F. Litherland / 6 comments
When it comes to putting a party together, it’s important that all the necessary roles are filled. There needs to be a heavy hitter, a trap handler, a healer, and something arcane. That’s the big four that everyone pretty much agrees on, though balances can go one way or another. But what about back stories?…
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February 21, 2013 / Neal F. Litherland / 4 comments
From the heavy horse of medieval Europe to the marauding Mongols that dominated Asia, cavalry has been one of the deadliest forces in the history of warfare. In order to bring this kind of combat to your Pathfinder Chronicles game, all it requires is building the proper mounted warrior. Benefits There are certain inherent benefits…
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January 25, 2013 / Neal F. Litherland / 8 comments
I don’t always play barbarians, but when I do, I prefer huge, hulking characters with terrifying battle cries and a frenzied look in their eyes. Anyone who has ever sat at a table with a barbarian has likely noticed, though, that they’re sort of a one-trick pony: it’s all about the Rage, capital “R.” And…
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December 6, 2012 / Neal F. Litherland / 3 comments
When the party is nose to smoking nose with an evil dragon or a fiend from the pit, they always turn to the clerics and paladins. These divine casters and combatants are, after all, geared toward fighting the forces of Evil (or Good, depending on alignment, and both with capital letters). But if you want…
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September 7, 2012 / Neal F. Litherland / 2 comments
When the alchemist class was introduced to Pathfinder in the Advanced Player’s Guide, it captured the imagination of many players. Able to adapt to nearly any situation, the alchemist could fill practically any role in a party due to the arcane potions, mutagens, and the versatile items he can create and use—and, of course, the…
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