Seeking the higher ground to learn more about your surroundings is something adventurers do from time to time. Of course, they might not be the first people to attempt to reach that perch. You can roll randomly for a result below, use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.
The annual ENnie Awards have opened their voting booth, which means you can go vote. Kobold Press is delighted to be among so many wonderful nominees again this year. For reference, we have the Kobold Guide to Magic and the Midgard Bestiary: 13th Age Compatible Edition nominated.
Congrats again to all the nominees this year! We’re looking forward to the awards ceremony at Gen Con 2014, and hopefully we’ll see at least some of you there!
FitzChivalry is a bastard! I mean, technically he is a royal bastard, but a bastard nonetheless. Not only is he a bastard, he was once the king’s royal assassin. He thought he had left that life behind to pose as a country squire named Tom Bagerlock. He married his childhood sweetheart Molly, and things were going great until a strange messenger showed up at his doorstep with a message that is only for his ears. Fitz, who is so wrapped up in his masquerade, has the messenger wait until the morning and finds out that not only is the messenger missing, but presumed dead. Now to protect his new life, he must start reliving his old one.
From the description, this book sounds like it could be really good, but, in reality, it is mediocre at best, and by Hobb standards, it borders on sub-par. Like many before me, I fell in love with Hobb with the Fitz, the Fool, and the rest of this cast of characters through several previous series. Granted, some of the stories were better than others, but, like Star Wars, you don’t have to like every movie to love Star Wars. I’m going to have to guess that Ms. Hobb has long-term plans for this story, and that this book laid the foundation for the rest of this part of Fitz’s story. I have to believe that because if I don’t, then one of my beloved authors has sold out to the evil publishing gods for the seductive lure of the almighty dollar.
Take a peek, and provide any feedback you want regarding story elements and mechanical elements in the comments below!
Disease of Debauched Decadence
School enchantment (compulsion, chaos, evil); Level bard 5, wizard/sorcerer 6
Casting 1 standard action
Components V, S, M (a bottle of high quality liqueur worth at least 100 gp, a drop of demonic blood)
Range close (25 ft. +5 ft./2 levels)
Targets One creature/2 levels, none of which can be more then 30 feet away from each other
Duration 24 hours
Saving Throw Will negates; Spell Resistance yes
If you want to go beyond the usual, the rainbow you describe to your players probably has nothing to do with rain or leprechauns. You can roll randomly for a result, use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.