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Lost Magic: Recitation of Lineage

Lost Magic LogoThe following spell from our Lost Magic contest entries could add a bit of color to your caster.

Take a peek, and provide any feedback you want regarding story elements and mechanical elements in the comments below!

Recitation of Lineage

School enchantment (compulsion) [language-dependent, mind-affecting]; Level bard 6, sorcerer/wizard 7, leadership 7

Casting Time 1 round

Components V

Range 20 ft.

Area the caster and all allies within a 20-ft. burst, centered on caster

Duration 1 round/lvl (see text)

Saving Throw Will negates/partial (harmless), see text; Spell Resistance Yes

A favorite of dwarves, human nobles, and tribal peoples that place emphasis on lineage, this spell calls upon the caster’s illustrious, infamous, or even unremarkable heritage to bolster allies and give enemies pause. The caster spends the round reciting his or her lineage, or what he or she knows of it, granting a morale bonus equal to his or her caster level (maximum +5) to the casters allies’ attack rolls, damage rolls, saving throws, and skill checks, and inflicting an equal penalty (maximum –5) on the casters opponents’ attack rolls, damage rolls, saving throws, and skill checks. A successful Will save negates the penalty.

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Collection of Curiosities: The Highest Point in the City

"Jiro the Kobold" by Pat LoboykoSeeking the higher ground to learn more about your surroundings is something adventurers do from time to time. Of course, they might not be the first people to attempt to reach that perch. You can roll randomly for a result below, use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.

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The ENnies Voting Booth Is Live!

ENnies_LogoThe annual ENnie Awards have opened their voting booth, which means you can go vote. Kobold Press is delighted to be among so many wonderful nominees again this year. For reference, we have the Kobold Guide to Magic and the Midgard Bestiary: 13th Age Compatible Edition nominated.

Congrats again to all the nominees this year! We’re looking forward to the awards ceremony at Gen Con 2014, and hopefully we’ll see at least some of you there!

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Book Review: Fool’s Assassin

Fool's AssassinFitzChivalry is a bastard! I mean, technically he is a royal bastard, but a bastard nonetheless. Not only is he a bastard, he was once the king’s royal assassin. He thought he had left that life behind to pose as a country squire named Tom Bagerlock. He married his childhood sweetheart Molly, and things were going great until a strange messenger showed up at his doorstep with a message that is only for his ears. Fitz, who is so wrapped up in his masquerade, has the messenger wait until the morning and finds out that not only is the messenger missing, but presumed dead. Now to protect his new life, he must start reliving his old one.

From the description, this book sounds like it could be really good, but, in reality, it is mediocre at best, and by Hobb standards, it borders on sub-par. Like many before me, I fell in love with Hobb with the Fitz, the Fool, and the rest of this cast of characters through several previous series. Granted, some of the stories were better than others, but, like Star Wars, you don’t have to like every movie to love Star Wars. I’m going to have to guess that Ms. Hobb has long-term plans for this story, and that this book laid the foundation for the rest of this part of Fitz’s story. I have to believe that because if I don’t, then one of my beloved authors has sold out to the evil publishing gods for the seductive lure of the almighty dollar.

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Lost Magic: Disease of Debauched Decadence

Lost Magic LogoThe following spell from our Lost Magic contest entries might just provide both adventurers and GMs with an interesting challenge. What will happen if it is used in a heavily populated area?

Take a peek, and provide any feedback you want regarding story elements and mechanical elements in the comments below!

Disease of Debauched Decadence

School enchantment (compulsion, chaos, evil); Level bard 5, wizard/sorcerer 6

Casting 1 standard action

Components V, S, M (a bottle of high quality liqueur worth at least 100 gp, a drop of demonic blood)

Range close (25 ft. +5 ft./2 levels)

Targets One creature/2 levels, none of which can be more then 30 feet away from each other

Duration 24 hours

Saving Throw Will negates; Spell Resistance yes

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