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	<title>Comments on: Open Design FAQ: Patronage Explained</title>
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	<description>Monsters and Magic for D&#38;D Gamers</description>
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		<title>By: The Sweet Trade Article: Swashbuckler Version - Gnome Stew, the Game Mastering Blog</title>
		<link>http://www.koboldquarterly.com/k/faq/comment-page-1#comment-2854</link>
		<dc:creator>The Sweet Trade Article: Swashbuckler Version - Gnome Stew, the Game Mastering Blog</dc:creator>
		<pubDate>Sat, 19 Sep 2009 07:24:34 +0000</pubDate>
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		<description>[...] Model: Wolfgang Baur be doin&#8217; great things wi&#8217; his patronage model. Ye basicly buy a share o&#8217; a project an&#8217; then get t&#8217; guide &#8216;t durin&#8217; de.... I dasn&#8217;t be havin&#8217; any direct experience wi&#8217; this one, but I do be havin&#8217; [...]</description>
		<content:encoded><![CDATA[<p>[...] Model: Wolfgang Baur be doin&#8217; great things wi&#8217; his patronage model. Ye basicly buy a share o&#8217; a project an&#8217; then get t&#8217; guide &#8216;t durin&#8217; de&#8230;. I dasn&#8217;t be havin&#8217; any direct experience wi&#8217; this one, but I do be havin&#8217; [...]</p>
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		<title>By: The Piracy Article: Landlubber&#8217;s Version - Gnome Stew, the Game Mastering Blog</title>
		<link>http://www.koboldquarterly.com/k/faq/comment-page-1#comment-2853</link>
		<dc:creator>The Piracy Article: Landlubber&#8217;s Version - Gnome Stew, the Game Mastering Blog</dc:creator>
		<pubDate>Sat, 19 Sep 2009 07:07:14 +0000</pubDate>
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		<title>By: Interview: Joshua Stevens of Open Design &#124; Critical Hits</title>
		<link>http://www.koboldquarterly.com/k/faq/comment-page-1#comment-2829</link>
		<dc:creator>Interview: Joshua Stevens of Open Design &#124; Critical Hits</dc:creator>
		<pubDate>Thu, 10 Sep 2009 10:02:59 +0000</pubDate>
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		<description>[...] adventures: instead of the traditional single designer or corporate team effort, Open Design uses a patronage model where anyone can contribute to a project by paying in and then weighing in to shape the [...]</description>
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		<title>By: Triple Launch:Shadow Fey, Azlant, and Azathoth &#171; Kobold Quarterly</title>
		<link>http://www.koboldquarterly.com/k/faq/comment-page-1#comment-2714</link>
		<dc:creator>Triple Launch:Shadow Fey, Azlant, and Azathoth &#171; Kobold Quarterly</dc:creator>
		<pubDate>Wed, 19 Aug 2009 15:18:12 +0000</pubDate>
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		<description>[...] What is Open Design? It’s your game. Review the Open Design FAQ. [...]</description>
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		<title>By: Entrevista com Wolfgang Baur da Open Game Design - PARAGONS</title>
		<link>http://www.koboldquarterly.com/k/faq/comment-page-1#comment-2561</link>
		<dc:creator>Entrevista com Wolfgang Baur da Open Game Design - PARAGONS</dc:creator>
		<pubDate>Wed, 22 Jul 2009 22:02:04 +0000</pubDate>
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