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	<title>Kobold Quarterly Magazine: Monsters and Magic for D&#38;D Gamers</title>
	<link>http://www.koboldquarterly.com/k</link>
	<description>Monsters and Magic for D&#38;D Gamers</description>
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		<title>Friday Funny: Krenshar-Pei</title>
		<description><![CDATA[The shopkeeper looked at the leopard-spotted dog sitting outside his shop, and he found himself oddly compelled to leave his shop so he could pet the sad-looking animal. The dog sat there while he consoled it and asked it where its owner was. Suddenly, a sharp whistle sounded to his left, and the dog trotted [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4606.php</link>
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		<title>Ancient Weapons: The Trebuchet</title>
		<description><![CDATA[Trebuchets are the dominant siege engine in parts of the world. They have advantages over many other weapons, including longer range, the ability to throw a variety of objects, easy maintenance, and variable power.
Trebuchets include a frame from which a long, unbalanced arm (virga) swings. The virga is attached to the frame by means of [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4599.php</link>
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		<title>Humpday Hazard: Ghoul Vomit</title>
		<description><![CDATA[“The door was thick—made of stone, I think—but I could still hear it. Damn my soul, I could still bloody hear it.” 
The priest sat in silence, casting a long frown over the ninth bowl of oatmeal the warrior had ignored this week.
“When it first touched my ears, it sounded like a barrel of rancid [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4580.php</link>
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		<title>Rituals and Incantations: Welcome Zombie Sky Press</title>
		<description><![CDATA[Though he&#8217;s too modest to brag about it himself, our Web Editor Scott Gable has launched a dual-edition set of Spirit Magic that I think is the most promising new company launch in ages.
Now I might be slightly biased, but if you&#8217;ve seen Gable&#8217;s writeups in Kobold Quarterly, you might not be surprised. This is [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4618.php</link>
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		<title>Trapsmith: Trap Enhancements</title>
		<description><![CDATA[There is always room for improvement. This is a basic fact known to trapsmiths. The only limits to improvement are time and money: usually clients only want “reasonable” protection or warding. Trapsmiths offer a plethora of reasonably priced enhancements to improve standard issue traps, making them something special and unique.
Many traps are that much more [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4574.php</link>
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		<title>Kobold Quarterly Wins Gen Con Indy Marketing Fellowship</title>
		<description><![CDATA[Kobold Quarterly has just been announced one of the first two recipients of a Gen Con  Indy Marketing Fellowship!
To encourage and reward deeper engagement in marketing their presences at Gen Con, we are awarding marketing fellowships to carefully chosen companies that have submitted A+ level marketing plans demonstrating their preparation for attendance at Gen [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4593.php</link>
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		<title>GM&#8217;s Day Sale</title>
		<description><![CDATA[It&#8217;s that time of year&#8230; Happy GM&#8217;s Day! And there&#8217;s a sale&#8230;
Until the morning of Monday, March 8th, Open  Design will be taking part in the annual GM&#8217;s Day Celebration Sale  at DriveThruRPG. All Design Guides, Gazetteers,  and issues of Kobold Quarterly are 25% OFF—that&#8217;s &#8220;1/4  off for the Fourth.&#8221;
Celebrate GM&#8217;s [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4552.php</link>
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		<title>Wayward Children of the Abyss (Part 2 of 5)</title>
		<description><![CDATA[Insular to the point of xenophobia, the peacock spawn interact only sparingly with outsiders, trading for weapons or magical items, but always with disdain as if they believed themselves superior to other beings even in the face of their own often desperate tribulations within the Abyss.
Habitat &#38; Society
Continually wandering, with no set layer to call [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4540.php</link>
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		<title>Adopt-a-Soldier Contest Winner: Senior Airman Ian McGonigal, USAF</title>
		<description><![CDATA[
When we launched the Kobold Quarterly Adopt-a-Soldier Holiday Contest, we heard some perspectives on gaming in the army from Ed Healy and in the navy from Rich Baker.
SrA Ian McGonigal, one of our two contest winners (along with civilian Jospeh Kramer), recently gave us some insight into gaming among those who slip the surly bonds [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4528.php</link>
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		<title>More Reviews of Kobold Quarterly #12</title>
		<description><![CDATA[Kobold  Quarterly #12 has been out for over a month and there are still reviews steadily pouring  in. Find out what the buzz is about.
(We were even able to fool those grumpy gnomes.)
Wow, that’s really a nice piece of writing; it’s all practical and no  joke. This article alone is worth the [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4518.php</link>
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		<title>Trapsmith: Biological Warfare</title>
		<description><![CDATA[Trapsmiths try very hard to impede, disable, and destroy intruders, but sometimes, trapsmiths wish that tomb robbers would just destroy themselves. The undead druid known as the “Thing at the Soul of the Mire” (see Kobold Quarterly #3) was one of the first to develop the painful lure trap: a trap where intruders cause their [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4503.php</link>
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		<title>Green Light: Tales of the Margreve Commissioned</title>
		<description><![CDATA[I&#8217;m happy to announce that Tales of the Old Margreve has reached the commissioning goal and is moving into design! The project has strong direction from the supremely talented design duo of Tim and Eileen Connors—and the raw horsepower of a hundred sharp and crafty GMs and designers, including RPG Superstar semi-finalist Jim Groves and [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4460.php</link>
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		<title>Monday Monster: Suturefly</title>
		<description><![CDATA[Tim Connors and the patrons have already brainstormed more than 50 forest  monsters for Tales of the Old Margreve, and they are winnowing the list to the best dozen or so for use in  the adventures. Just as a sample of how these are not exactly typical  forest denizens, here&#8217;s the smallest [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4479.php</link>
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		<title>The Red Eye of Azathoth: a Public Report</title>
		<description><![CDATA[The first (of 5!) playtests is complete. Here&#8217;s what designer Tim  Connors had to say (without spoilers!) on changes to the design  introduced as a result of playtest feedback.

Added event-triggered flashbacks designed to encourage camaraderie between the otherwise opposed Viking and monk investigators.
Based pregens on Cthulhu Dark Ages to tweak/balance things like armor/weapons [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4472.php</link>
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		<title>Wayward Children of the Abyss (Part 1 of 5)</title>
		<description><![CDATA[A manifestation of twisted freedom and self-devouring depravity taken to their most horrific ends, the Abyss contains virtually uncountable numbers of fiends, perhaps bordering upon the infinite. But while its labyrinthine depths swim, choked by its fecund natives, its resident demons are not the only creatures hungering for blood and slaughter for their own sake. [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4466.php</link>
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		<title>The Magic Circle: Lesser Curse (Part 2)</title>
		<description><![CDATA[Continuing from last week&#8217;s lesser curse with more than 40 new minor curses:

Loses all sense of hygiene
Loses all sense of modesty
Large warts (-1 charisma)
Acquires a rare, but harmless, skin      disease (-1 charisma)
Drools constantly
Stutters constantly
Enlarged body part (e.g. ears, nose,      chin, feet, hands)
Becomes a pathological liar [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4407.php</link>
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		<title>Commission Status: Tales of the Old Margreve</title>
		<description><![CDATA[
The Tales of the Old Margreve continues to gather patrons very quickly, and the brainstorms are gathering both amazing spells and monsters—plus a certain amount of silly fun. Frankly, there are so many rich forest myths and legends here that we can afford to choose just the very best, and develop them for both playability [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4449.php</link>
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		<title>Bait &amp; Switch: Well, I Didn&#8217;t See That Coming</title>
		<description><![CDATA[Some trapsmiths believe in the tried and true “bigger is better” in trap design. However, some of the more offbeat trapsmiths prefer complexity in their designs.
Many of these traps comprise multiple smaller traps, and the CR of each is determined separately. Stages should be treated as separate traps (e.g. requiring separate Perception checks). If only [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4438.php</link>
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		<title>Monday Monster: Flicker Monkey</title>
		<description><![CDATA[In a clearing dominated by an enormous tree, a pair of large monkeys sat lazily on a branch until they noticed three men entering the clearing. They shrieked, and the men, seasoned warriors all, ignored the warning and approached the tree. The monkeys dropped to the ground and ran towards these new foes, who drew [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4428.php</link>
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		<title>Did You Know… Oozes Hate Butter?</title>
		<description><![CDATA[Once upon an average day in a bleak and all-to consistent village, there was a young girl helping her mother with chores.
“Because Pappy and the boys are out slaying those darn rats in the field for Mr. Hibbins, Mrs. Hibbins is rewarding us with some freshly churned butter. Sally, I need you to go and [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4390.php</link>
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		<title>The Magic Circle: Lesser Curse (Part 1)</title>
		<description><![CDATA[With a fling of spittle and a forbidden gesture of the hand, the victim receives a subtle and annoying minor curse. Effects vary and are not terribly debilitating, but the effect on the superstitious and those in the public eye can be devastating.
Everyone’s heard of “the gypsy curse” or the “evil eye.” Country folk have [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4397.php</link>
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		<title>Commission Status: Tales of the Old Margreve</title>
		<description><![CDATA[Some projects need time to grow slowly and flower into a display over months or years.
Tales of the Old Margreve is not one of them; it has rocketed along toward a full commission status faster than any other project to date. While the project is not yet at a green light status, it is now [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4380.php</link>
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		<title>Trapsmith: Trapped Curio</title>
		<description><![CDATA[The best kind of trap is a trap that can hide in plain sight, perhaps even be on display:
Upon a blackwood table stands a glass cylinder with something inside. Two everburning torches set behind the cylinder cause the object contained in the cylinder to cast a long shadow across the room. The shadow twists and [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4366.php</link>
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		<title>Monday Monsters: Nihilimentis</title>
		<description><![CDATA[Bred to exterminate all sentient life in the natural world, nihilimentii were created as living weapons in the ancient cosmic war between the gods and the primordials.  The psychic vibrations of intelligent creatures cause nihilimentii physical discomfort, driving them to a solitary existence.  In fact, other creatures’ perceptions of the nihilimentii create painful psychic feedback [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4352.php</link>
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		<title>Ask the Kobold: Dealing with Entanglements</title>
		<description><![CDATA[Entangled is a condition that represents a creature dealing with something stuck or entwined around its limbs (if it has any) and body. An entangled creature takes a -2 penalty on attack rolls and a -4 penalty on Dexterity, can move at only half speed, and cannot charge or run. Sometimes, an entangled creature cannot [...]]]></description>
		<link>http://www.koboldquarterly.com/k/article4068.php</link>
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