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	<title>Comments on: Howling Tower: Imagine a World&#8230;</title>
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	<link>http://www.koboldpress.com/k/front-page13310.php</link>
	<description>Monsters and Magic for D&#38;D Gamers</description>
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		<title>By: Brian Suskind</title>
		<link>http://www.koboldpress.com/k/front-page13310.php#comment-36306</link>
		<dc:creator>Brian Suskind</dc:creator>
		<pubDate>Thu, 02 Aug 2012 23:19:05 +0000</pubDate>
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		<description><![CDATA[I&#039;m about to start planning a new campaign in a home brew setting. Up until now, I&#039;ve always used pre-made settings like Eberron, for example.

After doing some research, my players and I have decided to do the world-building together in order to get people more invested in the setting. We&#039;ll probably imitate Open Design in terms of voting for aspects. Some players have even expressed interest in writing/creating some areas.

-Brian]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m about to start planning a new campaign in a home brew setting. Up until now, I&#8217;ve always used pre-made settings like Eberron, for example.</p>
<p>After doing some research, my players and I have decided to do the world-building together in order to get people more invested in the setting. We&#8217;ll probably imitate Open Design in terms of voting for aspects. Some players have even expressed interest in writing/creating some areas.</p>
<p>-Brian</p>
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		<title>By: Steve Winter</title>
		<link>http://www.koboldpress.com/k/front-page13310.php#comment-36292</link>
		<dc:creator>Steve Winter</dc:creator>
		<pubDate>Wed, 01 Aug 2012 23:51:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=13310#comment-36292</guid>
		<description><![CDATA[That&#039;s way players shape the world is one of the best things about long-term campaigning. A campaign develops two histories: its world events, and the antics of players that are remembered long after those people have moved on and been replaced by others. 

For the past three years at NTRPGCon, I&#039;ve run B/X adventures set in D&amp;D&#039;s Hollow World. Although that amounts to only about 24 hours of adventuring, repeat players have already established some of their own mythology around the characters in ways that I never envisioned when I was planning the adventures. This year they triggered the theme for 2013&#039;s adventure by assuming that a villain they encountered was a secondary NPC from the past, a possibility that hadn&#039;t occurred to me until that moment but was so perfect that not jumping on it would be a crime.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s way players shape the world is one of the best things about long-term campaigning. A campaign develops two histories: its world events, and the antics of players that are remembered long after those people have moved on and been replaced by others. </p>
<p>For the past three years at NTRPGCon, I&#8217;ve run B/X adventures set in D&amp;D&#8217;s Hollow World. Although that amounts to only about 24 hours of adventuring, repeat players have already established some of their own mythology around the characters in ways that I never envisioned when I was planning the adventures. This year they triggered the theme for 2013&#8242;s adventure by assuming that a villain they encountered was a secondary NPC from the past, a possibility that hadn&#8217;t occurred to me until that moment but was so perfect that not jumping on it would be a crime.</p>
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		<title>By: Troy Taylor</title>
		<link>http://www.koboldpress.com/k/front-page13310.php#comment-36287</link>
		<dc:creator>Troy Taylor</dc:creator>
		<pubDate>Wed, 01 Aug 2012 05:02:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=13310#comment-36287</guid>
		<description><![CDATA[All I can say about my homebrew, Steffenhold. I gave my players a map of their home base town and a list of gods. But THEY gave me the greatest villain to manipulate and run it. And every decision they&#039;ve made, for good or ill, has given it a shape I never would have envisioned on my own.]]></description>
		<content:encoded><![CDATA[<p>All I can say about my homebrew, Steffenhold. I gave my players a map of their home base town and a list of gods. But THEY gave me the greatest villain to manipulate and run it. And every decision they&#8217;ve made, for good or ill, has given it a shape I never would have envisioned on my own.</p>
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		<title>By: LAZtheinfamous</title>
		<link>http://www.koboldpress.com/k/front-page13310.php#comment-36282</link>
		<dc:creator>LAZtheinfamous</dc:creator>
		<pubDate>Tue, 31 Jul 2012 23:59:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=13310#comment-36282</guid>
		<description><![CDATA[I find it funny, but the current campaign I am running is the 6th I&#039;ve run on the same homebrew campaign world, and all the current politics are due to the antics of the previous 5 campaigns. Almost 17 real years, and 70 game years, but I don&#039;t even control the thing anymore. It&#039;s my world, but the PCs run it.]]></description>
		<content:encoded><![CDATA[<p>I find it funny, but the current campaign I am running is the 6th I&#8217;ve run on the same homebrew campaign world, and all the current politics are due to the antics of the previous 5 campaigns. Almost 17 real years, and 70 game years, but I don&#8217;t even control the thing anymore. It&#8217;s my world, but the PCs run it.</p>
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		<title>By: Wolfgang</title>
		<link>http://www.koboldpress.com/k/front-page13310.php#comment-36281</link>
		<dc:creator>Wolfgang</dc:creator>
		<pubDate>Tue, 31 Jul 2012 22:14:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=13310#comment-36281</guid>
		<description><![CDATA[I agree that a tiny dollop of information is usually all the permission players need to start adding material. Before long, they&#039;ve got a backstory and a noble house is born.

Heck, Midgard kind of assumes that degree of player involvement, and it&#039;s hardly the only one. From what I understand, Greyhawk was often open to additions by both DMs and players (eg, by Arneson,  Ward, Lakofka, or Kuntz).

I guess the wiki might be a great tool for worldbuilding, but my problem with it is that it seems to lack a center. That is, I like it better for worlds that already exist in another form.]]></description>
		<content:encoded><![CDATA[<p>I agree that a tiny dollop of information is usually all the permission players need to start adding material. Before long, they&#8217;ve got a backstory and a noble house is born.</p>
<p>Heck, Midgard kind of assumes that degree of player involvement, and it&#8217;s hardly the only one. From what I understand, Greyhawk was often open to additions by both DMs and players (eg, by Arneson,  Ward, Lakofka, or Kuntz).</p>
<p>I guess the wiki might be a great tool for worldbuilding, but my problem with it is that it seems to lack a center. That is, I like it better for worlds that already exist in another form.</p>
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