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	<title>Comments on: Howling Tower: Setting the Hook</title>
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	<description>Monsters and Magic for D&#38;D Gamers</description>
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		<title>By: Steve Winter</title>
		<link>http://www.koboldpress.com/k/front-page13542.php#comment-36485</link>
		<dc:creator>Steve Winter</dc:creator>
		<pubDate>Tue, 28 Aug 2012 16:47:34 +0000</pubDate>
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		<description><![CDATA[Looks like a cool campaign, Shortymonster.

It&#039;s funny how the more things change, the more they stay the same. Campaign newsletters are nothing new, but the web makes them much easier to produce and distribute than when they had to be photocopied (or worse, mimeographed--the horror!) and distributed by hand. I love it when people keep that tradition going in any form.]]></description>
		<content:encoded><![CDATA[<p>Looks like a cool campaign, Shortymonster.</p>
<p>It&#8217;s funny how the more things change, the more they stay the same. Campaign newsletters are nothing new, but the web makes them much easier to produce and distribute than when they had to be photocopied (or worse, mimeographed&#8211;the horror!) and distributed by hand. I love it when people keep that tradition going in any form.</p>
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		<title>By: shortymonster</title>
		<link>http://www.koboldpress.com/k/front-page13542.php#comment-36481</link>
		<dc:creator>shortymonster</dc:creator>
		<pubDate>Tue, 28 Aug 2012 09:23:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=13542#comment-36481</guid>
		<description><![CDATA[If you&#039;re lucky enough to have access to them, websites that allow you to host information on your games are great fro this. I know of a few off the top of my head, but I&#039;m very fortunate indeed to belong to a gaming society that has its own website and forum, and GMs can use this to seed ideas plot ideas from week one. I&#039;ve done this in the past, and have places plot seeds, red herrings, and random thoughts on the board, and just seen what my players have done with them. This works best for sandbox style adventures, but should be easy to work into a more directed plat line. Click the link to check out some ideas for a Neo-Victorian horror game I ran...

http://www.hugs-site.co.uk/forum/index.php?topic=977.0]]></description>
		<content:encoded><![CDATA[<p>If you&#8217;re lucky enough to have access to them, websites that allow you to host information on your games are great fro this. I know of a few off the top of my head, but I&#8217;m very fortunate indeed to belong to a gaming society that has its own website and forum, and GMs can use this to seed ideas plot ideas from week one. I&#8217;ve done this in the past, and have places plot seeds, red herrings, and random thoughts on the board, and just seen what my players have done with them. This works best for sandbox style adventures, but should be easy to work into a more directed plat line. Click the link to check out some ideas for a Neo-Victorian horror game I ran&#8230;</p>
<p><a href="http://www.hugs-site.co.uk/forum/index.php?topic=977.0" rel="nofollow">http://www.hugs-site.co.uk/forum/index.php?topic=977.0</a></p>
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