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	<title>Comments on: Howling Tower: Taking Players Outside Their Comfort Zones</title>
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	<description>Monsters and Magic for D&#38;D Gamers</description>
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		<title>By: Charles Lee Carrier</title>
		<link>http://www.koboldpress.com/k/front-page13892.php#comment-36718</link>
		<dc:creator>Charles Lee Carrier</dc:creator>
		<pubDate>Thu, 04 Oct 2012 18:07:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=13892#comment-36718</guid>
		<description><![CDATA[In my game, I try to steer players away from using monsters as characters (I have a pretty &quot;humanoid-centric&quot; world) but I let them play any character class.  Therefore I try to make sure to provide encounters that test the strengths and weaknesses of every class.  SInce I let them be anything, it is my duty to be prepared for anything.

Of course, since I only have five players right now, I only have to be prepared for five flavors of &quot;anything&quot; at any given time.]]></description>
		<content:encoded><![CDATA[<p>In my game, I try to steer players away from using monsters as characters (I have a pretty &#8220;humanoid-centric&#8221; world) but I let them play any character class.  Therefore I try to make sure to provide encounters that test the strengths and weaknesses of every class.  SInce I let them be anything, it is my duty to be prepared for anything.</p>
<p>Of course, since I only have five players right now, I only have to be prepared for five flavors of &#8220;anything&#8221; at any given time.</p>
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		<title>By: Alan</title>
		<link>http://www.koboldpress.com/k/front-page13892.php#comment-36713</link>
		<dc:creator>Alan</dc:creator>
		<pubDate>Wed, 03 Oct 2012 02:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=13892#comment-36713</guid>
		<description><![CDATA[Are players really worried about being &quot;balanced&quot; against the GM?  I think players are worried about their character being balanced against the other characters. There is a very reasonable fear of ending up &lt;a href=&quot;https://www.youtube.com/watch?v=zFuMpYTyRjw&quot; rel=&quot;nofollow&quot;&gt;BMX Bandit to another player&#039;s Angel Summoner&lt;/a&gt;.  Or the balance isn&#039;t about raw usefulness, but in interestingness: A fighter in earlier editoins of D&amp;D was still important at higher levels, but round after round of &quot;I attack again&quot; isn&#039;t nearly as cool as the wizard dropping a massive spell.

The issues of specialization and challenge seem different from what most players are talking about when they&#039;re unhappy with the &quot;balance.&quot;  When players don&#039;t like the challenge, or feel their specialization was unreasonably undercut, I tend to hear complaints not of balance, but of &quot;fairness.&quot;]]></description>
		<content:encoded><![CDATA[<p>Are players really worried about being &#8220;balanced&#8221; against the GM?  I think players are worried about their character being balanced against the other characters. There is a very reasonable fear of ending up <a href="https://www.youtube.com/watch?v=zFuMpYTyRjw" rel="nofollow">BMX Bandit to another player&#8217;s Angel Summoner</a>.  Or the balance isn&#8217;t about raw usefulness, but in interestingness: A fighter in earlier editoins of D&amp;D was still important at higher levels, but round after round of &#8220;I attack again&#8221; isn&#8217;t nearly as cool as the wizard dropping a massive spell.</p>
<p>The issues of specialization and challenge seem different from what most players are talking about when they&#8217;re unhappy with the &#8220;balance.&#8221;  When players don&#8217;t like the challenge, or feel their specialization was unreasonably undercut, I tend to hear complaints not of balance, but of &#8220;fairness.&#8221;</p>
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		<title>By: mike</title>
		<link>http://www.koboldpress.com/k/front-page13892.php#comment-36712</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Tue, 02 Oct 2012 17:34:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=13892#comment-36712</guid>
		<description><![CDATA[I agree, push the characters limits occasionally.  One of the &quot;drawbacks&quot; of 3.5/pathfinder is the idea that enounters should be balanced.  This leads to an expectation that the characters will always be able to handle things and boredom can soon set in.  A little danger goes a long way.]]></description>
		<content:encoded><![CDATA[<p>I agree, push the characters limits occasionally.  One of the &#8220;drawbacks&#8221; of 3.5/pathfinder is the idea that enounters should be balanced.  This leads to an expectation that the characters will always be able to handle things and boredom can soon set in.  A little danger goes a long way.</p>
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		<title>By: François Laberge</title>
		<link>http://www.koboldpress.com/k/front-page13892.php#comment-36711</link>
		<dc:creator>François Laberge</dc:creator>
		<pubDate>Tue, 02 Oct 2012 16:09:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=13892#comment-36711</guid>
		<description><![CDATA[I would add that a good way to slam new situation at your players is to give them good hints that the situation is comming. If the player start facing monsters with resistance they&#039;ll figure that some might be immune to they best spell, if they receive info about a place where all the hallway are made of unstable rope they might discover the&#039;ll need some balance or reflexe saves... Much of the problem of harmony (let&#039;s keep the music playing) comes not because of the situation but because of how this situation is introduce.]]></description>
		<content:encoded><![CDATA[<p>I would add that a good way to slam new situation at your players is to give them good hints that the situation is comming. If the player start facing monsters with resistance they&#8217;ll figure that some might be immune to they best spell, if they receive info about a place where all the hallway are made of unstable rope they might discover the&#8217;ll need some balance or reflexe saves&#8230; Much of the problem of harmony (let&#8217;s keep the music playing) comes not because of the situation but because of how this situation is introduce.</p>
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		<title>By: Tom Coenen</title>
		<link>http://www.koboldpress.com/k/front-page13892.php#comment-36709</link>
		<dc:creator>Tom Coenen</dc:creator>
		<pubDate>Tue, 02 Oct 2012 09:29:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=13892#comment-36709</guid>
		<description><![CDATA[Steve, At lower levels I give characters encounters they are specialized for.
When they reach higher levels I throw more challenging encounters their way.
At higher levels they should have enough options and power.]]></description>
		<content:encoded><![CDATA[<p>Steve, At lower levels I give characters encounters they are specialized for.<br />
When they reach higher levels I throw more challenging encounters their way.<br />
At higher levels they should have enough options and power.</p>
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