Kobold Press

Trapsmith: Troolboon Teeth Trap


“And these are the teeth of a vampire. I’ve forgotten his name, but I’ll never forget the look on his face when I knocked them out.” Thundar the Mighty grinned widely before moving to the next display in the former warrior’s trophy room.

As he followed his host, Gavin didn’t doubt a word Thundar the Mighty said. Even at his present age, the man could tear him in half.

“Oh, and look here,” his host said, pointing at the next display. “This is the hand of a troll. We grappled a bit, and then I tore its hand straight off. It grew back, of course, but he didn’t want to mess with me any more. After I killed the thing, I had its hand magically treated so that I can display it here. Don’t you worry a bit about it regenerating back into a full-size troll!”

Thundar’s rumbling laughter would have been infectious if Gavin’s head didn’t pound so much due to the bout of drinking they’d done the night before. As they moved to the next display, he snagged the hand from its open case. He now had in his possession the two items he needed for his trap.

Later, when his host was distracted by an unexpected arrival, Gavin carefully took the vampire’s teeth and pressed them deep into the rancid hand of the troll, causing a bit of fluid to leak. With pliers, he removed the teeth and then mounted them on the tiny springs that he had placed in a spatula.

They said Thundar’s cook, Ryback, continually boasted about never having been beaten in his own kitchen. Well, there was a first time for everything—though perhaps Ryback wasn’t expecting to be beaten in quite this manner.

Trapsmiths love nature. Why come up with something deadly yourself when nature might have already developed and perfected exactly what you need? A trapsmith need only mix and match together the deadly ingredients. A vampire’s teeth are sharp, and a troll’s regenerative powers are well known. What isn’t as well known is that you need to have a troll’s constitution for the regeneration aspect to work as it does for the troll. The fluid from this particular troll’s hand can wreak havoc with a target’s metabolism when its unique properties enter the target’s bloodstream through a wound.

Trollboon Teeth Trap     CR 5
Type mechanical; Perception DC 20; Disable Device DC 20
Trigger touch; Reset none
Effect spring-loaded teeth (+20 melee, 1d4+1 damage plus 5 bleed damage and trollboon)
Effect trollboon (the target must succeed on a DC 20 Fortitude check or its metabolism goes into overdrive; the target takes 1d3 Constitution damage each round for 10 rounds on a failed check; if the target succeeds, it gains regeneration 5 for 10 rounds)

Next Installment

What can Gavin do with surgeon’s tools, a stuffed animal, a potion of healing, and a bedsheet?

The Challenge

Name four adventuring items and receive a murderous trap in return.

(This post is Product Identity.)

13 Replies to "Trapsmith: Troolboon Teeth Trap"

TomA

January 2, 2013 at 3:07am

Maurice this is a fascinating column, but I hope I never anny you

Darkjoy

January 2, 2013 at 5:39am

Luckily for you I don’t get anny-ed.

Spelling mistakes, however are annoying so you just made the list :-)

Todd the Bladesmith

January 2, 2013 at 6:11am

Somnabeech! I missed the squirrel jerky post! :( Catching up now. :) Great series!

Wolfgang

January 2, 2013 at 11:03am

I can’t recall whether I’ve made a request before, so….. I’d be curious to know what could be done with a thunderstone, a flaskof acid, some rusty old darts, and maybe a cauldron or kettle full of bacon fat.

Darkjoy

January 2, 2013 at 11:20am

Wolfgang,

Noted.

My inner chemist says that this is a bad real-life combo, so it will be fantastic!

Todd the Bladesmith

January 2, 2013 at 7:17pm

Oooh… Are we talking about a Norse family thunderstone? If the thunderstone contains some aluminum or is of bauxite it could combine in an exciting way with the rusty darts…

James Thomas

January 2, 2013 at 8:42pm

Maurice you’ve outdone yourself again! This is one of your best.
Where do you get the creative energies?

Damian the Tiefling

January 3, 2013 at 12:14am

This is awesome. My friend was pretty amused by the use of the troll hand’s fluids. I’m going to have to go back to the beginning of your traps here so I can enter them into my game binder. My dragon’s lair needs some neat traps to disuade lesser adventurers.

Darkjoy

January 3, 2013 at 2:32am

James,

I don’t know, I just look at the items and ‘see’ their potential for hurt…….

I am strange that way :-)

Jim Sullivan

January 4, 2013 at 9:08am

Thundar’s cook, Rybak. He ‘also cooks’, doesn’t he?

pseudodragon

January 4, 2013 at 10:24am

Do you have a typo in the title? Shouldn’t it be “Trollbane,” not “Troolbane”?

“Spelling mistakes, however are annoying so you just made the list.” – Darkjoy :)

pseudodragon

January 4, 2013 at 10:51am

Oh, almost forgot, four adventuring items (with an arctic flair):

harpoon (or 3 rusty javelins, if you prefer)
ice pickaxe
cleats
5 pounds of whale blubber

Good luck!

Gary

Darkjoy

January 5, 2013 at 7:06am

@ Jim

Yes, Ryback also cooked (notice the past tense).

@ Pseudodragon

Thank you for the items, they are on the list. Yes, that is a spelling mistake, but I know what I turned in and Miranda really did some magic here so I’ll let it slide.:-)

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