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	<title>Comments on: Monday Monsters: Reapervast and Gearlings</title>
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	<link>http://www.koboldquarterly.com/k/front-page1874.php</link>
	<description>Monsters and Magic for D&#38;D Gamers</description>
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		<title>By: CrusssDaddy</title>
		<link>http://www.koboldquarterly.com/k/front-page1874.php/comment-page-1#comment-2870</link>
		<dc:creator>CrusssDaddy</dc:creator>
		<pubDate>Wed, 23 Sep 2009 06:20:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=1874#comment-2870</guid>
		<description>The art looks likes it&#039;s been cribbed from GW.  Very Bloodbowl-ish.  The &#039;Deathroller&#039; crossed with the front part of a Space Marine Vindicator maybe?

http://www.bloodbowl-game.com/img/frm/DeathRoller05.JPG</description>
		<content:encoded><![CDATA[<p>The art looks likes it&#8217;s been cribbed from GW.  Very Bloodbowl-ish.  The &#8216;Deathroller&#8217; crossed with the front part of a Space Marine Vindicator maybe?</p>
<p><a href="http://www.bloodbowl-game.com/img/frm/DeathRoller05.JPG" rel="nofollow" onclick="pageTracker._trackPageview('/outgoing/www.bloodbowl-game.com/img/frm/DeathRoller05.JPG?referer=');">http://www.bloodbowl-game.com/img/frm/DeathRoller05.JPG</a></p>
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		<title>By: jonathan</title>
		<link>http://www.koboldquarterly.com/k/front-page1874.php/comment-page-1#comment-2869</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Tue, 22 Sep 2009 20:55:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=1874#comment-2869</guid>
		<description>the art&#039;s awesome... I love Rob&#039;s work. I just wish it was bigger, or clickable to the full size so you can really see it.</description>
		<content:encoded><![CDATA[<p>the art&#8217;s awesome&#8230; I love Rob&#8217;s work. I just wish it was bigger, or clickable to the full size so you can really see it.</p>
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		<title>By: The Last Rogue</title>
		<link>http://www.koboldquarterly.com/k/front-page1874.php/comment-page-1#comment-2866</link>
		<dc:creator>The Last Rogue</dc:creator>
		<pubDate>Tue, 22 Sep 2009 03:09:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=1874#comment-2866</guid>
		<description>Thanks guys. And how &#039;bout that art?

Oh and @ Pett, while I am a 4e man, I do have to admit it does have one big knock against it . . . you aren&#039;t whipping up some horrifying adventures for it. C&#039;mon!</description>
		<content:encoded><![CDATA[<p>Thanks guys. And how &#8217;bout that art?</p>
<p>Oh and @ Pett, while I am a 4e man, I do have to admit it does have one big knock against it . . . you aren&#8217;t whipping up some horrifying adventures for it. C&#8217;mon!</p>
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		<title>By: m8adam</title>
		<link>http://www.koboldquarterly.com/k/front-page1874.php/comment-page-1#comment-2865</link>
		<dc:creator>m8adam</dc:creator>
		<pubDate>Tue, 22 Sep 2009 01:16:49 +0000</pubDate>
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		<description>Nice idea, I just wish the stats weren&#039;t 4E. Good work though.</description>
		<content:encoded><![CDATA[<p>Nice idea, I just wish the stats weren&#8217;t 4E. Good work though.</p>
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		<title>By: Zaukrie</title>
		<link>http://www.koboldquarterly.com/k/front-page1874.php/comment-page-1#comment-2863</link>
		<dc:creator>Zaukrie</dc:creator>
		<pubDate>Mon, 21 Sep 2009 21:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=1874#comment-2863</guid>
		<description>Very nice. I like this a lot.</description>
		<content:encoded><![CDATA[<p>Very nice. I like this a lot.</p>
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		<title>By: Richard Pett</title>
		<link>http://www.koboldquarterly.com/k/front-page1874.php/comment-page-1#comment-2862</link>
		<dc:creator>Richard Pett</dc:creator>
		<pubDate>Mon, 21 Sep 2009 18:41:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=1874#comment-2862</guid>
		<description>I&#039;m not a fourth edition man Matthew, but this is great. There&#039;s a good adventure, short story and nightmare here already - can&#039;t wait till tomorrow - thumbs definitely up!</description>
		<content:encoded><![CDATA[<p>I&#8217;m not a fourth edition man Matthew, but this is great. There&#8217;s a good adventure, short story and nightmare here already &#8211; can&#8217;t wait till tomorrow &#8211; thumbs definitely up!</p>
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		<title>By: The Last Rogue</title>
		<link>http://www.koboldquarterly.com/k/front-page1874.php/comment-page-1#comment-2861</link>
		<dc:creator>The Last Rogue</dc:creator>
		<pubDate>Mon, 21 Sep 2009 17:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=1874#comment-2861</guid>
		<description>@ Wyatt, I&#039;d be creative there. 

If, as DM, you noticed STR + 1/2 level couldn&#039;t cut it, don&#039;t hesitate to use the mechanics for an escape (Athletics vs Fort, or Acrobatics vs Reflex). But, I would also say using a STR-based attack against a Fort defense instead of AC would simulate the situation fairly well.

However, if you want to be a stickler, go for it. It is a recharge 6, after all, and is likely not to come up too often. 

And besides, that will teach those PCs for not packing multiple weapons. ;)</description>
		<content:encoded><![CDATA[<p>@ Wyatt, I&#8217;d be creative there. </p>
<p>If, as DM, you noticed STR + 1/2 level couldn&#8217;t cut it, don&#8217;t hesitate to use the mechanics for an escape (Athletics vs Fort, or Acrobatics vs Reflex). But, I would also say using a STR-based attack against a Fort defense instead of AC would simulate the situation fairly well.</p>
<p>However, if you want to be a stickler, go for it. It is a recharge 6, after all, and is likely not to come up too often. </p>
<p>And besides, that will teach those PCs for not packing multiple weapons. <img src='http://www.koboldquarterly.com/k/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Wyatt</title>
		<link>http://www.koboldquarterly.com/k/front-page1874.php/comment-page-1#comment-2860</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Mon, 21 Sep 2009 17:30:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=1874#comment-2860</guid>
		<description>Questions about the Reapervast:

On &quot;Grasping Gears&quot; does ANY Strength vs Fortitude attack free the weapon (such as a power that targets Fortitude?), or only a specific, completely unmodified strength vs fortitude attack as the text leads me to believe? Because if it&#039;s the latter, there is pretty much no way that weapon is getting freed during this combat barring a natural roll of 20.</description>
		<content:encoded><![CDATA[<p>Questions about the Reapervast:</p>
<p>On &#8220;Grasping Gears&#8221; does ANY Strength vs Fortitude attack free the weapon (such as a power that targets Fortitude?), or only a specific, completely unmodified strength vs fortitude attack as the text leads me to believe? Because if it&#8217;s the latter, there is pretty much no way that weapon is getting freed during this combat barring a natural roll of 20.</p>
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