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	<title>Comments on: Adventure in the Underdeep: Sunken Empires Has Arrived</title>
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	<link>http://www.koboldquarterly.com/k/front-page5185.php</link>
	<description>Monsters and Magic for D&#38;D Gamers</description>
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		<title>By: James Thomas</title>
		<link>http://www.koboldquarterly.com/k/front-page5185.php/comment-page-1#comment-5996</link>
		<dc:creator>James Thomas</dc:creator>
		<pubDate>Fri, 04 Jun 2010 21:49:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=5185#comment-5996</guid>
		<description>Me WANT!!</description>
		<content:encoded><![CDATA[<p>Me WANT!!</p>
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		<title>By: Fenryx</title>
		<link>http://www.koboldquarterly.com/k/front-page5185.php/comment-page-1#comment-5676</link>
		<dc:creator>Fenryx</dc:creator>
		<pubDate>Tue, 11 May 2010 17:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=5185#comment-5676</guid>
		<description>I got my free pdf and had to buy the physical copy. It&#039;s good, I&#039;m beginning to think more and more about a kind of adventure path set in my own custom world. Aboleth to be the end boss, I&#039;m thinking of adding sorcerer and priest levels to bump the CR.</description>
		<content:encoded><![CDATA[<p>I got my free pdf and had to buy the physical copy. It&#8217;s good, I&#8217;m beginning to think more and more about a kind of adventure path set in my own custom world. Aboleth to be the end boss, I&#8217;m thinking of adding sorcerer and priest levels to bump the CR.</p>
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		<title>By: Jim Groves</title>
		<link>http://www.koboldquarterly.com/k/front-page5185.php/comment-page-1#comment-5672</link>
		<dc:creator>Jim Groves</dc:creator>
		<pubDate>Tue, 11 May 2010 16:47:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=5185#comment-5672</guid>
		<description>WHOOOHOOO.

I just thumbed through my advance patron copy. And as a disclaimer, I have a design credit on this (for some really minor stuff).

But I got to say...  This is a frackin&#039; awesome book. I can&#039;t be polite about it.

First impression: The art, the layout.. this is very professionally put together. It does not look like a cheap PDF product, because it isn&#039;t. 

Second impression: it&#039;s meaty as hell. I want to say it&#039;s comprehensive, but I don&#039;t want someone to come back argue the definition of what that really means. But let me put it this way.. I think it signifiantly bridges any gap in presenting and running aquatic based adventures, especially those with an &#039;Atlantean&#039; theme.

Absolutely outstanding. And more than just providing concrete material you can drop right in your game, there are plenty of sidebars for expanding the material on your own. 

Not to sound like a shill, but this one will be worth getting- because after looking through it..  you&#039;re going to get your money&#039;s worth. All the flowery praise aside and when it comes right down to it, that&#039;s what I&#039;m seeing here. A very professional and thorough examination of the topic that is going to give people a rock solid value for their money.</description>
		<content:encoded><![CDATA[<p>WHOOOHOOO.</p>
<p>I just thumbed through my advance patron copy. And as a disclaimer, I have a design credit on this (for some really minor stuff).</p>
<p>But I got to say&#8230;  This is a frackin&#8217; awesome book. I can&#8217;t be polite about it.</p>
<p>First impression: The art, the layout.. this is very professionally put together. It does not look like a cheap PDF product, because it isn&#8217;t. </p>
<p>Second impression: it&#8217;s meaty as hell. I want to say it&#8217;s comprehensive, but I don&#8217;t want someone to come back argue the definition of what that really means. But let me put it this way.. I think it signifiantly bridges any gap in presenting and running aquatic based adventures, especially those with an &#8216;Atlantean&#8217; theme.</p>
<p>Absolutely outstanding. And more than just providing concrete material you can drop right in your game, there are plenty of sidebars for expanding the material on your own. </p>
<p>Not to sound like a shill, but this one will be worth getting- because after looking through it..  you&#8217;re going to get your money&#8217;s worth. All the flowery praise aside and when it comes right down to it, that&#8217;s what I&#8217;m seeing here. A very professional and thorough examination of the topic that is going to give people a rock solid value for their money.</p>
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		<title>By: Daigle</title>
		<link>http://www.koboldquarterly.com/k/front-page5185.php/comment-page-1#comment-5670</link>
		<dc:creator>Daigle</dc:creator>
		<pubDate>Tue, 11 May 2010 12:43:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=5185#comment-5670</guid>
		<description>The adventure From Shore to Sea is set in Golarion and published by Paizo. The sourcebook Sunken Empires is setting neutral and can easily be ported into just about any world.</description>
		<content:encoded><![CDATA[<p>The adventure From Shore to Sea is set in Golarion and published by Paizo. The sourcebook Sunken Empires is setting neutral and can easily be ported into just about any world.</p>
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		<title>By: TC</title>
		<link>http://www.koboldquarterly.com/k/front-page5185.php/comment-page-1#comment-5669</link>
		<dc:creator>TC</dc:creator>
		<pubDate>Tue, 11 May 2010 10:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=5185#comment-5669</guid>
		<description>Setting neutral? I thought this was supposed to be Golarian based&gt;</description>
		<content:encoded><![CDATA[<p>Setting neutral? I thought this was supposed to be Golarian based&gt;</p>
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		<title>By: Wolfgang</title>
		<link>http://www.koboldquarterly.com/k/front-page5185.php/comment-page-1#comment-5668</link>
		<dc:creator>Wolfgang</dc:creator>
		<pubDate>Tue, 11 May 2010 03:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=5185#comment-5668</guid>
		<description>The interior art by Hugo Solis, Christophe Swal, and Pat Loboyko is a definite highlight (and the cover ain&#039;t bad either!). And you know, the map by Jonathan Roberts should count toward interior art as well.</description>
		<content:encoded><![CDATA[<p>The interior art by Hugo Solis, Christophe Swal, and Pat Loboyko is a definite highlight (and the cover ain&#8217;t bad either!). And you know, the map by Jonathan Roberts should count toward interior art as well.</p>
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	<item>
		<title>By: varianor</title>
		<link>http://www.koboldquarterly.com/k/front-page5185.php/comment-page-1#comment-5667</link>
		<dc:creator>varianor</dc:creator>
		<pubDate>Tue, 11 May 2010 03:04:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=5185#comment-5667</guid>
		<description>Alright! So glad it&#039;s out. Can&#039;t wait to see all the art and the surgical precision of the final draft.</description>
		<content:encoded><![CDATA[<p>Alright! So glad it&#8217;s out. Can&#8217;t wait to see all the art and the surgical precision of the final draft.</p>
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	<item>
		<title>By: Tom Allman</title>
		<link>http://www.koboldquarterly.com/k/front-page5185.php/comment-page-1#comment-5666</link>
		<dc:creator>Tom Allman</dc:creator>
		<pubDate>Tue, 11 May 2010 02:39:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=5185#comment-5666</guid>
		<description>I&#039;ve taken a Dungeon Mastering hiatus since the local gaming store closed, but for something this cool, I&#039;m definately going have to rethink that.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve taken a Dungeon Mastering hiatus since the local gaming store closed, but for something this cool, I&#8217;m definately going have to rethink that.</p>
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