<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Xaldraxis</title>
	<atom:link href="http://www.koboldpress.com/k/front-page5903.php/feed" rel="self" type="application/rss+xml" />
	<link>http://www.koboldpress.com/k/front-page5903.php</link>
	<description>Monsters and Magic for D&#38;D Gamers</description>
	<lastBuildDate>Wed, 19 Jun 2013 04:42:55 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: Sc8rpi8n</title>
		<link>http://www.koboldpress.com/k/front-page5903.php#comment-7338</link>
		<dc:creator>Sc8rpi8n</dc:creator>
		<pubDate>Sat, 31 Jul 2010 17:34:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=5903#comment-7338</guid>
		<description><![CDATA[I have a question for the author: Is this an original monster? because there is a red dragon (Calastryx, even the name is similar) in the Hammerfast book from WotC that has the same powers, defenses, ability scores... etc The only difference between them is the latter has more powers.

Aside from that, it is a simple monster to run (which is good) but I doubt it works as a BBEG for these reasons:

- Even with 3 turns it is vulnerable to dazes and stuns, because this effects apply to all heads. It may be better use the hydras rules (one dazed/stunned head per status effect used on it, player chooses head). Different heads and turns are supposed to be its strength so a rule covering these is needed.

- It lacks a ranged option, so unless the terrain greatly benefits it, ranged pcs are out of reach. As I see it, a capable defender can lock the monster for the entire combat.

- The defenses (particularly AC) are higher than expected. It seems as if you have applied old DMG 1 solo monsters rules. 

- Damage seems to be ok for a brute using the new MM3 math. 15 cold damage at mid paragon seems low to me, a couple potions of resistance/utility power can reduce this to nearly nothing.]]></description>
		<content:encoded><![CDATA[<p>I have a question for the author: Is this an original monster? because there is a red dragon (Calastryx, even the name is similar) in the Hammerfast book from WotC that has the same powers, defenses, ability scores&#8230; etc The only difference between them is the latter has more powers.</p>
<p>Aside from that, it is a simple monster to run (which is good) but I doubt it works as a BBEG for these reasons:</p>
<p>- Even with 3 turns it is vulnerable to dazes and stuns, because this effects apply to all heads. It may be better use the hydras rules (one dazed/stunned head per status effect used on it, player chooses head). Different heads and turns are supposed to be its strength so a rule covering these is needed.</p>
<p>- It lacks a ranged option, so unless the terrain greatly benefits it, ranged pcs are out of reach. As I see it, a capable defender can lock the monster for the entire combat.</p>
<p>- The defenses (particularly AC) are higher than expected. It seems as if you have applied old DMG 1 solo monsters rules. </p>
<p>- Damage seems to be ok for a brute using the new MM3 math. 15 cold damage at mid paragon seems low to me, a couple potions of resistance/utility power can reduce this to nearly nothing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt James</title>
		<link>http://www.koboldpress.com/k/front-page5903.php#comment-7040</link>
		<dc:creator>Matt James</dc:creator>
		<pubDate>Mon, 26 Jul 2010 18:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=5903#comment-7040</guid>
		<description><![CDATA[I did not. The Adventure Tools&#039; Monster Builder is an amazing tool and I highly recommend it for anyone looking to create their monsters. I am a freelance game designer for WotC and though it may appear this monster is overpowered, I think you&#039;ll find it a great solo monster to challenge your players with.]]></description>
		<content:encoded><![CDATA[<p>I did not. The Adventure Tools&#8217; Monster Builder is an amazing tool and I highly recommend it for anyone looking to create their monsters. I am a freelance game designer for WotC and though it may appear this monster is overpowered, I think you&#8217;ll find it a great solo monster to challenge your players with.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yoohootom</title>
		<link>http://www.koboldpress.com/k/front-page5903.php#comment-6503</link>
		<dc:creator>yoohootom</dc:creator>
		<pubDate>Mon, 05 Jul 2010 14:24:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=5903#comment-6503</guid>
		<description><![CDATA[Very nice. I am curious, did you use the DDI Monster Builder to do the stats.  When I did the redux of the Morkoth for the Website I used the Aboleth Slime Mage as a template.  It saves an incredible amount of time, and allows the DM to focus on the story.  This beastie would be a handfull for any 2 adventuring parties.]]></description>
		<content:encoded><![CDATA[<p>Very nice. I am curious, did you use the DDI Monster Builder to do the stats.  When I did the redux of the Morkoth for the Website I used the Aboleth Slime Mage as a template.  It saves an incredible amount of time, and allows the DM to focus on the story.  This beastie would be a handfull for any 2 adventuring parties.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
