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	<title>Comments on: Ask the Kobold: the Definitive Grappling Answers and Design Notes</title>
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	<link>http://www.koboldquarterly.com/k/front-page688.php</link>
	<description>Monsters and Magic for D&#38;D Gamers</description>
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		<title>By: skip_williams</title>
		<link>http://www.koboldquarterly.com/k/front-page688.php/comment-page-1#comment-2343</link>
		<dc:creator>skip_williams</dc:creator>
		<pubDate>Thu, 18 Jun 2009 15:37:10 +0000</pubDate>
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		<description>Raz: When you establish a pin, your foe suffers the pinned condition (held imobile) for one round. You must maintain the pin on the following rounds if you want to keep the foe pinned. You foe can try to escape on his next turn (the pinned condition being one from which you can escape).</description>
		<content:encoded><![CDATA[<p>Raz: When you establish a pin, your foe suffers the pinned condition (held imobile) for one round. You must maintain the pin on the following rounds if you want to keep the foe pinned. You foe can try to escape on his next turn (the pinned condition being one from which you can escape).</p>
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		<title>By: Jason</title>
		<link>http://www.koboldquarterly.com/k/front-page688.php/comment-page-1#comment-2190</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Thu, 21 May 2009 10:01:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=688#comment-2190</guid>
		<description>The bugbear would only be allowed to attempt to escape the pin action on his round as his action or cast a spell/ability that requires no use of hands. (Unless you state your making them unable to speak as part of your pinning action.)</description>
		<content:encoded><![CDATA[<p>The bugbear would only be allowed to attempt to escape the pin action on his round as his action or cast a spell/ability that requires no use of hands. (Unless you state your making them unable to speak as part of your pinning action.)</p>
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		<title>By: Razz</title>
		<link>http://www.koboldquarterly.com/k/front-page688.php/comment-page-1#comment-2185</link>
		<dc:creator>Razz</dc:creator>
		<pubDate>Wed, 20 May 2009 20:54:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=688#comment-2185</guid>
		<description>My question with grappling has always been with the Pin action.

The Pinned state says the foe is held immobile for 1 round. What does that mean? Say I go, I pin the bugbear, now the bugbear is immobilized, meaning he can&#039;t take any actions I assume, for 1 round. So, later in the round, when it&#039;s the bugbear&#039;s turn, does he receive no actions and has to wait until his next turn? Or is he only allowed to try and escape the pin each turn? If the former is true, does that mean as long as I successfully continue to pin a foe, that foe will constantly lose all their actions?</description>
		<content:encoded><![CDATA[<p>My question with grappling has always been with the Pin action.</p>
<p>The Pinned state says the foe is held immobile for 1 round. What does that mean? Say I go, I pin the bugbear, now the bugbear is immobilized, meaning he can&#8217;t take any actions I assume, for 1 round. So, later in the round, when it&#8217;s the bugbear&#8217;s turn, does he receive no actions and has to wait until his next turn? Or is he only allowed to try and escape the pin each turn? If the former is true, does that mean as long as I successfully continue to pin a foe, that foe will constantly lose all their actions?</p>
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		<title>By: Gabriel</title>
		<link>http://www.koboldquarterly.com/k/front-page688.php/comment-page-1#comment-2178</link>
		<dc:creator>Gabriel</dc:creator>
		<pubDate>Wed, 20 May 2009 09:04:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=688#comment-2178</guid>
		<description>I&#039;ve always been very curious how Grappling seems to be the most confusing thing for people.  A set of rules all in one place with everything pretty clearly stated and that&#039;s like the huge example of what was wrong with D&amp;D 3.5.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always been very curious how Grappling seems to be the most confusing thing for people.  A set of rules all in one place with everything pretty clearly stated and that&#8217;s like the huge example of what was wrong with D&amp;D 3.5.</p>
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