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	<title>Comments on: Harrowing Haunts: Dunes of Despair</title>
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	<description>Monsters and Magic for D&#38;D Gamers</description>
	<lastBuildDate>Wed, 19 Jun 2013 21:06:24 +0000</lastBuildDate>
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		<title>By: Darkjoy</title>
		<link>http://www.koboldpress.com/k/front-page7343.php#comment-10949</link>
		<dc:creator>Darkjoy</dc:creator>
		<pubDate>Wed, 03 Nov 2010 11:37:20 +0000</pubDate>
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		<description><![CDATA[Thanks James.

And yes, I do like how haunts, compared to traps, provide a stronger story component to a trap encounter.

Now that you mention the great Pett, haunts are his invention I believe and since they first appeared in Pathfinder #2 I&#039;ve liked them a lot as a concept]]></description>
		<content:encoded><![CDATA[<p>Thanks James.</p>
<p>And yes, I do like how haunts, compared to traps, provide a stronger story component to a trap encounter.</p>
<p>Now that you mention the great Pett, haunts are his invention I believe and since they first appeared in Pathfinder #2 I&#8217;ve liked them a lot as a concept</p>
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		<title>By: James Thomas</title>
		<link>http://www.koboldpress.com/k/front-page7343.php#comment-10924</link>
		<dc:creator>James Thomas</dc:creator>
		<pubDate>Tue, 02 Nov 2010 17:20:03 +0000</pubDate>
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		<description><![CDATA[Delicious Haunt Maurice! I&#039;ve been designing haunts recently for my own weekly game. This idea is not just a hazard, not just a trap and not just your usual trek to the bad guys place. Well designed! Oh, and the haunt got a &#039;3&#039; on the Pett scale!]]></description>
		<content:encoded><![CDATA[<p>Delicious Haunt Maurice! I&#8217;ve been designing haunts recently for my own weekly game. This idea is not just a hazard, not just a trap and not just your usual trek to the bad guys place. Well designed! Oh, and the haunt got a &#8217;3&#8242; on the Pett scale!</p>
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