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	<title>Comments on: Lost City Playtest Preview: Trignotarbs</title>
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	<link>http://www.koboldpress.com/k/front-page7921.php</link>
	<description>Monsters and Magic for D&#38;D Gamers</description>
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		<title>By: Cathaplebha</title>
		<link>http://www.koboldpress.com/k/front-page7921.php#comment-13014</link>
		<dc:creator>Cathaplebha</dc:creator>
		<pubDate>Tue, 21 Dec 2010 00:12:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=7921#comment-13014</guid>
		<description><![CDATA[I pondered a similar idea, but the parasite were bred and trained by slavers and similar bad folk to break anyone they catch.]]></description>
		<content:encoded><![CDATA[<p>I pondered a similar idea, but the parasite were bred and trained by slavers and similar bad folk to break anyone they catch.</p>
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		<title>By: Wolfgang</title>
		<link>http://www.koboldpress.com/k/front-page7921.php#comment-13013</link>
		<dc:creator>Wolfgang</dc:creator>
		<pubDate>Mon, 20 Dec 2010 23:53:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=7921#comment-13013</guid>
		<description><![CDATA[And this is why Open Design loves playtests. :)]]></description>
		<content:encoded><![CDATA[<p>And this is why Open Design loves playtests. <img src='http://www.koboldpress.com/k/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Mike Furlanetto</title>
		<link>http://www.koboldpress.com/k/front-page7921.php#comment-13012</link>
		<dc:creator>Mike Furlanetto</dc:creator>
		<pubDate>Mon, 20 Dec 2010 23:47:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=7921#comment-13012</guid>
		<description><![CDATA[I&#039;m the first to admit that I&#039;m terrible with names - and now that you mention it, &quot;The Trignotarb Alliance has developed a new disruptor technology that makes our shields useless!&quot; might sound better than a fantasy creature.  :)

Sersa V, I went back and forth on the immobility.  The main way the myriads show up is in the death throes of other trignotarbs, and (at least in the playtest draft, although I&#039;m still thinking about this one), _lots_ of myriads get created.  Giving them movement seemed like it would make them too complicated to run.

The vulnerabilities are another area where I&#039;m torn.  The usual swarm vulnerabilities make sense, but the combination of resist 5 all plus the swarm traits becomes pretty complicated.  The version above tried to make it simpler, but I&#039;m still not convinced it&#039;s the best solution.

The possession is meant to be an attack and would probably be better worded as one.  I may have been seduced by the idea of an aura more than the mechanics.  :/]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m the first to admit that I&#8217;m terrible with names &#8211; and now that you mention it, &#8220;The Trignotarb Alliance has developed a new disruptor technology that makes our shields useless!&#8221; might sound better than a fantasy creature.  <img src='http://www.koboldpress.com/k/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Sersa V, I went back and forth on the immobility.  The main way the myriads show up is in the death throes of other trignotarbs, and (at least in the playtest draft, although I&#8217;m still thinking about this one), _lots_ of myriads get created.  Giving them movement seemed like it would make them too complicated to run.</p>
<p>The vulnerabilities are another area where I&#8217;m torn.  The usual swarm vulnerabilities make sense, but the combination of resist 5 all plus the swarm traits becomes pretty complicated.  The version above tried to make it simpler, but I&#8217;m still not convinced it&#8217;s the best solution.</p>
<p>The possession is meant to be an attack and would probably be better worded as one.  I may have been seduced by the idea of an aura more than the mechanics.  :/</p>
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		<title>By: Wolfgang</title>
		<link>http://www.koboldpress.com/k/front-page7921.php#comment-13006</link>
		<dc:creator>Wolfgang</dc:creator>
		<pubDate>Mon, 20 Dec 2010 21:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=7921#comment-13006</guid>
		<description><![CDATA[I think the close and area attacks problem is an oversight. 

I&#039;m not clear on the movement part. I expect we&#039;ll hear from the designer here in a bit.]]></description>
		<content:encoded><![CDATA[<p>I think the close and area attacks problem is an oversight. </p>
<p>I&#8217;m not clear on the movement part. I expect we&#8217;ll hear from the designer here in a bit.</p>
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		<title>By: Sersa V</title>
		<link>http://www.koboldpress.com/k/front-page7921.php#comment-13003</link>
		<dc:creator>Sersa V</dc:creator>
		<pubDate>Mon, 20 Dec 2010 20:05:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=7921#comment-13003</guid>
		<description><![CDATA[Also, for a creature with 27 Dexterity, it sure is slow. ;)

I think immobile monsters are neat, but is this intentional or that zero a typo?]]></description>
		<content:encoded><![CDATA[<p>Also, for a creature with 27 Dexterity, it sure is slow. <img src='http://www.koboldpress.com/k/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I think immobile monsters are neat, but is this intentional or that zero a typo?</p>
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		<title>By: Sersa V</title>
		<link>http://www.koboldpress.com/k/front-page7921.php#comment-13002</link>
		<dc:creator>Sersa V</dc:creator>
		<pubDate>Mon, 20 Dec 2010 19:56:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=7921#comment-13002</guid>
		<description><![CDATA[I&#039;m admittedly a bit confused as to how the &lt;em&gt;parasitic possession&lt;/em&gt; is supposed to work. It&#039;s written like an attack power, but it doesn&#039;t specify when the aura triggers.

I&#039;m also not an especially huge fan of auras that require attack rolls. :/

Also, why, as a swarm, is it not vulnerable to close and area attacks? Is this intentional?

Otherwise, it seems like a super nasty monster, and I&#039;m interested to see it develop. I&#039;m a fan of lasting harm, too, so the threat of being taken over by a parasitic monster is welcome. :)]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m admittedly a bit confused as to how the <em>parasitic possession</em> is supposed to work. It&#8217;s written like an attack power, but it doesn&#8217;t specify when the aura triggers.</p>
<p>I&#8217;m also not an especially huge fan of auras that require attack rolls. :/</p>
<p>Also, why, as a swarm, is it not vulnerable to close and area attacks? Is this intentional?</p>
<p>Otherwise, it seems like a super nasty monster, and I&#8217;m interested to see it develop. I&#8217;m a fan of lasting harm, too, so the threat of being taken over by a parasitic monster is welcome. <img src='http://www.koboldpress.com/k/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Wolfgang</title>
		<link>http://www.koboldpress.com/k/front-page7921.php#comment-12995</link>
		<dc:creator>Wolfgang</dc:creator>
		<pubDate>Mon, 20 Dec 2010 18:26:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=7921#comment-12995</guid>
		<description><![CDATA[Still love the creature, still hate the name. Not sure why the name bugs me, but it sounds much more like Star Trek original series than it does like Conan or Greyhawk.

A minor concern, I know. Overall, it seems to be a good season for parasitic insectoids, what with the Horakh winning King of the Monsters and all.]]></description>
		<content:encoded><![CDATA[<p>Still love the creature, still hate the name. Not sure why the name bugs me, but it sounds much more like Star Trek original series than it does like Conan or Greyhawk.</p>
<p>A minor concern, I know. Overall, it seems to be a good season for parasitic insectoids, what with the Horakh winning King of the Monsters and all.</p>
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