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	<title>Comments on: Blood and Soul (Part 1 of 2)</title>
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	<link>http://www.koboldpress.com/k/front-page9883.php</link>
	<description>Monsters and Magic for D&#38;D Gamers</description>
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		<title>By: Darkjoy</title>
		<link>http://www.koboldpress.com/k/front-page9883.php#comment-19777</link>
		<dc:creator>Darkjoy</dc:creator>
		<pubDate>Wed, 29 Jun 2011 21:11:14 +0000</pubDate>
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		<description><![CDATA[@James: Thanks.
@Mike: Yes, LG haunts are slightly more difficult to do, what will keep a good soul from the afterlife? Compare that to the typical CE haunt: fear, pain, death =&gt; so many easy reasons :-)
@Chris McFann: Love the artwork.]]></description>
		<content:encoded><![CDATA[<p>@James: Thanks.<br />
@Mike: Yes, LG haunts are slightly more difficult to do, what will keep a good soul from the afterlife? Compare that to the typical CE haunt: fear, pain, death =&gt; so many easy reasons <img src='http://www.koboldpress.com/k/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />
@Chris McFann: Love the artwork.</p>
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		<title>By: Mike Welham</title>
		<link>http://www.koboldpress.com/k/front-page9883.php#comment-19772</link>
		<dc:creator>Mike Welham</dc:creator>
		<pubDate>Wed, 29 Jun 2011 16:54:04 +0000</pubDate>
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		<description><![CDATA[Nice work on the LG haunt, Maurice.  I&#039;ve always wanted to see a benevolent haunt, and you created a neat idea.]]></description>
		<content:encoded><![CDATA[<p>Nice work on the LG haunt, Maurice.  I&#8217;ve always wanted to see a benevolent haunt, and you created a neat idea.</p>
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		<title>By: James Thomas</title>
		<link>http://www.koboldpress.com/k/front-page9883.php#comment-19771</link>
		<dc:creator>James Thomas</dc:creator>
		<pubDate>Wed, 29 Jun 2011 16:13:11 +0000</pubDate>
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		<description><![CDATA[Another killer haunt location by Maurice DeMare. Well done! I&#039;ve got to find a place in my gameworld for this...]]></description>
		<content:encoded><![CDATA[<p>Another killer haunt location by Maurice DeMare. Well done! I&#8217;ve got to find a place in my gameworld for this&#8230;</p>
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