Kobold Press

Lost Cities: Ideas for Ancient Ruins in Pulp Adventures

"Maphyboria". Licensed under Fair use via Wikipedia - http://en.wikipedia.org/wiki/File:Maphyboria.jpg#/media/File:Maphyboria.jpg“But who built it? Who dwelt here? Where did they go? Why did they abandon it?” —Valeria of the Red Brotherhood, “Red Nails”

Nothing stirs an adventurer’s spirit like the lure of discovery in unknown lands. And when it comes to D&D (and its successors), we’re more apt to find players exploring the game’s eponymous dungeons rather than escaping them.

If you’ve read my other work for Kobold Press, you’re no stranger to the fact that I take great inspiration from the works of Robert E. Howard and his pulp contemporaries for my tabletop roleplaying. Indeed, Howard’s Hyborian Age is one of the great prototypes for modern fantasy world-building. This “Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars” is also a time of mystery, when lost cities lurk in the undiscovered depths of shadow-haunted wilderness.

Those of you looking to supplement your game with the stuff of legends need seek no further—this pairing of fantastic locales culled from the pages of Robert E. Howard’s weird fiction is guaranteed to put some extra pulp in your campaign just as sure as the sun sets on Stygia.

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Treasure Tables: A Little Something Extra

Kafanov FlaskFrom time to time, it can be useful to hide goods or information, especially in areas rife with adventurers. If you find yourself in need of something with some wiggle room, use the following table to add a little variety to your loot or let it serve as inspiration for a story hook. The value of the items can vary at the GM’s discretion but are suitable replacements for a quest reward or as the centerpiece for a particular type of collection, although they could be worth anything to the right person. You can roll randomly for a result below using the handy number provided with each entry to figure out your result on a d20. You can also pick one that works for the area in which your characters currently linger.

1. A pair of ruby-studded gold bangles, the interior engraved with tiny flowing script too small to read with the naked eye.

2. An ornate bronze tube, capped on each end with polished horn and wrapped tightly with thick red cord.

3. A tiny finch made of overlapping metal plates. A gentle tug on its tail causes it to unfold into the shape of a small flower. Touching the center of the flower causes it to reconfigure into the shape of a small lizard.

4. A tightly rolled vellum scroll, apparently blank on both sides, but with a deep blue shimmer as it catches the light.

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Judge’s Commentary: Monarch of the Monsters 5—The Kryt and the Gargoctopus

Monarch of the MonstersOver the next few weeks, we’ll be bringing you some commentary from the three Monarch of the Monsters 5 contest judges regarding monsters that did not make it into the public voting phase. This week, Steve picks out two monsters to highlight. We invite you to share your own insights in the comments field below!


By Dave Breitmaier

Medium humanoid (Kryt), neutral evil

Armor Class 15 (natural armor)

Hit Points 120 (16d8 + 48)

Speed 25 ft.

STR              DEX              CON             INT               WIS              CHA

20 (+5)         10 (+0)         16 (+3)         6 (-2)            18 (+4)         6 (-2)

Skills Insight +7, Perception +7

Senses Darkvision 60 ft., passive Perception 17

Condition Immunities Exhaustion

Languages Common

Challenge 5 (1,800 XP)

Hold Breath. The kryt can hold its breath for 15 minutes.

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Larger Than Life: Stone Giants Now Available


Strong as the Mountains and Deep as the Caves!

Most stone giants spend their long lives in peaceful pursuits on the rocky peaks of mountain ranges: raising livestock, contemplating the passage of history, and educating captured adventurers about the tribe’s peaceable intentions before releasing them.

But hotheaded young stone giants would rather change the world than observe it — and a charismatic young leader with enough followers can unleash catastrophic attacks against lowlanders.

Larger Than Life: Stone Giants is a new 16-page PDF from RPG Superstar Mike Welham with plenty of material for Pathfinder Roleplaying Game GMs who want to bring giants into their game, including:

  • 19 new stone giant racial feats including Granite Fists, Root In Place, Surety of Stone and Unyielding Mind.
  • New stone giant gear: clarity moss, exploding rock, stone drums and stone softener; plus 4 new magic items
  • 7 new stone giant spells including bombardment, erupting wall, stone motes and tremor
  • Stone giant variants, adventure seeds and a CR 13 NPC, the bard Song of Slate
  • An extensive overview of stone giant society, customs, religion and relations with other races

Give your players a titanic new challenge with Larger Than Life: Stone Giants today at the Kobold Store, DriveThruRPG, or Paizo!

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Collection of Curiosities: The Urn

"Jiro the Kobold" by Pat LoboykoThose of you who are extremely thorough in searching areas might end up looking at an urn in a catacomb or other location. But dare you search it? What can happen? Let’s find out. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.

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