Kobold Press

Gen Con 2014: Setup and Exclusives

Kobold Booth Gen Con 2014The kobolds arrived from near and far, and built a nice booth. It includes two convention exclusives, including a new T-shirt option and an entire Goblin Brewery adventure available to the first fifty visitors. We give them until Friday afternoon before they are all gone. When the last of them disappears, we will have a new surprise to share.

Speaking of surprises: We also have three friendly sasquatches at our booth. Yes, Kobold Press teamed up with Richard Baker, David Noonan, and Steve Schubert, AKA Sasquatch Game Studio, the creative team behind the Primeval Thule campaign setting. They’re a fine crew and Thule is their very first Pathfinder Roleplaying Game book. This setup makes it possible for the Kobolds to run more events (such as the mysterious Southlands Delve series) and to eat lunches this year.

Also at booth 2537 this year: the remaining stock of our signed Hoard of the Dragon Queen collector’s edition with exclusive Tiamat patch. We really have no idea how long they will last. Look for the Tyranny of Dragons banner way, way at the back of the hall. In true Kobold fashion, we believe it is far easier to defend the back of any warren than the front. Hail Tiamat!

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Enter the Dragon’s Lair Finalist: Rotting Within the Forest by David Adams

Dragon LairOur expert judges have conferred, and we have our five finalists for the Enter the Dragon’s Lair contest! Each day this week, we’ll post one of the finalists, and then we’ll set up a voting process so that you, our readers, can vote for your favorite entry. Our next entry comes from David Adams—congratulations, David, for making it to the finals!

Rotting Within the Forest CR 12


As the twisted trees of the Forest of Forgetting begin to thin, the ground underfoot softens. In moments you stand at the edge of a wide clearing, a half sunken tower peering out from beneath a murky bog. Buzzing insects flit about the dark waters of this deep pond and its festering sodden edges, and a putrid odor lingers in the air.


The clearing spans 10 yards east to west, with a small stream feeding the fetid bog that occupies the entirety of the open area. A deep pond fills the center of the clearing and most of the 150 feet or so that the area is open north to south. The outermost 25 feet of the large bog is shallow. Deep bog terrains covers all the remaining ground that the pond does not occupy. The top 40 feet of a ruined tower jut out from the northwestern edge of the pond, leaning slightly toward the murky waters below. A small window sits just above the waterline and serves as an adequate entrance for the kobolds that live within. From that window a staircase winds the circumference of the tower to a waterlogged chamber below and a makeshift guard post at its apex.

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Enter the Dragon’s Lair Finalist: The Black Crater of Blinder’s Keep by Christopher Lockey

Dragon LairOur expert judges have conferred, and we have our five finalists for the Enter the Dragon’s Lair contest! Each day this week, we’ll post one of the finalists, and then we’ll set up a voting process so that you, our readers, can vote for your favorite entry. Today’s entry comes from Christopher Lockey—congratulations, Christopher, for being another of our finalists!

The Black Crater of Blinder’s Keep (CR 14)

Rumors surrounding a mysterious calamity at Blinder’s Keep have surfaced in the streets of Zobeck. And travelers from each corner of the Crossroads share tales of a terrible wind northwest of Runkelstad, where the forlorn Keep and its haunted hamlet have sat in ruin for generations. Something stirs in the shadows of Blinder’s Keep. And whatever it is, it spells doom for the fair folk of Midgard…

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Tiamat Tuesdays: So You’re Running Tyranny of Dragons . . .

Tiamat TuesdaysTyranny of Dragons is an immense, sprawling adventure filled with epic encounters, plot twists, and numerous NPCs with their own agendas. Hoard of the Dragon Queen and The Rise of Tiamat allow (some might say demand) Dungeon Masters to really stretch their wings and put their creativity to the test. Things start out straightforward enough in Hoard of the Dragon Queen, as you’d expect in a low-level adventure, but by halfway through, the Dungeon Master is making almost as many crucial decisions as the players are. The Rise of Tiamat asks a lot from DMs right from the beginning, with its immense background events, political component, and multitude of paths for characters to follow to their goal. It asks a lot of players, too, because they are free to chart their own course through events to a greater extent than in most adventures.

Because of that, this week’s column is devoted to offering advice to Dungeon Masters on how to maximize everyone’s enjoyment of these adventures and to keep their game tables humming like well-oiled machines.

We begin with a warning to potential players—this article makes direct mention of certain events from the adventure. If you plan to play in a Tyranny of Dragons campaign and you’d rather not have any hints about what terrors await, now would be a good time to flip to a different article (such as The Story So Far… as presented on the Wizards of the Coast site).

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Enter the Dragon’s Lair Finalist: Ice Bridge by Ronald Corn

Dragon LairOur expert judges have conferred, and we have our five finalists for the Enter the Dragon’s Lair contest! Each day this week, we’ll post one of the finalists, and then we’ll set up a voting process so that you, our readers, can vote for your favorite entry. Today’s entry comes from Ronald Corn—congratulations, Ronald, for gaining one of the coveted finalist positions!

Ice Bridge Encounter


After a grueling climb, you finally reach the summit of the icy southern peak. Staring out across a great expanse, you can barely make out a cave mouth carved into the side of the next rise. Unfortunately there is only one way to reach the next peak or the cave mouth; by a long bridge made of ice.

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