Kobold Press

ENnies 2014 Nominations Announced

ENnies_LogoThe annual ENnie Awards have posted their list of nominations plus their Judges’ Spotlight awards — and the kobolds are in the running!

I’m honored and delighted to see the Kobold Guide to Magic and the Midgard Bestiary: 13th Age Compatible Edition nominated. It’s always gratifying to have a book nominated that’s designed to bring new professionals into the industry; and the Bestiary is the first 13th Age title we’ve done for that system, so clearly we’re on to something there.

I’m also very pleased that Deep Magic is a 2014 Judges’ Spotlight Winner! Congrats to all the nominees this year. Kobold Press is in great company and the fWolfgang Baur, Eccentric Game Designerield looks strong.

I’d like to thank all those who contributed their wonderful work to Kobold Press this year, and special thanks go to the fans, who continue to support our efforts to bring you fun games to play.

Onward!

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Book Review: The Leopard

The LeopardA Novel by K.V. Johansen

To say Ahjvar the assassin leads a rough life is an understatement. You would think that being an assassin was a tough job, but try being an assassin who doesn’t die. Then try being an assassin who can’t die but wants to—not my idea of a good time. Even further, imagine being good enough at killing people that you have a title like Leopard. Ahjvar, the Leopard, is given an offer from the goddess Catairanach. She wants him to kill a prophet known as the Voice of Marakand. If he kills this prophet, his curse will be lifted and he can die like everyone else.

Like all good assassins, Ahjvar has a problem dealing with people—except his trusty sidekick Ghu, who is much more than he seems. Additionally in this book, a Northron wanderer arrives in Marakand with her demon lover and a magical sword on a mission to bring justice to seven devils that played escape from Alcatraz—only they escaped from hell. Confused yet? I was!

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Lost Magic: Desiccating Breath

Lost Magic LogoThis simple spell entry from the Lost Magic contest might fill a flavorful niche in your Pathfinder game. Take a look at Mark Martin’s desiccating breath spell.

Desiccating Breath

School necromancy; Level cleric 4, sorcerer/wizard 5, witch 4
Casting Time 1 standard action
Components V, S, M (bone dust)
Range 25 ft.
Area cone-shaped burst
Duration instantaneous
Saving Throw no; Spell Resistance yes

You exhale a breath of the driest air, instantly drawing water from flesh and bone. Each target in the burst takes 1d4 Strength damage as muscle, flesh, and bone become dry and brittle. This spell targets living creatures only.

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Collection of Curiosities: Behind the Gemstone

"Jiro the Kobold" by Pat LoboykoSo, your shiny object expert decides that it’s a good idea to pry that gemstone out of place. But, what’s behind that gemstone? Surely something unusual. If you want to roll randomly for one, use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.

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Tiamat Tuesdays: Tiers of Tiamat

Tiamat TuesdaysFor the Dungeons & Dragons tabletop roleplaying game, the story told in Tyranny of Dragons is spread across two separate adventure products: Hoard of the Dragon Queen and The Rise of Tiamat. Hoard begins with fledgling, level 1 characters and follows them to level 7 or 8. Rise picks up right where Hoard leaves off and continues on to level 14 or 15. But while these form one continuous story, they are very, very different adventures, and not only because of the difference in tiers—although that plays into it.

Hoard of the Dragon Queen gets characters through the first experience tier and well into the second. The Player’s Handbook states “In the second tier (levels 5-10), characters come into their own,” and that’s certainly the case in Hoard. Each episode in the adventure corresponds roughly to a level: characters should be level 1 when they play episode 1, level 2 when they play episode 2, and so on.

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