The whole show started out strong and just kept getting better. Volunteers ran a wide variety of Kobold Press adventures, from visits to the Margreve forest to strange and distant places and a dangerous visit to the Goblins in the Brewery. Kobold staffers and freelancers held seminars on hmebrewing, becoming a freelancer, and humor and gravitas in gaming. Most of these were recorded and will be available through the Know Direction podcast later this month.
School transmutation; Level sorcerer/wizard 4
Casting Time 1 standard action
Components V, S, M (a pinch of cornstarch)
Area 30-ft. radius sphere centered on a point in space
Duration 1 round/level
Saving Throw Fortitude partial (harmless); Spell Resistance yes
Festivals require a certain amount of preparation, but what happens if that preparation ends? More importantly, what caused it to end, and can the adventurers help start the preparations again? If you want to roll randomly for one, use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.
Working on the Tyranny of Dragons project has been something of a dream come true for me. Like a great many folks playing RPGs today, I grew up playing D&D. As an 11- or 12-year-old avid D&D player and aspiring artist, I used to spend hours marveling at all the adventures and rulebooks, daydreaming about how cool it would be to actually work at TSR when I grew up. Well, I’m all grown up now and I’m lucky enough to work in the RPG industry for some amazing companies and people, Kobold Press and Wolfgang Baur obviously heading up that list! However, for the 12-year-old D&D fan still very much inside of me, getting to work on an official D&D product, not to mention the very first adventure for the new D&D rules, is positively surreal!
As the primary person choosing the artists, assigning the art, and then working with the artists, I was determined that the art in these books would be as awesome as possible. One of the artists I knew we had to get involved was Guido Kuip. Guido had done lots of work for us in the past and I’ve always enjoyed working with him so I was confident he could deliver. And deliver he did!
Anima are raw emotions given tangible form. Unfortunately for those encountering this creature, the strongest emotions can come at the time of death. Fear, pain, and despair are some of these passions turned into monstrosities.
Some among society know the secrets of pulling the power of emotions from a dying person; the time when emotions can be at their highest peak. An even smaller subset of these individuals even know how to manipulate the swell of emotions that linger over battlefields and other places of intense circumstances.
All anima have a vaguely humanoid shape of corporeal shadow. Streaked throughout this form are dull colors that relate to the emotion has been captured. The easiest way to tell when you have encountered an anima is how your own emotions begin to become manipulated and brought to the fore in disastrous ways.
Anima can be created from a variety of emotions. If you want a specific emotion, pick one from the following list; otherwise you can roll. Included is the color that identifies the type of emotion.