The five finalists have been posted, and now it’s time to vote for the entry you enjoyed most. If you haven’t had a chance to read the entries, they are posted below. Voting will continue through 8/25/14.
Our expert judges have conferred, and we have our five finalists for the Enter the Dragon’s Lair contest! Today we present the last of five finalist, and you can watch for information on how you can vote for your favorite entry. Our final entry comes from Lucas Elijah Friedman—congratulations!
High atop a lonesome, snowcapped mountain range, a village perches — Bellows Bluff, a town wreathed in perpetual smoke. At its heart sits a furnace that burns as hot as dragonfire, the source of the hamlet’s unlikely prosperity. There are scores of legends surrounding the forge, but all pale in comparison to the truth of its construction.
Half-elf town elder and part-time pyromancer Aelisia Wintrish hides a terrible secret. Many years ago, she captured a wyrmling magma dragon named Fernax, blinded it, and imprisoned the beast beneath her forge and laboratory, binding its fiery essence to runic furnaces. Its burning heart powers Bellows Bluff, channeling flame hot enough to craft masterwork arms and armor (and to power the town’s famous steam baths).
Our expert judges have conferred, and we have our five finalists for the Enter the Dragon’s Lair contest! Each day this week, we’ll post one of the finalists, and then we’ll set up a voting process so that you, our readers, can vote for your favorite entry. Our next entry comes from Stephen Rowe—congratulations, Stephen, for joining our other three finalists with your entry!
Lair of the Toymaker
Background: In Bemmea, magical playthings and trinkets of questionable quality are all too common. Natives leave such dross for the tourists, and seek only the work of the Toymaker for their children.
All would be stunned to learn that the mysterious recluse is no man or mage. Sanadeen, the Toymaker, is a copper dragon claiming the ancient tunnels that survived the Isonade’s touch. After losing his mate, the depressed dragon spent many human lifetimes finding solace in creative arts originally meant to delight his wyrmlings. His lair filled with the fruits of his labor— from intricate dancing constructs, to ridiculously colored rubber balls that never ceased bouncing.
The kobolds arrived from near and far, and built a nice booth. It includes two convention exclusives, including a new T-shirt option and an entire Goblin Brewery adventure available to the first fifty visitors. We give them until Friday afternoon before they are all gone. When the last of them disappears, we will have a new surprise to share.
Speaking of surprises: We also have three friendly sasquatches at our booth. Yes, Kobold Press teamed up with Richard Baker, David Noonan, and Steve Schubert, AKA Sasquatch Game Studio, the creative team behind the Primeval Thule campaign setting. They’re a fine crew and Thule is their very first Pathfinder Roleplaying Game book. This setup makes it possible for the Kobolds to run more events (such as the mysterious Southlands Delve series) and to eat lunches this year.
Also at booth 2537 this year: the remaining stock of our signed Hoard of the Dragon Queen collector’s edition with exclusive Tiamat patch. We really have no idea how long they will last. Look for the Tyranny of Dragons banner way, way at the back of the hall. In true Kobold fashion, we believe it is far easier to defend the back of any warren than the front. Hail Tiamat!
Our expert judges have conferred, and we have our five finalists for the Enter the Dragon’s Lair contest! Each day this week, we’ll post one of the finalists, and then we’ll set up a voting process so that you, our readers, can vote for your favorite entry. Our next entry comes from David Adams—congratulations, David, for making it to the finals!
Rotting Within the Forest CR 12
As the twisted trees of the Forest of Forgetting begin to thin, the ground underfoot softens. In moments you stand at the edge of a wide clearing, a half sunken tower peering out from beneath a murky bog. Buzzing insects flit about the dark waters of this deep pond and its festering sodden edges, and a putrid odor lingers in the air.
The clearing spans 10 yards east to west, with a small stream feeding the fetid bog that occupies the entirety of the open area. A deep pond fills the center of the clearing and most of the 150 feet or so that the area is open north to south. The outermost 25 feet of the large bog is shallow. Deep bog terrains covers all the remaining ground that the pond does not occupy. The top 40 feet of a ruined tower jut out from the northwestern edge of the pond, leaning slightly toward the murky waters below. A small window sits just above the waterline and serves as an adequate entrance for the kobolds that live within. From that window a staircase winds the circumference of the tower to a waterlogged chamber below and a makeshift guard post at its apex.