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Monster Mondays: Anima

MonsterMondaysAnima are raw emotions given tangible form. Unfortunately for those encountering this creature, the strongest emotions can come at the time of death. Fear, pain, and despair are some of these passions turned into monstrosities.

Some among society know the secrets of pulling the power of emotions from a dying person; the time when emotions can be at their highest peak. An even smaller subset of these individuals even know how to manipulate the swell of emotions that linger over battlefields and other places of intense circumstances.

All anima have a vaguely humanoid shape of corporeal shadow. Streaked throughout this form are dull colors that relate to the emotion has been captured. The easiest way to tell when you have encountered an anima is how your own emotions begin to become manipulated and brought to the fore in disastrous ways.

Anima can be created from a variety of emotions. If you want a specific emotion, pick one from the following list; otherwise you can roll. Included is the color that identifies the type of emotion.

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Victory’s Bestiary: Living Cloudkill Hurricane

The Wreck of a Transport Ship by William TurnerFor days, schools of dead deep-sea fish washed ashore on tall waves violent with green foam. An olive-colored cloud then stretched across the entire horizon, blotting out the rising sun and casting bolts of jagged lightning down into the tempestuous sea.

All ships were moored, and the people of the coastal cities were warned to flee to steadings more inland. The cloud continued to creep toward shore with a malign intelligence, bringing with it noxious gusts of wind and heavy rains that burned through wood, iron, and flesh-like embers on a piece of parchment.

The only mortals to survive the living cloudkill hurricane’s landfall were the ones that had prayed for its arrival for decades.

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Victory’s Bestiary: Two-Headed Rustmaw Displacer Purple Worm

Koninklijke Bibliotheek, KB, KA 16, Folio 136rCountless strange and terrifying creatures lurk in the subterranean world that sprawls beneath the mortal empires. Through lightless tunnels, caves, and dungeons they burrow, most driven only by a primal desire to hunt, to mate, and to nest.

Many of these creatures, however, are warped by the feral magic of the underworld, their already monstrous forms transmogrified into aberrant beasts unlike anything produced by the hand of nature. The two-headed rustmaw displacer purple worm is one such example, a tireless engine of devouring that blends aspects of the purple worm, the displacer beast, and the rust monster. Numerous bands of dungeoneers have been ambushed by these brutes, the encounters forcing delvers to return to the surface unarmed and nearly nude.

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Victory’s Bestiary: Half-Tarrasque Hydraic Medusa Serpent Queen

1870s paintings by Arnold Böcklin, 1878 For centuries, rangers from the Queen’s Wood have traded rumors of a blighted fortress built from hundreds of thousands of petrified sacrifices. It is here that the half-tarrasque hydraic medusa serpent queen is said to dwell, reigning over a court of snake cultists drenched in the blood of displacer beast young.

Believed to be an icon in her own right, the serpent queen is the progeny of the tarrasque and the first hydra, who in turn laid the eggs that would hatch into the first seven medusas. According to legend, her stronghold materializes in the midst of elven kingdoms that let the passage of time erode tradition, though if any elves have survived such a calamity, they have not come forward to tell of it.

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Lich-Touched Siege Kraken Monumentbringer

Victor Hugo "Hic clavis, alias porta" (The key is here, the gate elsewhere) 1871 In the center of a great saltwater sea floats an island necropolis: a city of twisting catacombs, looming mausoleums, and sprawling graveyards rivaling in size the capitol city of the empire itself. It is from this nether citadel that the arch-lich lays his schemes, forever plotting to overrun the shores of civilization with his hordes of ravenous dead.

Though the arch-lich commands vast legions with which to launch campaigns, the spearhead of his assaults are, without exception, the lich-touched siege kraken monumentbringers, undead engines of destruction that shamble from the water to lay waste to coastal settlements. The spiderlike creeping advance of these monstrosities is inexorable, their march leaving behind only blighted monoliths ringed with slime-choked ruins and shattered skeletons.

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