The design of many D&D Essentials classes attempts to capture some of the rich history of past editions. With its emphasis on schools of magic, the mage makes a great chasis upon which to add transmutation effects. All the spells presented as part of this series are available as options for the mage. You can use the following new spells and abilities to add a transmutation specialization to the D&D Essentials mage class.
With so many transmutation powers focusing on using a wizard’s transformed anatomy to make melee attacks, defense is a key concern for transmuters. The Staff of Defense class feature is the best place to start and armor proficiency feats help as well. The melee focus of these spells also makes them great options for those interested in picking up multiclass wizard feats.
According to the rules, polymorph effects don’t stack. Would-be transmuters need to carefully select a diverse array of transmutation powers for those instances when the only remaining foe has already been transformed into some harmless form. Several transmutation spells also create effects or conditions that make their targets more attractive candidates for an ally’s attacks. This leaderlike quality of the transmuter should not be overlooked and can be used to help control the battlefield.
The new transmutation spells below build on the themes and options seen in an earlier article.
The world’s arctic region is both a place of great natural beauty and an inherently deadly environment. Freezing waters can turn blood to ice in mere minutes. Avalanches can bury entire parties, hiding their bodies forever under a mountainside’s worth of snow.
As deadly as the arctic is, a wide variety of monsters call it home. Having survived and evolved in one of the world’s harshest environments, these humans and beasts are deadly threats to any adventurers that intrude on their frozen domains.
Soul renders are perhaps the single most disturbing reason for the arctic barbarians’ hatred of outsiders. Nightmarish devourers of flesh and souls, these monsters are a terrible consequence of outsiders’ disrespect for the tremendous sacrifices made by their arctic expedition companions.
The next edition of Dungeons & Dragons is on the horizon, and players have more options than ever to get their tabletop fantasy fix. It’s in this spirit that we present The Defenders of Midgard, available at DriveThruRPG and Paizo, with 7 outstanding new themes — and lots of other crunchy D&D goodness — made possible by the generous patrons of the Midgard Bestiary for 4th Edition.
Lead designer Brian Liberge says,
“The options in this book showcase what makes Midgard unique and fun for players. We focused on granting options that can be of use immediately, so almost everything is for the heroic tier of play. With this in hand, you can craft a Midgard player character who stands out from the PCs of any other setting.”
4th Edition D&D players now have a toychest that offers more options and new powers well-suited to adventures in a Dark World of Deep Magic. Read more about what’s included after the jump: