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Midgard Mayhem at MACE 2012 and MACE West 2013

Midgard Campaign SettingLast fall Christina Stiles approached me about participating in an event she was organizing for MACE 2012 entitled Midgard Mayhem. The event was designed to showcase the just released campaign setting of Midgard by Wolfgang Baur by running adventures set in it. The idea sounded cool and I agreed to run a couple of adventures for the event.

The first scenario I ran was The Forgotten King’s Tomb by Mike Franke adapted to Green Ronin’s excellent AGE system. The premise of the adventure is that the adventurers are members of an elite cadre of kobold irregulars sent to seek a tomb with supposedly enchanted writing that their Akinji (dragonkin lord) Shard had discovered during an expedition into the Sands of Sorrows many years prior.

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Announcing the Kobold Press Community Use Policy

Midgard Logo

The Midgard Campaign Setting fan community is growing faster than an ill-advised alchemy experiment in Maillon! It’s an active, vibrant community, full of people who want to take what we’ve created and run with it in exciting and fun directions. So we thought, why not make it easier for them?

To encourage fan sites and free fan-created projects using Midgard and other Kobold Press IP, we’ve just launched the Kobold Press Community Use Policy. This policy covers free, fan-created material only; if you want to do a commercial project, check out our Freelancer Guidelines.

Along with guidelines on what fans can use and how, we’re also offering the first Kobold Press Community Use Package of resources. This first package contains 10 of the Midgard setting’s most iconic characters — and we’ll be adding new packages over time.

Tell us what you think in the comments! And if you have a Midgard fan project underway, or if this inspires you to start one, please let us know. We’d love to see it.

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Treasure by the Pound III—AGE Conversions

Silver ingots; photo by Chris 73 / Wikimedia Commons
The metal and ingot values described so far in this series are suitable for games such as d20, 4E, and Pathfinder. These games make similar assumptions about the relative value of coins, and they strive for a heroic feel where the characters end up very wealthy. Metal values need to be adjusted considerably for AGE where different economic assumptions prevail. AGE assumes 10,000 cp = 100 sp = 1 gp, and silver is the currency of everyday transactions. That is, the value of goods and awarded treasure is generally given in silver pieces. Platinum is not even used for coinage.

The following table redefines the metal values to align with AGE assumptions and the darker tone of the system. To use any of the ingots from earlier articles in AGE, multiply its weight by the value in this table.

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The Horns Have Sounded: Valhalla Calling Update

Valhalla CallingWe are pleased to report that, as of today, the Valhalla Calling contest has received over ten submissions! That leaves under ninety spots open within the ranks of those who wish to join the fun. As we hit more milestones, we’ll post them here so that you have an idea of where things are. Right now, you have both the time and space to continue to hone your own pitches (if you aren’t among the ones who have already submitted a pitch).

For those who missed the announcement of this contest, you can find it right here.

Best of luck to those who have entered and intend to enter the contest, and have fun working on your pitch if that’s something you’re in the process of doing! The judges are looking forward to seeing what creative ideas you all come up with.

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Kobold Quarterly 23 Now Available

KQ 23 CoverBursting from the infernal depths in a cloud of fire and brimstone comes Kobold Quarterly’s Fall 2012 issue! Either this is the promised “demons and devils” issue, or the magazine is being guest-edited by Ronnie James Dio.

This issue is packed with Stygian foes, diabolical adventure, cannibal demon apes, soul-sundering artifacts and evil chocolatiers. Kobold Quarterly # 23 includes:

  • The dark aristocratic glory of Dispater, First King of the Infernal City by Wes Schneider
  • The Vile Black Book, a grimoire written by Asmodeus himself, with five new diabolical spells by Ed Greenwood
  • Mechuiti, Midgard’s demon lord of apes and cannibals, with new spells, monsters and adventure hooks by Adam Roy
  • “Devil’s Food”, an adventure among Midgard’s sinister gnomes by Michael Lane
  • “The Urge to Evolve”, a new Pathfinder Society Quest by Adam Daigle
  • GM tips from Steve Winter on creating an atmosphere of horror at the table

KQ # 23 also features inks and poisons from Midgard’s Seven Cities by Christina Stiles, worldbuilding with Monte Cook, Living Gods for 13th Age by Ash Law, a lamia PC race by Marc Radle, plus devil-smiting, soul-selling, and the ever-popular Ask the Kobold with Skip Williams.

The full table of contents for this issue is after the cut:

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