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		<title>Character Theme: Knight of Giri (Part 2 of 2)</title>
		<link>http://www.koboldpress.com/k/front-page11482.php</link>
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		<pubDate>Fri, 23 Dec 2011 17:00:19 +0000</pubDate>
		<dc:creator>Miranda</dc:creator>
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		<description><![CDATA[We continue our look at the Knight of Giri character theme in this second part of two parts. You can read the first part here if you missed it! Optional Powers Level 2 Utility Power The honor of a knight of giri comes not just from within, but also from his or her desire to&#8230; <p><a href="http://www.koboldpress.com/k/front-page11482.php">Continue reading &#187;</a></p>]]></description>
				<content:encoded><![CDATA[<p><em><a href="http://www.koboldquarterly.com/k/wp-content/uploads/2011/12/knightofgiri.jpg"><img class="alignright size-medium wp-image-11385" style="margin: 5px;" title="knightofgiri" src="http://www.koboldquarterly.com/k/wp-content/uploads/2011/12/knightofgiri-233x300.jpg" alt="" width="233" height="300" align="right"/></a>We continue our look at the Knight of Giri character theme in this second part of two parts. You can read the first part <a title="Character Theme: Knight of Giri (Part 1 of 2)" href="http://www.koboldquarterly.com/k/front-page11384.php">here</a> if you missed it!</em></p>
<p><strong>Optional Powers</strong></p>
<p><strong>Level 2 Utility Power</strong><br />
The honor of a knight of giri comes not just from within, but also from his or her desire to show respect for his or her ancestors. In return for honoring your ancestors, sometimes they come to your aid.</p>
<p><strong>Ancestral Blessing      Knight of Giri     Utility 2</strong><br />
<em>You feel the touch of your ancestors, and they heal your wounds.</em><br />
<strong>Daily </strong><strong>• Healing, Martial</strong><br />
<strong>Standard        Personal</strong><br />
<strong>Effect:</strong> You regain hit points as if you had spent a healing surge. If you are still bloodied, you also gain 5 temporary hit points.<strong> </strong><br />
<em>Level 11: </em>10 temporary hit points.<em></em><br />
<em>Level 21:</em> 15 temporary hit points.<span id="more-11482"></span><em></em></p>
<p><strong>Level 6 Utility Power</strong><br />
For a lone swordwielder, many enemies are always a danger, but a combination of enemies that engage in melee and from range is more likely to be deadly. Having survived such encounters, you have mastered the art of deflecting attacks from distant foes.</p>
<p><strong>Shielding Steel         Knight of Giri Utility 6</strong><br />
<em>Without a thought, you spin your blade and cut down a foe’s shot.</em><br />
<strong>Encounter </strong><strong>• Martial, Weapon</strong><br />
<strong>Immediate Interrupt           Personal</strong><br />
<strong>Trigger: </strong>You are hit by a ranged attack.<strong></strong><br />
<strong>Effect: </strong>You make a melee basic attack roll. If the result of your attack roll exceeds the result of the attack roll that hit you, the triggering attack misses.<strong></strong></p>
<p><strong>Level 10 Utility Power</strong><br />
When faced with an impossible task, the greatest virtue one can have is courage. You can channel your courage into the strength you need to overcome the trials of combat.<br />
<strong>Strength of Courage           Knight of Giri Utility 10</strong><br />
<em>Calling on your courage, you shake of the effects of battle.</em><br />
<strong>Encounter </strong><strong>• Martial</strong><br />
<strong>Free Action   Personal</strong><br />
<strong>Trigger: </strong>You start your turn subject to a dazed, slowed, or immobilized condition.<strong></strong><br />
<strong>Effect:</strong> That condition does not affect you until the end of your turn.<strong></strong><br />
<strong>Special: </strong>When your turn ends, if the condition would have ended then it is removed. If the condition has a save ends duration, you can make a saving throw to end the condition as normal.<strong></strong></p>
<p><strong>Optional Rules</strong><br />
If your campaign is using the Unearthed Arcana rules for Honor from <em>Dragon</em> 404 (Wizards of the Coast), you can adjust this theme to account for those rules. The static values of “5/10/15” in <em>strength of honor</em> and <em>ancestral blessing</em> should be replaced with “equal to your honor points.” At level 11, increase that to “5 + your honor points,” and at level 21 increase it to “10 + your honor points.”</p>
<p><strong>About the Author</strong><br />
School teacher by day, gamer by night, John has been playing and running Dungeons &amp; Dragons and other RPGs since the early 80s, with occasional forays into war games and card games. His focus game at the moment is D&amp;D 4th Edition, which he is playing via the DDI Virtual Table after having moved away from his regular groups.</p>
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		<title>Character Theme: Knight of Giri (Part 1 of 2)</title>
		<link>http://www.koboldpress.com/k/front-page11384.php</link>
		<comments>http://www.koboldpress.com/k/front-page11384.php#comments</comments>
		<pubDate>Fri, 16 Dec 2011 22:00:48 +0000</pubDate>
		<dc:creator>Miranda</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Front Page]]></category>
		<category><![CDATA[4e D&D]]></category>
		<category><![CDATA[character theme]]></category>
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		<guid isPermaLink="false">http://www.koboldquarterly.com/k/?p=11384</guid>
		<description><![CDATA[Honor is found in loyalty, courage, and sincerity of action. A knight of giri does not fear death—at least not death that is purposeful—so they do not fear battle. Instead these honorable men and women fear failing their superiors; their word is a bond that they will not break. That these knights never break promises&#8230; <p><a href="http://www.koboldpress.com/k/front-page11384.php">Continue reading &#187;</a></p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.koboldquarterly.com/k/wp-content/uploads/2011/12/knightofgiri.jpg"><img class="alignright size-medium wp-image-11385" style="margin: 5px;" title="One wonders what would happen if two such knights of giri confronted a foe." src="http://www.koboldquarterly.com/k/wp-content/uploads/2011/12/knightofgiri-233x300.jpg" alt="Knight of Giri" width="233" height="300" align="right" /></a>Honor is found in loyalty, courage, and sincerity of action. A knight of giri does not fear death—at least not death that is purposeful—so they do not fear battle. Instead these honorable men and women fear failing their superiors; their word is a bond that they will not break. That these knights never break promises is the common belief held about the honorable knights, but the truth is not always so glorious; even knights of giri stumble from time to time.</p>
<p>Giri is a code built on tenets of courage, duty, courtesy, and sincerity of action, developed hundreds of years ago in a remote part of the world. Since then the ideas have spread slowly until knights who follow the code can be found in the service of nobles across the world or training under older masters.<span id="more-11384"></span></p>
<p>Due to their honor, knights of giri are often entrusted by the nobles they serve to act as their agents in matters of justice through the noble’s lands, thus putting them on the path to adventure. Others start on a life of adventure because they feel they did not uphold their code and seek to redeem their honor in their own eyes. Some leave a lord in protest while others are sent away because they failed in some way. Often the most dangerous knight of giri is one whose lord has died and now has started on a quest to avenge the deceased lord!</p>
<p><strong>Prerequisite:</strong> You must have proficiency with rapier, longsword, or bastard sword. Although not all knights of giri use such blades as their primary weapons, they are always proficient with them and most use them as their weapon of choice.<strong> </strong></p>
<p><strong>Starting Feature</strong></p>
<p>Whether taught by a master or learned from bitter experience, you have turned belief in your own honor into a force that your enemies must contend with as your blows crash through their defenses.</p>
<p><strong>Benefit</strong><strong>:</strong> You gain the <em>strength of honor</em> power.<strong> </strong></p>
<p><strong>Strength of Honor   Knight of Giri Feature</strong><br />
<em>Driven by your conviction in your honor, your blade is an unstoppable force.</em><br />
<strong>Encounter </strong><strong>• Martial, Weapon</strong><br />
<strong>Free Action   Personal</strong><br />
<strong>Trigger: </strong>You hit an enemy with a weapon attack.<strong> </strong><br />
<strong>Effect</strong><strong>: </strong>Your attack ignores the enemy’s resistances. If the enemy has no resistances, you deal 5 extra damage.<strong> </strong><br />
<em>Level 11:</em> You deal 10 extra damage.<br />
<em>Level 21:</em> You deal 15 extra damage.</p>
<p><strong>Level 5 Feature</strong></p>
<p>Through your actions, you have become known for your courage and sincerity. When you give your word to do something, it is rare that you do not accomplish it.</p>
<p><strong>Benefit</strong><strong>:</strong> You gain a +2 power bonus to Endurance and Diplomacy checks.<strong></strong></p>
<p><strong>Level 10 Feature</strong></p>
<p>You no longer fear death, because it is more important that you achieve your goal or die trying. Fear of failure is stronger than any fear you might have had of death.</p>
<p><strong>Benefit: </strong>You gain a +1 power bonus to death saving throws, and you need to fail four death saving throws before you die.</p>
<p><strong>About the Author</strong><br />
School teacher by day, gamer by night, John has been playing and running <em>Dungeons &amp; Dragons</em> and other RPGs since the early 80s, with occasional forays into war games and card games. His focus game at the moment is D&amp;D 4th Edition, which he is playing via the DDI Virtual Table after having moved away from his regular groups.</p>
<p>&nbsp;</p>
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