February 21, 2013 / Neal F. Litherland / 4 comments

From the heavy horse of medieval Europe to the marauding Mongols that dominated Asia, cavalry has been one of the deadliest forces in the history of warfare. In order to bring this kind of combat to your Pathfinder Chronicles game, all it requires is building the proper mounted warrior.
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February 8, 2013 / David Adams / One comment

The design of many D&D Essentials classes attempts to capture some of the rich history of past editions. With its emphasis on schools of magic, the mage makes a great chasis upon which to add transmutation effects. All the spells presented as part of this series are available as options for the mage. You can use the following new spells and abilities to add a transmutation specialization to the D&D Essentials mage class.
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February 1, 2013 / David Adams / Comments Off

With so many transmutation powers focusing on using a wizard’s transformed anatomy to make melee attacks, defense is a key concern for transmuters. The Staff of Defense class feature is the best place to start and armor proficiency feats help as well. The melee focus of these spells also makes them great options for those interested in picking up multiclass wizard feats.
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January 25, 2013 / Neal F. Litherland / 8 comments

I don’t always play barbarians, but when I do, I prefer huge, hulking characters with terrifying battle cries and a frenzied look in their eyes. Anyone who has ever sat at a table with a barbarian has likely noticed, though, that they’re sort of a one-trick pony: it’s all about the Rage, capital “R.” And why not? It boosts your Strength and Constitution scores, gives you bonus hit points and increases your resistance to mental control, all for a paltry Armor Class penalty. That’s not the problem . . . the problem is that just by calling the ability Rage, it gives players a prejudiced view of what happens when the ability is activated, and that can lead to stagnant character concepts. But if you change up the flavor, then your barbarians can each become unique.
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January 21, 2013 / Kobold Staff / Comments Off

Combine brutal archery skills with a classic elven heritage using the expanded elven archer class! This in-depth book provides all the class skills, archetypes, spells, and equipment necessary to turn your elven archer into an enemy-hunting, bull’s eye-striking legend. Want a twist on the concept? Roll up a halfling slingmaster, a dwarven crossbowyer, or a mystic archer. Details for each are found within these pages, as well as:
- Six new feats—use them to drain enemies’ lifeblood, hamstring a target, or even shoot a foe’s weapon right from its hand.
- A convenient tracking sheet to record all your special arrows and bolts.
- New wondrous items, including a quiver that provides an endless supply of ammunition.
- 20 new spells that can create energy arrows, imbue ammunition with animal spirits, slay a foe with one shot, and much more!
- New options for rangers and druids, including many new spells!
Your aim is true! Get the Expanded Archer today at the Paizo Store!
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