Gen Con 2014 was a blast, and the Kobolds had a wonderful and fun time at it. Take a peek at some of the photos that our Kobolds took so that you can get a taste of what happened at the convention—from a Kobold’s standpoint.
The five finalists have been posted, and now it’s time to vote for the entry you enjoyed most. If you haven’t had a chance to read the entries, they are posted below. Voting will continue through 8/25/14.
Ice Bridge by Ronald Corn
The Black Crater of Blinder’s Keep by Christopher Lockey
Rotting Within the Forest by David Adams
Lair of the Toymaker by Stephen Rowe
Slave to the Forge by Lucas Elijah Friedman
Which Enter the Dragon's Lair entry did you enjoy the most?
- The Black Crater of Blinder’s Keep by Christopher Lockey (57%, 91 Votes)
- Lair of the Toymaker by Stephen Rowe (23%, 36 Votes)
- Rotting Within the Forest by David Adams (8%, 13 Votes)
- Slave to the Forge by Lucas Elijah Friedman (7%, 11 Votes)
- Ice Bridge by Ronald Corn (5%, 8 Votes)
Total Voters: 159
Our expert judges have conferred, and we have our five finalists for the Enter the Dragon’s Lair contest! Today we present the last of five finalist, and you can watch for information on how you can vote for your favorite entry. Our final entry comes from Lucas Elijah Friedman—congratulations!
High atop a lonesome, snowcapped mountain range, a village perches — Bellows Bluff, a town wreathed in perpetual smoke. At its heart sits a furnace that burns as hot as dragonfire, the source of the hamlet’s unlikely prosperity. There are scores of legends surrounding the forge, but all pale in comparison to the truth of its construction.
Half-elf town elder and part-time pyromancer Aelisia Wintrish hides a terrible secret. Many years ago, she captured a wyrmling magma dragon named Fernax, blinded it, and imprisoned the beast beneath her forge and laboratory, binding its fiery essence to runic furnaces. Its burning heart powers Bellows Bluff, channeling flame hot enough to craft masterwork arms and armor (and to power the town’s famous steam baths).
Our expert judges have conferred, and we have our five finalists for the Enter the Dragon’s Lair contest! Each day this week, we’ll post one of the finalists, and then we’ll set up a voting process so that you, our readers, can vote for your favorite entry. Our next entry comes from Stephen Rowe—congratulations, Stephen, for joining our other three finalists with your entry!
Lair of the Toymaker
Background: In Bemmea, magical playthings and trinkets of questionable quality are all too common. Natives leave such dross for the tourists, and seek only the work of the Toymaker for their children.
All would be stunned to learn that the mysterious recluse is no man or mage. Sanadeen, the Toymaker, is a copper dragon claiming the ancient tunnels that survived the Isonade’s touch. After losing his mate, the depressed dragon spent many human lifetimes finding solace in creative arts originally meant to delight his wyrmlings. His lair filled with the fruits of his labor— from intricate dancing constructs, to ridiculously colored rubber balls that never ceased bouncing.
Our expert judges have conferred, and we have our five finalists for the Enter the Dragon’s Lair contest! Each day this week, we’ll post one of the finalists, and then we’ll set up a voting process so that you, our readers, can vote for your favorite entry. Our next entry comes from David Adams—congratulations, David, for making it to the finals!
Rotting Within the Forest CR 12
As the twisted trees of the Forest of Forgetting begin to thin, the ground underfoot softens. In moments you stand at the edge of a wide clearing, a half sunken tower peering out from beneath a murky bog. Buzzing insects flit about the dark waters of this deep pond and its festering sodden edges, and a putrid odor lingers in the air.
The clearing spans 10 yards east to west, with a small stream feeding the fetid bog that occupies the entirety of the open area. A deep pond fills the center of the clearing and most of the 150 feet or so that the area is open north to south. The outermost 25 feet of the large bog is shallow. Deep bog terrains covers all the remaining ground that the pond does not occupy. The top 40 feet of a ruined tower jut out from the northwestern edge of the pond, leaning slightly toward the murky waters below. A small window sits just above the waterline and serves as an adequate entrance for the kobolds that live within. From that window a staircase winds the circumference of the tower to a waterlogged chamber below and a makeshift guard post at its apex.