Kobold Minion Christina and Her Dragon*Con Schedule

Those of you attending Dragon*Con can take a peek at Christina’s schedule so that you can attend her fun panels this weekend. More details are beyond the jump!

Those of you attending Dragon*Con can take a peek at Christina’s schedule so that you can attend her fun panels this weekend. More details are beyond the jump!
For the past several days, I’ve been searching for words to describe my first Gen Con experience. I’ve been a writer for well over a decade now, and words have utterly failed me. One now does come to mind, however: WOW!!!! That’s succinct, I know. Yet it accurately encompasses the extent of this massive event for me.
But, I’ll expand on that.
First, I have to say how overwhelmed I was by the kindness many of you showed me in answering my pleas for assistance in attending Gen Con. Without your aid, I would not have made it to the Big Show. I responded with personal thank-you notes as donations came in, and I did get to say thank-you in person to some of you, but I can never truly express how much getting to Gen Con meant to me. This has been a geek girl’s lifetime dream, and you made it happen! THANK YOU THANK YOU THANK YOU!!! I honestly can’t say it enough.
At this year’s Gen Con I ran an Old School Hack game set in the Wasted West of Midgard. OSH is one of my favorite systems for a quick, fun, exciting one-shot with people who have varying levels of experience with games — I’ve even run it during lunch breaks at work.
My adventure was titled “Danger at Deathless Gulch,” and for the pre-gen characters I either ported Midgard Campaign Setting classes to Old School Hack and turned their powers and abilities into talents, or I reskinned existing OSH classes and talents to give them a Midgard flavor.
Here’s an example of a new class I created, and its talent:
Black Spire Sorcerer
Five years ago, I was writing Living Greyhawk adventures as a volunteer for the RPGA. We were trying new ideas and having fun, but I wanted to do more. I joined Empire of the Ghouls as a senior patron and started learning with the community at Open Design. I playtested, I punched up stat blocks, and when I saw a chance to write an adventure, I asked Wolfgang, “Put me in, coach, I won’t disappoint you.”

On Thursday, August 16, 2012, Gen Con attendees who sought to learn how to create better adventures had a chance to listen and interact with panelist and Kobold-in-Chief Wolfgang Baur. Because we know not everyone could make this seminar, we’re providing a few of the highlights of the advice here.