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Encounter Codex: The Wand in the Watched Hall

stone skull“Encounter Codex” presents individual encounters that can be quickly slotted into any adventure. They are system neutral and easily adapted to any edition (and other games for that matter) with little effort—just add stats. [Previous Encounter]

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An arched, 10-ft.-wide corridor stretches far into darkness ahead. Wispy cobwebs drift on the chilly air, gliding along deep shadows that sink into the recesses of the cracked masonry. The pervasive musk of ancient stone is broken only by a hint of what smells like a distant campfire. A floating humanoid figure wreathed in a faint azure light studies you from the gloom.

Floating in the hallway is the ghost of a well-dressed male elf named Valarel. He greets the players in a jovial albeit raspy voice, eager to strike up conversation after centuries of loneliness. His topics of choice are card game strategy, tailoring, and his lover Fiona…

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Encounter Codex: Shrine of the Primeval Toad

Frog Statue“Encounter Codex” presents individual encounters that can be quickly slotted into any adventure. They are system neutral and easily adapted to any edition (and other games for that matter) with little effort—just add stats.

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Patches of ochre fungi illuminate this yawning cavern with preternatural moonlight. A waterfall tumbles from a fissure in the high ceiling, splashing down into a wide pond of murky water shrouded in mist. Through the dripping miasma, a totem pole can be seen jutting from the water, its submerged base surrounded by a halo of dozens of lily pads, atop which rest toads of various colors.

The pool of water is choked with weeds and slime, and runs 5 ft. deep at its center…

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