It’s raining drakes! Find a whole slew of these fierce mini-dragons in the Book of Drakes. Masters Daigle and Welham can show you the way…
Style Feat
Drake Style: Mimicking the unpredictability of drakes, practitioners of this style attack their foes with a series of confounding, random movements, which eventually provide a clear opening for more deadly attacks. Masters of this style learn to jump so well they appear to actually fly.
Feats Path: Drake Style, Drake Trickery, Drake Wing…
Tags: Feats, pathfinder, rpg
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Kobold Quarterly issue #18, our big pre-Gen Con Summer issue, is out! It’s like a kobold beach party ice chest, but instead of being packed with gnome jerky, KQ #18 has savants, cavaliers, beast masters, and dragon hunters for Pathfinder RPG; Divine Gifts for the AGE System by Green Ronin designer Steve Kenson; a minotaur ecology for 4th Edition D&D; and three new adventures!
Characters powered with divine magic are common in fantasy RPGs. Rather than treat them as a divine magic-using class, Steve Kenson introduces the Divine Gift talent for the AGE System. Characters with a Divine Gift can belong to any class, and their gifts are defined by areas of divine influence such as Law, Chaos, Protection, Nature and Fate. Yes, you can finally play an official cleric in the AGE gamers!
Tim and Eileen Connors bring us “The Exorcist” for Pathfinder RPG, where a desperate plan to raise legendary heroes from the dead doesn’t go quite right. “Silus and the Red Dogs” is a modern update of the choose-your-own adventure books, with a fun solo adventure for a halfling thief suitable and simple rules. Finally, the excellent “Who Watches the Watch Fires?” is a 4th Edition D&D race against time to alert a sleeping city that reavers are on the way!
Kobold Quarterly #18 is available now in print and PDF. More features, columns, and articles after the jump:
Tags: 4e D&D, adventure, class, Dragon Age, dragons, Feats, monsters, pathfinder, rpg
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“And why should we ally with the likes of you?” the baron asked.
The tall bearded warrior glared silently letting the tension in the room build before speaking. “Because you want your enemies to suffer before they die.”
The baron laughed nervously for a moment, “Yes, I think I like you already. Let’s be friends.”
Fearsome Demeanor
You negotiate through menace and intimidation rather than honeyed words.
Prerequisite: Cha 13
Benefit: You may substitute your Intimidate skill bonus for your Diplomacy skill bonus when performing Diplomacy skill checks.
Feat Workshop
This feat started out as an idea for the Witch class as Fearsome Reputation. I wanted to capture the idea that witches were feared and that this fear could garner them respect and willing capitulation without the need to issue actual threats. Mechanically, the way to do that seemed to be to let them use Intimidation in place of Diplomacy.
When I got to actually writing the feat, I found myself having second thoughts about using reputation as part of the title. It suggested the mechanic should depend on the character being infamous, even at 1st level, and it gave the feat a social context that wouldn’t make sense in many situations. I decided I needed a quality that was more self-contained and self-evident in the character, so I went with Demeanor.
Tags: Feats, pathfinder
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“Welcome, human, to my humble kobold bookshop! How may I serve you, O lord?”
“You wish to know about drakes? Woe is me! I have nothing about drakes. My wares are worthless! I shall set fire to my wretched excuse for a shop and hurl myself off the…what’s that? My cousin Jiro sent you?”
“Right. Follow me, then – make sure you duck when we go through the second doorway, and jump two feet straight up when we pass the barrel with the broken slat. I have just what you need: a book that contains all the secrets of our cousins in the dragon’s family tree…the legendary Book of Drakes itself!”
“Whoops. Did I say to jump two feet? I meant three. Ah well, I’m sure that’ll heal in no time.”
Tags: Feats, monster, pathfinder
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To celebrate the release of the Complete Advanced Feats, here is a brand-new feat inspired by one of the classes in the Pathfinder RPG Advanced Players Guide.
Beast Rider
You can treat any nearly animal, magical beat, or vermin as trained combat mount.
Prerequisite: Cha 11, Mounted Combat, Ride 1 rank
Benefit: You may treat any animal, magical beast, or vermin you are riding as if they had Combat Training.
Any animal, magical beast, or vermin with an attitude towards you of indifferent or better and which is capable of bearing a rider of your size, will allow you to ride, though if they are wild they will not tolerate a saddle or bridle.
Feat Workshop
This feat was supposed to be inspired by the Cavalier class which has a strong mounted combat theme. The core of the idea was
Tags: Feats, pathfinder, rpg
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