March 8, 2011 / Rob Booth / 6 comments
Wizards, sorcerers, and witches can all have familiars. While familiars continue to grow more powerful along with their masters, some arcane casters want something more. Perhaps constant exposure to their magic has shaped or warped the familiars. Perhaps they have decided to replace the familiar with a more resilient form. Or perhaps the caster seeks a familiar that articulates their particular style or philosophy. Whatever the case, the following two feats allow casters to improve upon their familiars. These feats can be changed when gaining a new familiar as long as requirements are met.
Arcane Familiar Enhancement Feat
This feat magnifies the school specialization of the caster. Familiars retain all other abilities unless otherwise specified…
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January 30, 2011 / Kobold Staff / 2 comments

From the lips of the Oracle spill the secrets of the gods. The divine powerhouse from the Pathfinder Advanced Players Guide just leveled up.
Advanced Feats: Visions of the Oracle by Sigfried Trent brings you 30 new feats and three full character builds that will fill lesser mortals with fear and awe.
Your future foretells a class breakdown highlighting the Oracle’s strengths and weaknesses. From there we divine 30 new feats to channel the will of the gods. Burn away impurities of the flesh with Elemental Boost. Punish those who dare interrupt your casting with Mystic Retribution. And combine magic and martial skill effortlessly as a Battlecaster.
Three full character builds from levels 1 to 20 show you how to bring all the pieces together to make fun and powerful characters or quickly bring an NPC to life. The Visionary Healer nurtures the threads of life in the tapestry of fate. The rising Phoenix foresees a world embraced by apocalyptic flame. And the the Savage Seer wades into battle reading the future in the spray of arterial blood.
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January 4, 2011 / Chad Middleton / 4 comments
(Illustration by Josef Sparrow)
The print edition of Courts of the Shadow Fey for 4E recently shipped to patrons. Since roachlings and their demon patron Lord Akyishigal feature prominently in the adventure, new options—8 feats and a paragon path—are presented today for your roachling PC.
Arthropod [Roachling, Heroic Tier]
Benefit: You have grown two smaller, weaker arms beneath your normal set. You gain a +2 feat bonus to a single Dex or Str roll each round. In a round that you do not use this bonus, you may retrieve or stow one item (from a pouch, bandolier, or similar container) on your person as a free action.
Darksight Training [Heroic Tier]
Prerequisites: Wis 13, trained in Dungeoneering
Benefit: You gain darkvision of 6 squares.
Special: You may take this feat more than once. Each time you select this feat, your darkvision increases by 6 squares, but you become more sensitive to bright light. After the first time, you also gain vulnerability 2 radiant…
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October 27, 2010 / Wade Rockett / 5 comments
One of the most daring new classes from the Pathfinder Advanced Player’s Guide, the summoner lets your imagination run wild creating your own monster—from flight of fancy to darkest nightmare. Is your eidolon a two-headed black serpent that breathes fire? Or a giant flying albino ferret that swallows its victims whole? Anything’s possible with this new character class.
Advanced Feats: The Summoner’s Circle by Sigfried Trent conjures up 30 new feats and three full character builds to help you bring your most extravagant creature concepts to life…
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October 19, 2010 / Will Shattuc / 10 comments
Who can incite the noblest paladins to acts of brutality just as easily as break their hearts? A witch of course. Witches come in a myriad of types, from seductive spies to conniving hags, from insane hermits to helpful hedge mages. What all witches have in common is their use of hexes and familiars, as well as their trust in their strange and alien patrons. (See the Pathfinder Roleplaying Game Advanced Player’s Guide and The Witch’s Brew for more details on the witch class.)
Familiars
A witch’s familiar is a most trusted companion—teacher of the ways of magic and faithful guard. Following are seven new familiars that witches and wizards may choose at 1st level…
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