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Kobold Quarterly #20 Now Available

Cover Art for KQ20Here in the Old Margreve, adorable woodland creatures are running hither and yon…FOR THEIR LIVES. That’s because Kobold Quarterly issue #20 is out today and this time the focus is on archers! With an all-new elven archer base class for Pathfinder RPG, a shadow fey hunting party on the prowl, and new arrows carrying acid, fog and razor filaments, the debate over whether it’s Wabbit Season or Duck Season just became much more energetic.

KQ #20 features Jeff Grubb on the lost elves of Midgard, a Q&A with Journeys to the West lead designer Christina Stiles and a new Zobeck adventure.

There’s also vile Derro ooze magic, new planar allies, AGE system specialties, 4e racial utility powers for gnomes, tieflings and minotaurs, and much more! Here’s the complete contents, after the jump:

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The First Board Game I Fell In Love With: Andrew Looney

To celebrate the release of the Kobold Guide to Board Game Design, we asked some of the world’s top board game designers to tell us about the first game they fell in love with, and whether it still holds up for them today. Today we hear from Andrew Looney.Andrew Looney author photo

The first board game I ever fell in love with was Sorry! I have fond memories of playing Sorry (and other board games) with my mom as she sorted laundry. For her, such distractions were a great way of keeping me busy while she also got a few chores done.

Much as I loved Sorry growing up, I hadn’t played it in such a long time that I wasn’t even clear on all the rules anymore. So, we dusted off my old copy, and I fell in love all over again.

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The First Board Game I Fell In Love With: Matt Forbeck

To celebrate the release of the Kobold Guide to Board Game Design, we asked some of the world’s top board game designers to tell us about the first game they fell in love with, and whether it still holds up for them today. Today we hear from Matt Forbeck.

Matt Forbeck author photo

The first board game I really fell in love with was Dungeon, the classic game from TSR. I’d had my first encounters with Dungeons & Dragons already, but I didn’t have enough people my age to play with back in those days. I did, however, have a younger brother and two younger sisters. I tried to shanghai my brother into playing D&D with me, but it never stuck. Like most kids of that age, he just wanted to knock down doors, kill things, and take their stuff.

That’s where Dungeon came in. It gave me and my siblings the most intuitive and primal D&D experience without any of the baggage that came along with the actual roleplaying part of RPGs. We played that game until the cards gave out.

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The First Board Game I Fell In Love With: Richard C. Levy

To celebrate the release of the Kobold Guide to Board Game Design, we asked some of the world’s top board game designers to tell us about the first game they fell in love with, and whether it still holds up for them today. Today we hear from Richard C. Levy.

Richard C. Levy author photo

My favorite board game today and as far back as I can remember is Parcheesi. Known as The Royal Game of India, Parcheesi is also called Pachisi.

I love the game for its fast-paced race and chase action combined with blockades, captures, and the sound of those dice on the board. Every round is different, emotional, and totally unpredictable. And I can teach it to people in two minutes or less.

So, you can imagine my excitement when on a trip to India a few years ago I found myself in the Old City of Delhi, inside The Red Fort, standing in the center of a life-sized Parcheesi board.

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The First Board Game I Fell In Love With: Mike Selinker

Mike SelinkerTo celebrate the release of the Kobold Guide to Board Game Design, we asked some of the world’s top board game designers to tell us about the first game they fell in love with, and whether it still holds up for them today. Starting things off is author Mike Selinker.

For me, that’s easy: Squad Leader. I learned to play the original purple-box edition at age ten in the back of a glassblowing shop in Seattle. It was my first exposure to a hobby game—not the simple roll-and-move games of my preteen years, but a new kind of move-and-roll game. It’s amazing how powerful the inversion of those two concepts was. Roll-and-move was predestination, the game playing itself for me. Move-and-roll was strategy, the game bending itself to my will.

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