Pictured to the right is Baba Yaga’s Hut, and you’ll see the art and sculpt for the gypsosphinx down at the bottom (with art done by Darren Calvert).
One of my favorite things about 4th Edition is how easy it is for the GM to assemble groups of monsters of a single theme or type and create a fun encounter for the players. Having goblins, kobolds, or undead of different roles, or with varying powers, appearing together keeps things interesting. I hope that this is something that carries over into D&D Next.
At the end of the alphabet comes the zmey. Originally found within the tales of the Old Margreve, the zmey is a creature of legend. These massive forest guardians have three dragonlike heads and a powerful tail, and they breathe fire down on their foes. It was a natural choice to make it a solo creature. Solo creatures that are far too easy for a party to defeat have also become stuff of legend, so we had to make sure our own would stand up to assault without being too powerful to provide a fair challenge. We continually tweaked it from inception to the very end of playtesting.
Here’s the scoop on when and where to see Wolfgang Baur and the Kobold Crew at the show. Kobold publisher Wolfgang is an Industry Guest of Honor this year so they’re working him hard. You’ll find him and various freelancers at the following panels and events:
Homebrewers Guide to RPG Worldbuilding
Admit it: Sometimes the fun of a game is not playing the game–it’s building the world! RPG designers sit down and talk about how to make your world sharper, more exciting, and 10 pounds lighter.
Panelist(s): Wolfgang Baur, Kenneth Hite, T.S. Luikart, Richard Thomas, Rodney Thompson
Time/Place: Thursday, 12 Noon, Room 210