Kobold Press
Showing articles tagged “magic.” See all articles »

Savage Fetishes (Part 1 of 2)

cheetahsNew magic items for Pathfinder Roleplaying Game that you take directly from your foes’ corpses.

___

As the cheetah studied its prey—an oblivious antelope grazing no more than 50 ft. away—it paid no attention to its own stalker, the young orc warrior Grim-Eye. Only after bringing the frightened animal down did the winded cat realize its predicament, readying itself for another battle.

Defeating the cheetah, Grim-Eye took great care in removing its rear paw as his elders had taught him. He carried his trophy, as well as the dead antelope, back to his tribe, who ate well that night. In return for his successful hunt, the tribal shaman bestowed upon Grim-Eye a measure of the cheetah’s power.

Many savage humanoids believe beasts and other humanoids have inherent power. When they slay a creature, they can take its power for themselves in the form of a fetish—a trophy from the kill. In civilized societies, people frown on individuals who adorn themselves with teeth, tusks, and feathers; they actively persecute those who obviously wear gruesome trophies from humanoid races…

Continue reading »

Hoard Magic (Part 2)

gold!This article presents a direct adaption for 3.5 Edition/Pathfinder Roleplaying Game of the new article in Kobold Quarterly #14 introducing a new type of magic for 4th Edition that arises from the accumulation of treasure.  That monster’s treasure hoard is now just as deadly as it is precious! Check out the latest issue of Kobold Quarterly to learn more about this amazing new take on magic and gold. [Part 1]

___

Environmental Effects

Long exposure to the reality-bending effects of precious metals warps the lands around a hoard.  The simplest way to model these environmental effects is with a generalized system of planar traits.  Choose one or more of the hoard owner’s important characteristics—alignment, subtype, or the like—and make the nearby region predisposed to creatures of the same type…

Continue reading »

Hoard Magic (Part 1)

dragon hoardThis article presents a direct adaption for 3.5 Edition/Pathfinder Roleplaying Game of the new article in Kobold Quarterly #14 introducing a new type of magic for 4th Edition that arises from the accumulation of treasure.  That monster’s treasure hoard is now just as deadly as it is precious! Check out the latest issue of Kobold Quarterly to learn more about this amazing new take on magic and gold.

___

Precious metals embody the distilled perfection of the natural elements.  Hoard magic practitioners magically resonate with this perfection, extending their will through large quantities of precious metals to mold nearby reality.  Hoard magic provides a new way to make lairs more memorable and encounters more dynamic.  It explains the strange allure of piles of coins and expensive regalia to both greedy dragons and selfless kings.

Rules for using hoard magic in 4th Edition appear in the latest issue of Kobold Quarterly.  This web enhancement explores hoard magic using the 3.5 Edition/Pathfinder Roleplaying Game.  Briefly, it helps GMs choose a power level and then create both large-scale environmental effects and combat-focused powers…

Continue reading »

Lost Technology of Sunken Empires

RevolverThis week sees the release of Sunken Empires, and already bursting at the seams, there was simply too much material for its pages alone. It was packed to the GILLS! Ha! Ahem, anyway… this week, to celebrate, Kobold Quarterly presents new gaming bits, complementing what’s already packed within Sunken Empires and all from the same designers—there’s additional spells for manipulating ioun stones and the water around you, there’s additional lost technologies, there’s even a new monster. And more!

___

(Illustration by Christophe Swal)

I’m not sure what it is, but I know someone who will pay a fortune for it.

There’s untold riches just waiting to be found at the sea’s bottom, they say. Some of it’s strange, but hey, there’s always a buyer.

But once you understand what you’re trading in, you may decide to keep some of it yourself…

Continue reading »

Magic Items of Sunken Empires

ShieldThis week sees the release of Sunken Empires, and already bursting at the seams, there was simply too much material for its pages alone. It was packed to the GILLS! Ha! Ahem, anyway… this week, to celebrate, Kobold Quarterly presents new gaming bits, complementing what’s already packed within Sunken Empires and all from the same designers—there’s additional spells for manipulating ioun stones and the water around you, there’s additional lost technologies, there’s even a new monster. And more!

___

(Illustration by Christophe Swal)

You may have been born on land, but your calling is the sea. There’s no way the mere lack of gills and fins will slow you down…

Continue reading »