Do you need some more magic in your game? Perhaps you want to make your foes less effective in combat and other areas of potential conflict. Take a look at what Lost Magic entrant Gary provided us with. Imagine how you could make this spell work in the story of the game, too, in terms of how to describe what the curse feels like to one affected by it.
Punishment. Eternal punishment. The prospect of an eternity of Hell weighed heavily on the mind of Black Harran in his final years. He could not undo a life of sin, but he could seal himself away from the consequences.
Aura strong abjuration and conjuration; CL 20th
Slot none; Weight 1 lb.
Tiny silver and cold iron tubes surround and feed into a fist-sized diamond. Dark patches churn through the diamond’s core, marring its beauty. An effect similar to a continuous mind blank affects the soul sanctuary, shielding the device from prying eyes. By succeeding on one or more consecutive Knowledge (arcana) checks (each check requires a move action to perform), the owner of the soul sanctuary can unleash several magical effects.
The Order of the Broken Rune
An organization that came into being soon after the capabilities of runic magic began to be revealed, the Broken Rune is a chaotic group of women who prefer the wild life to a sedate existence in the cities. Indeed, most of them were born far from any form of civilization (though the occasional member joins from more settled lands), out where they can worship the land, praise the sky, and enjoy the thrill of the hunt. This order’s members tend to be cheerfully violent, but respect displays of strength, and some travel the world to test their mettle. They are often visited by true Valkyries because of their way of life.
Do you need some more magic in your game? Maybe your character needs to find a path through the darkness of the world. If so, this spell might work for you. See how Mike Myler added an option for seeing in dark places to his game!
The Right Hand
A civil service group, the Right Hand has the express goal of leading people to destinations—whether it’s personal development or literally getting to a particular goal of some kind, however twisted the path might be. Most members are Lawful Good, but may be up to one alignment away (or true neutral) and still function well within the society. While their skills are for hire, and many of them have wilderness survival talents, they shouldn’t be confused with mercenaries—they’re guides at heart and happy to remain that way.