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Monster Monday: Umbral Vampire

MonsterMondaysThe umbral vampire appears as a pale, exceedingly gaunt humanoid dressed in archaic finery falling to rags. Tangled wisps of hair cling to parchment flesh pulled taut against its skull, and misty strands of darkness leak from its empty eye sockets, yawning nasal cavity, and mouth. Fingers twisted into jagged claws and a permanent rictus grin completes the appearance of undeath. But it is not undead. It is something much worse.

Legends speak of an ancient city whose origins are lost to the ages. Ruled by a cabal of wizards with the power to manipulate the flow of time and stay the hand of death, the inhabitants of this city became immortals. For centuries, citizens dedicated themselves to such enlightened pursuits as art, literature, and the accumulation of knowledge. But mortals weren’t meant to live forever. Without death’s merciful release, the weight of ages pulled their souls down into darkness. Turning to crueler pursuits, these citizens made war on other cities and enslaved entire races purely for entertainment. Legends differ on how their wickedness came to an end. Some say the gods punished them, and others say one of their own wizards despaired at what they had become and destroyed them. In the most well-known version of the tale, the city drowned under the weight of its own sins and passed from the world. Their power broken, the wizards could no longer hold back the ravages of time. The citizens aged centuries in moments but, instead of dying, lingered on in their dark realm.

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Monster Monday: Furtur Demon

MonsterMondaysThis handsome young hart possesses the athletic torso and arms of a man, the ruffled wings of a destitute archangel, and kingly antlers.

Furtur (CR 15)

XP 51,200
CN Medium outsider (chaotic, demon, extraplanar)
Init +10; Senses darkvision 60 ft.; Perception +23

DEFENSE
AC 28, touch 24, flat-footed 18 (+4 deflection, +10 Dex, +4 natural)
hp 200 (15d10+120)
Fort +17, Ref +15, Will +12
DR 10/cold iron; Immune electricity and poison; Resist acid 10, cold 10, fire 10; SR 25

OFFENSE
Speed 40 ft., fly 80 ft. (good)
Melee 2 unarmed strike +20 (1d3+5), 2 hooves +18 (1d3+5), and gore +18 (1d6+5)
Ranged +5 composite shortbow [5] +30/+25/+20 (1d6+10/x3)
Special Attack powerful charge (gore +25, 2d6+15)

Spell-Like Abilities (CL 15th)
Constant – detect chaos, detect evil, detect good, detect law, detect magic, read magic
At-will – greater teleport (self plus 50 lbs. of objects only), gust of wind (DC 16), ice storm, sleet storm
3/day – call lighting storm (DC 17), control wind (DC 17), summon (1 hezrou 75%) 1/day – control weather, fire storm (DC 21)

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Advanced Races Shadow Fey Now Available

Slip Through the Shadows!

Shadow Fey Cover

Refined and ruthless, the shadow fey are masters of the Plane of Shadows, and that dark land’s code governs their magic, their plots, and their clearly superior view of things. Best never to cross them, for their memories are centuries long.

With powerful shadow magic, a peculiar mastery of time and distance, and obscure codes for dueling and courtship, the shadow fey are maddeningly difficult for others to confront, let alone defeat. But among themselves, they are a friendly crew, and those they consider friends find them strangely loyal and fiercely protective of their sworn companions.

Advanced Races: Shadow Fey gives you everything you need to play a shadow fey adventurer. This 19-page sourcebook by Carlos and Holly Ovalle includes:

  • the origins and mysteries of the shadow fey, as well as details of their peculiar style, courts, and fashions—insofar as humans can understand such things!
  • 5 new shadow fey racial traits: including Deadly Smile and Shadow Affinity, plus 3 half-elf racial traits including Shadow Fey Blood
  • 11 new feats including Commend, Condescend, Court Noble, Disparage, Fey Birthright, Shadow Walker, and Stealth in Motion
  • 4 class expansions: A new cavalier Order of the Swan, as well as a Shadow Fey bloodline, new rogue advanced talents, and 3 new Shadowsworn shadow talents
  • 2 new archetypes: the Dread Hunter and the Twilight Envoy
  • The eala arrows, 2 new magic items and 5 spells of the shadow fey
  • 3 new monsters: the eala, the dread horse, and the stryx
  • And much more!

Hone your dueling blade, prepare a cutting quip, and make your enemies rue they day they met you. You are a dashing scion of the Shadow Courts, and no one stands your equal!

Pick up Advanced Races: Shadow Fey today, and define your own path of ruthless superiority in your next game!

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Monster Mondays: Anima

MonsterMondaysAnima are raw emotions given tangible form. Unfortunately for those encountering this creature, the strongest emotions can come at the time of death. Fear, pain, and despair are some of these passions turned into monstrosities.

Some among society know the secrets of pulling the power of emotions from a dying person; the time when emotions can be at their highest peak. An even smaller subset of these individuals even know how to manipulate the swell of emotions that linger over battlefields and other places of intense circumstances.

All anima have a vaguely humanoid shape of corporeal shadow. Streaked throughout this form are dull colors that relate to the emotion has been captured. The easiest way to tell when you have encountered an anima is how your own emotions begin to become manipulated and brought to the fore in disastrous ways.

Anima can be created from a variety of emotions. If you want a specific emotion, pick one from the following list; otherwise you can roll. Included is the color that identifies the type of emotion.

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Victory’s Bestiary: Living Cloudkill Hurricane

The Wreck of a Transport Ship by William TurnerFor days, schools of dead deep-sea fish washed ashore on tall waves violent with green foam. An olive-colored cloud then stretched across the entire horizon, blotting out the rising sun and casting bolts of jagged lightning down into the tempestuous sea.

All ships were moored, and the people of the coastal cities were warned to flee to steadings more inland. The cloud continued to creep toward shore with a malign intelligence, bringing with it noxious gusts of wind and heavy rains that burned through wood, iron, and flesh-like embers on a piece of parchment.

The only mortals to survive the living cloudkill hurricane’s landfall were the ones that had prayed for its arrival for decades.

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