Kobold Press
Showing articles tagged “monster.” See all articles »

Monsters of the Greek Heroic Age: Harpies

Harpies in the infernal wood, from Inferno XIII, by Gustave Doré, 1861All heroes need foes to vanquish. Myths from a variety of ancient cultures involve people overcoming great odds to save their loved ones, to fight against the whims of gods, and to defeat the minions of those gods. This article introduces foes from classic tales of Greek mythology to Green Ronin’s Dragon Age system. Some will seem familiar. Some will have a different twist than you may have seen previously in other fantasy roleplaying games. They can be used as is for many campaign settings or you can re-skin them for use in Thedas.

I have tried to keep to the classical characteristics of the monsters described below as opposed to regurgitate characteristics shown in other roleplaying games. However, the recorded myths involving these monsters vary, and in some cases I have taken some poetic license in combining or leaving out some of the characteristics from myth.

The Harpies await you beyond the jump.

Continue reading »

Monsters of the Greek Heroic Age: Graeae

Creator: Füssli, Johann Heinrich Title: Perseus Returning the Eye of the Graii Permission: See http://www.ibiblio.org/wm/about/license.htmlAll heroes need foes to vanquish. Myths from a variety of ancient cultures involve people overcoming great odds to save their loved ones, to fight against the whims of gods, and to defeat the minions of those gods. This article introduces foes from classic tales of Greek mythology to Green Ronin’s Dragon Age system. Some will seem familiar. Some will have a different twist than you may have seen previously in other fantasy roleplaying games. They can be used as is for many campaign settings or you can re-skin them for use in Thedas.

I have tried to keep to the classical characteristics of the monsters described below as opposed to regurgitate characteristics shown in other roleplaying games. However, the recorded myths involving these monsters vary, and in some cases I have taken some poetic license in combining or leaving out some of the characteristics from myth.

The Graeae await you beyond the jump.

Continue reading »

Monsters of the Greek Heroic AGE: Empusa

All heroes need foes to vanquish. Myths from a variety of ancient cultures involve people overcoming great odds to save their loved ones, to fight against the whims of gods, and to defeat the minions of those gods. This article introduces foes from classic tales of Greek mythology to Green Ronin’s Dragon Age system. Some will seem familiar. Some will have a different twist than you may have seen previously in other fantasy roleplaying games. They can be used as is for many campaign settings or you can re-skin them for use in Thedas.

I have tried to keep to the classical characteristics of the monsters described below as opposed to regurgitate characteristics shown in other roleplaying games. However, the recorded myths involving these monsters vary, and in some cases I have taken some poetic license in combining or leaving out some of the characteristics from myth.

The empusa awaits you beyond the jump.

Continue reading »

Monsters of the Greek Heroic AGE: Chimera

The Chimera on a red-figure Apulian plate, c. 350–340 BC (Musée du Louvre)All heroes need foes to vanquish. Myths from a variety of ancient cultures involve people overcoming great odds to save their loved ones, to fight against the whims of gods, and to defeat the minions of those gods. This article introduces foes from classic tales of Greek mythology to Green Ronin’s Dragon Age system. Some will seem familiar. Some will have a different twist than you may have seen previously in other fantasy roleplaying games. They can be used as is for many campaign settings or you can re-skin them for use in Thedas.

I have tried to keep to the classical characteristics of the monsters described below as opposed to regurgitate characteristics shown in other roleplaying games. However, the recorded myths involving these monsters vary, and in some cases I have taken some poetic license in combining or leaving out some of the characteristics from myth.

Chimera

The Chimera is the offspring of Typhon and Echidna: the father and mother of monsters. It has the head and body of a giant lioness, the wings of a dragon, a goat’s head that extends from its back, and a serpentine tail that ends with a snake’s head. The Chimera breathes fire and often lairs in areas where explosive swamp gas is prevalent.

Continue reading »

Monarch of the Monsters: We Have a Winner!

Monarch of the MonstersVoting has closed for our Monarch of the Monsters design contest, and we have a winner! With 107 votes it’s the mask wight designed by Sersa Victory for the 13th Age RPG.

Sersa’s commitments for 2014 prevent him from taking on any new freelance projects. So we’re awarding a freelance design commission from Kobold Press to the second place winner: Jeff Lee who brought us the phlogistian faerie for Pathfinder RPG!

Congratulations to our winners and to all the finalists, who will receive PDF copies of the Midgard Bestiary for Pathfinder RPG, Midgard Bestiary for 4th Edition, Midgard Bestiary for AGE System, and the double-ENnie winner, the Kobold Guide to Worldbuilding.

Continue reading »

Switch to our mobile site