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Old Hat Monsters: Tribal Hero Template

Illustration of a scene in Robert E. Howard's "Red Nails": this picture was first published in Weird Tales (July 1936, vol. 28, no. 1).“My lands are where my dead lie buried.”—Crazy Horse

Tribal cultures sometimes have a different leader in war then when in peace. The tribal chieftain template I discussed last week was for a chieftain who mostly leads primarily by speaking. The tribal hero, or war chief if you prefer, leads by action.

You can represent this by simply applying the advanced template if you want fast, easy, and boring. If, instead, you’d like to challenge your players with a template designed for guerilla warfare tactics, join me after the jump for the tribal hero (CR +2).

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Midgard Bestiary Now Available for Hero Lab

Hero LabAfter several months of coding, testing, and review, it is here! Rejoice, Hero Lab users, for all the monsters and templates of the Midgard Bestiary for Pathfinder RPG are fully available as an add-on pack for Pathfinder in Hero Lab.

If you are an existing Hero Lab user, you can pick up this package of more than 100 monsters for just $6.99.

If you want to get started with Hero Lab, you can buy a license for that software right away by visiting the Hero Lab site.

We hope you enjoy this latest venture, and we look forward to your comments!

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Old Hat Monsters: Tribal Chieftain Template

Illustration of a scene in Robert E. Howard's "Red Nails": this picture was first published in Weird Tales (July 1936, vol. 28, no. 1).“The sight of it made the earth seem unearthly. They were accustomed to look upon the shackled form of a conquered monster, but there—there you could look at a thing monstrous, beautiful, and free.” —Joseph Conrad, Heart of Darkness.

My first Old Hat Monster article was about breathing new life into the classic monster races with my civilized template. The idea plays off a common assumption that the monstrous humanoids are generally going to be unintelligent savages. This assumption is often reinforced by game mechanics and fantasy tradition. Breaking that mold always seems to work—the players always take the “civilized” monster a little more seriously.

The quandary, of course, is that this should be the very opposite. As the player characters explore uncharted territory, there should be a sense of unease . . . a fear of the unknown. Taming the wilds should be a frightening concept. The civilized urbane citizens of your favorite Pathfinder setting should be a little softer than those who still live off hunting and gathering.

Once again, game mechanics are to blame. Proceed cautiously after the jump as I present the first in a small series of tribal templates, starting with the tribal chieftain template (CR +1).

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Announcing the Kobold Press Community Use Policy

Midgard Logo

The Midgard Campaign Setting fan community is growing faster than an ill-advised alchemy experiment in Maillon! It’s an active, vibrant community, full of people who want to take what we’ve created and run with it in exciting and fun directions. So we thought, why not make it easier for them?

To encourage fan sites and free fan-created projects using Midgard and other Kobold Press IP, we’ve just launched the Kobold Press Community Use Policy. This policy covers free, fan-created material only; if you want to do a commercial project, check out our Freelancer Guidelines.

Along with guidelines on what fans can use and how, we’re also offering the first Kobold Press Community Use Package of resources. This first package contains 10 of the Midgard setting’s most iconic characters — and we’ll be adding new packages over time.

Tell us what you think in the comments! And if you have a Midgard fan project underway, or if this inspires you to start one, please let us know. We’d love to see it.

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Shadow Knight (Shadowdancer Archetype, Part 2)

Gerson Krzyzacy, The Teutonic Knights in Poland (Captive)

Umbral Weapon Imbuement

School illusion (shadow); Level magus 2, sorcerer/wizard 3
Casting Time 1 standard action
Components V
Range personal
Target you
Duration 1 round/level (D)
Saving Throw Will negates (harmless, object); Spell Resistance yes; see text

You reconfigure and surround two light or one-handed melee weapons, or both ends of a double weapon, that is currently held in the caster’s hands with a shadow effect that makes the targeted weapon, or weapons, unrealistically large. This effect allows them to deal more damage and makes their attacks much harder to dodge or resist. The effect grants a +1 size bonus to attack rolls and a +1d4 size bonus to weapon damage rolls. Additionally, for every four additional caster levels you possess beyond 1st level, the attack roll and size bonus increases by one (+1 and +1d4 at 1st level, +2 and +2d4 at 5th, and a maximum of +3 and +3d4 at 9th). If the weapon is dropped or thrown, the spell effect ends. This spell does not stack with enlarge person or any other effect that bestows a size bonus to weapon damage rolls unless it would otherwise stack with the enlarge person spell.

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