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Lost Magic: Disease of Debauched Decadence

Lost Magic LogoThe following spell from our Lost Magic contest entries might just provide both adventurers and GMs with an interesting challenge. What will happen if it is used in a heavily populated area?

Take a peek, and provide any feedback you want regarding story elements and mechanical elements in the comments below!

Disease of Debauched Decadence

School enchantment (compulsion, chaos, evil); Level bard 5, wizard/sorcerer 6

Casting 1 standard action

Components V, S, M (a bottle of high quality liqueur worth at least 100 gp, a drop of demonic blood)

Range close (25 ft. +5 ft./2 levels)

Targets One creature/2 levels, none of which can be more then 30 feet away from each other

Duration 24 hours

Saving Throw Will negates; Spell Resistance yes

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Lost Magic: Desiccating Breath

Lost Magic LogoThis simple spell entry from the Lost Magic contest might fill a flavorful niche in your Pathfinder game. Take a look at Mark Martin’s desiccating breath spell.

Desiccating Breath

School necromancy; Level cleric 4, sorcerer/wizard 5, witch 4
Casting Time 1 standard action
Components V, S, M (bone dust)
Range 25 ft.
Area cone-shaped burst
Duration instantaneous
Saving Throw no; Spell Resistance yes

You exhale a breath of the driest air, instantly drawing water from flesh and bone. Each target in the burst takes 1d4 Strength damage as muscle, flesh, and bone become dry and brittle. This spell targets living creatures only.

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Lost Magic: Thicken Time

Lost Magic LogoOne of the crafters of magic who entered our Lost Magic contest provided us with a time-oriented spell that you might find interesting. Take a peek at Michael McCarthy’s thicken time spell.

Thicken Time

School transmutation; Level sorcerer/wizard 4
Casting Time
 1 standard action
Components V, S, M (a pinch of cornstarch)
Range
touch
Area 30-ft. radius sphere centered on a point in space
Duration
1 round/level
Saving Throw
Fortitude partial (harmless); Spell Resistance yes

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Lost Magic: Healer’s Sacrifice

La Miseria by Cristóbal Rojas One of the entries in our Lost Magic contest provides you with an interesting way to heal others. Just be mindful: Casters of this spell need to be very careful about their own health when they do this or suffer a dire fate.

Healer’s Sacrifice

School necromancy; Level cleric/oracle 3, druid 3, witch 3

Casting Time 1 full-round action

Components V, S

Range touch

Target other creature touched

Duration instantaneous

Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

By ritually tracing the wounds on your target’s body and your own, you accept upon yourself a portion of her injuries and afflictions. Her wounds begin to close and fade, while matching ones erupt on your own body. She is healed of half her current hit point damage and half the damage to each of her ability scores. Additionally, half her temporary negative levels are dispelled. You suffer the damage and negative levels that you removed from her. Reduce hit point damage you suffer this way by your caster level. Reduce the number of negative levels and each kind of ability damage you suffer this way by 1 for every five caster levels you have (to a maximum reduction of 3).

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Dark Deeds in Freeport Now Available for Pathfinder RPG

Dark Deeds in FreeportEven by Freeport’s jaded standards, the last three months have seen some peculiar happenings. Assassins easily dispatched an elven thief who had eluded them for six centuries, robbers breached an impenetrable vault, and poison claimed the lives of several well-hidden mistresses. Word has reached you that Freeporters in delicate or dangerous positions are willing to pay top coin to stop the flow of secrets…

Dark Deeds in Freeport is a five-part Pathfinder Roleplaying Game adventure arc anthology for PCs of 9th-12th level, by Mike Franke, Phil Minchin, and Christina Stiles. Follow a trail of mystery and supernatural horror from Dead Dock to Scurvytown, the Chambers Asylum and beyond to the mind-splintering secrets buried deep in the city’s pre-human past!

These all-new adventures—published under special license with Green Ronin—do justice to this classic RPG setting. To run them, the GM needs access to Pirate’s Guide to Freeport and the Freeport Companion: Pathfinder RPG Edition. (You’ll definitely want the Freeport Companion’s optional Insanity Point rules for this one!)

Pick up Dark Deeds in Freeport at the Kobold Store, DriveThruRPG, and Paizo.

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