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Larger than Life: Hill Giants Now Available

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Nomad and Raiders!

Hill giants don’t make world-dominating plans, but that makes them no less terrifying to their victims. Concerned mainly with finding food and shelter, these giants quickly consume all the game in their territory and start wandering into human settlements looking for easy prey—or enter service as shock troops for dragons and other, cleverer giants.

Larger Than Life: Hill Giants is a new 15-page PDF from RPG Superstar Mike Welham with plenty of material for Pathfinder Roleplaying Game GMs who want to bring giants into their game, including:
• 16 new racial feats including Force Submission, Knockdown Strike, and Lift and Smash.
• New hill giant gear including dung boulder, flexhide and liquid bravado
• New spells, weapon special ability and magic items
• Hill giant adventure seeds and a CR 11 NPC, the mastodon-riding Hirga Treesmasher
• An extensive overview of hill giant society, customs, religion and relations with other races

Give your players a titanic new challenge with Larger Than Life: Hill Giants today at Paizo and at DriveThruRPG!

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Demon Cults: Servants of the White Ape Now Available

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The Law of the Ape is the Law of the Jungle!

The son of a declining noble house, Josef Kortz sought his fortune in the Southlands and stumbled on an ancient vault of lore deep within a ruined city guarded by fierce white apes. Now, a decade after entering the dark heart of the southern continent, Kortz and his army of apes and magic-devouring undead have conquered the nearby tribes—and the brooding aristocrat turns his eyes to the countries of the north…

Demon Cults: Servants of the White Ape includes:

NPC stats for Josef Kortz (CR 15), his great white ape eidolon, and an awakened dire ape warrior (CR 5)
Plots and adventure hooks for party levels 1 to 12
New Spellscourged Creature template and a spellscourged coatl (CR10)
New magic items: The father’s staff and white ape hide
• Using the Servants of the White Ape in the Midgard Campaign Setting

Can your PCs survive a journey into madness and horror, and put an end to Kortz’s schemes? Show your players a new challenge with Demon Cults: Servants of the White Ape today from the Kobold Store, DriveThruRPG, or Paizo!

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Adorable Creatures: Otterling

OtterlingQuick-witted, devious, and ambitious, otterlings are a mischievous race that dwells in riverfront villages. They make natural craftsmen and nimble fighters on the battlefield. Meanwhile their grandiose ambitions often lead them to unlawfulness.

Otterlings are the second race in the Adorable Creatures series, following Garden Gnomes. As natural rogues and wizards, otterlings make powerful allies, often thinking outside the box and having a plan or at least the resources to get them out of any situation. However, their unethical practices and greed can put them at odds with more lawful party members.

For my campaigns, I wanted to create a culture of people who make their living off the black market or else are known for raising rogues and wizards. Though evil, otterling settlements see the value of good business and rarely attack good-doers on sight. This allows DMs to include otterling villages in good campaigns where party members can track down an enemy on the run, find new magical items, or find information on the shadier corners of the world.

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Snakes and Scorpions: Four Menacing Pulp Monsters

Weird_Tales_August_1934“… and now from an opening on one side came a silent writhing horror that reared up and glared on the intruder with awful luminous eyes; a serpent twenty feet long, with shimmering, iridescent scales.” —Robert E. Howard, “Black Colossus”

The days of high adventure are full of high-risk, high-reward situations. And nothing says “risky” quite like the business end of a serpent’s fang or a scorpion’s tail. Indeed, snakes and scorpions have appeared in literature throughout history as malevolent protectors—ill-willed living traps put to insidious use by keen and cruel minds. The legendary Book of Thoth was said to be guarded by snakes and scorpions. To wit, the ancient Egyptian tale of Setne Khamwas and Naneferkaptah details six miles of “serpents, scorpions, and all kinds of reptiles” surrounding the gold box housing the book. (Of course, Naneferkaptah’s curse is more deadly to Khamwas than the legion of venomous vermin, but I digress). More famously, pulp yarns like the weird fiction of Robert E. Howard and the stop-motion worlds of Ray Harryhausen have served as terrific inspiration for realizing these creatures in our own RPG campaigns.

I’ll never forget the first time I saw Harryhausen’s Giant Scorpions come to life in Clash of the Titans. And it’s no secret I’m a sucker for Howard’s Hyborian Age and the serpent-slaying exploits of Conan the Barbarian. Quite often, the dangers of the natural world (albeit a primeval one) can prove as deadly to would-be heroes as those of the supernatural. You don’t necessarily need “high fantasy” to capture that sense of high adventure Howard so effortlessly engendered with his stories. But when it came to populating my Pathfinder game with a menagerie of these Stygian menaces, I found a snake-sized hole in my heart that needed filling.

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Grand Duchy: Traits From an Elfen Kingdom

Saint George and the Dragon - RaphaelWho knew that grandmother’s stories told beside the evening fire were entertaining and contained elements of elf history? Did you ever wonder why warriors from Reywald and Donnermark often favored the warhammer, traditionally a dwarven weapon? And who doesn’t trust a resident of Salzbach to taste-test the contents of an unmarked potion?

Players who create PCs native to the Grand Duchy of Dornig might find that including these traits adds some of the region’s character in their Pathfinder Roleplaying Game.

But if you use another system, these traits can still be useful without the mechanical aspects. The traits can inspire D&D 5E-style boons or serve as background material for systems like FATE or Savage Worlds.

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