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Monster Monday: Furtur Demon

MonsterMondaysThis handsome young hart possesses the athletic torso and arms of a man, the ruffled wings of a destitute archangel, and kingly antlers.

Furtur (CR 15)

XP 51,200
CN Medium outsider (chaotic, demon, extraplanar)
Init +10; Senses darkvision 60 ft.; Perception +23

DEFENSE
AC 28, touch 24, flat-footed 18 (+4 deflection, +10 Dex, +4 natural)
hp 200 (15d10+120)
Fort +17, Ref +15, Will +12
DR 10/cold iron; Immune electricity and poison; Resist acid 10, cold 10, fire 10; SR 25

OFFENSE
Speed 40 ft., fly 80 ft. (good)
Melee 2 unarmed strike +20 (1d3+5), 2 hooves +18 (1d3+5), and gore +18 (1d6+5)
Ranged +5 composite shortbow [5] +30/+25/+20 (1d6+10/x3)
Special Attack powerful charge (gore +25, 2d6+15)

Spell-Like Abilities (CL 15th)
Constant – detect chaos, detect evil, detect good, detect law, detect magic, read magic
At-will – greater teleport (self plus 50 lbs. of objects only), gust of wind (DC 16), ice storm, sleet storm
3/day – call lighting storm (DC 17), control wind (DC 17), summon (1 hezrou 75%) 1/day – control weather, fire storm (DC 21)

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Deep Magic For Hero Lab Now Available

Hero Lab Cover ImageThe Hero Lab files you’ve been waiting for are here at last! Deep Magic has arrived, and you can get it here. Many thanks to Karen McDonald, Rob Smith, and Jeff Hersh for compiling these, and to Aaron Beal of Lone Wolf for his help and testing!

These new Hero Lab data files contain:

  • 913 unique spell IDs covering arcane and divine spells, including elemental-tinged dragon magic, ley line magic, and spells for mythic heroes, as well as rakshasa magic, chaos magic, and new forms of necromancy and ioun magic
  • 4 familiars, including three oozes and the ink devil, and 4 new monsters, including the guardian cave bear and voidling
  • 50 feats and 3 traits
  • 13 archetypes including Astromancer, Blood Mage, Demon Binder, Geomancer, Ring Warden, Time Keeper, and Vril Adept
  • 2 new domains, Gambling and Labyrinth
  • 7 mysteries including Wine, Moon, Snakes, Void, and the Old Gods
  • 17 Bloodlines including Aboleth, Ghoulish, Goblin-Blooded, Mystic Forest, Shadow, and Vampiric
  • 32 new wondrous items

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Lost Magic: Disease of Debauched Decadence

Lost Magic LogoThe following spell from our Lost Magic contest entries might just provide both adventurers and GMs with an interesting challenge. What will happen if it is used in a heavily populated area?

Take a peek, and provide any feedback you want regarding story elements and mechanical elements in the comments below!

Disease of Debauched Decadence

School enchantment (compulsion, chaos, evil); Level bard 5, wizard/sorcerer 6

Casting 1 standard action

Components V, S, M (a bottle of high quality liqueur worth at least 100 gp, a drop of demonic blood)

Range close (25 ft. +5 ft./2 levels)

Targets One creature/2 levels, none of which can be more then 30 feet away from each other

Duration 24 hours

Saving Throw Will negates; Spell Resistance yes

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Lost Magic: Desiccating Breath

Lost Magic LogoThis simple spell entry from the Lost Magic contest might fill a flavorful niche in your Pathfinder game. Take a look at Mark Martin’s desiccating breath spell.

Desiccating Breath

School necromancy; Level cleric 4, sorcerer/wizard 5, witch 4
Casting Time 1 standard action
Components V, S, M (bone dust)
Range 25 ft.
Area cone-shaped burst
Duration instantaneous
Saving Throw no; Spell Resistance yes

You exhale a breath of the driest air, instantly drawing water from flesh and bone. Each target in the burst takes 1d4 Strength damage as muscle, flesh, and bone become dry and brittle. This spell targets living creatures only.

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Lost Magic: Thicken Time

Lost Magic LogoOne of the crafters of magic who entered our Lost Magic contest provided us with a time-oriented spell that you might find interesting. Take a peek at Michael McCarthy’s thicken time spell.

Thicken Time

School transmutation; Level sorcerer/wizard 4
Casting Time
 1 standard action
Components V, S, M (a pinch of cornstarch)
Range
touch
Area 30-ft. radius sphere centered on a point in space
Duration
1 round/level
Saving Throw
Fortitude partial (harmless); Spell Resistance yes

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